Software:Micro Machines V3

From HandWiki
Short description: 1997 video game
Micro Machines V3
European PlayStation box art
Developer(s)Codemasters
Novalicious (GBC)
Publisher(s)
SeriesMicro Machines
Platform(s)PlayStation, Microsoft Windows, Nintendo 64, Game Boy Color
Release
Genre(s)Racing
Mode(s)Single-player, multiplayer

Micro Machines V3 is a racing video game developed by Codemasters, the third title of the Micro Machines series following Software:Micro Machines 2: Turbo Tournament (1994) and the first set in a 3D game environment. It was originally released for PlayStation in 1997 followed by ports to Microsoft Windows, Nintendo 64 (as Micro Machines 64 Turbo) in 1999, and a 2D version for Game Boy Color in 2000.

Gameplay

Development and release

A Sega Saturn version of the game was demonstrated at the 1996 Electronic Entertainment Expo, at which time Codemasters stated that they were hoping to release the PlayStation and Saturn versions simultaneously.[6] However, in mid-1997 they announced that development on the Saturn version had been halted.[7]

Initially Micro Machines V3 was published only in Europe, but in late 1997 Midway acquired the U.S. distribution rights and announced a November 1997 U.S. release for the PlayStation version.[8][9]

An N64 port of Micro Machines V3 was released in 1999 entitled Micro Machines 64 Turbo. Like the PlayStation version, this port lets 8 people play simultaneously while using a Pad Share, where one person uses one side of the controller, steering with the Directional pad, while the other player uses the four C-buttons on the N64. The vehicles accelerate automatically in these modes. A Micro Machines vehicle was packaged with each copy.

The Game Boy Color version was developed by Novalicious, with THQ publishing.

Reception

Reception
Review scores
PublicationScore
GBCN64PCPS
Consoles +92%[13]90%[14]N/A94%[15]
EdgeN/AN/A8/10[16]8/10[17]
EGMN/A8.5/10
9/10
7/10
8.5/10[18]
N/A8.5/10
5/10
8/10
7/10[19]
Game InformerN/A7/10[20]N/A8/10[21]
GameFanN/A92/100[22]
90/100[23]
72/100[23]
82/100[23]
N/A94%[24]
GameProN/A3.5/5
2.5/5
4/5
3.5/5[25]
N/AN/A
GameRevolutionN/AN/AN/AB[26]
GameSpotN/A6.2/10[27]N/A5.7/10[28]
HyperN/A84%[29]N/A91%[30]
IGN9/10[31]8.6/10[32]N/A8.7/10[1]
N64 MagazineN/A86%[33]N/AN/A
Next GenerationN/AN/AN/A4/5[34]
Nintendo PowerN/A4.6/10[35]N/AN/A
OPM (US)N/AN/AN/A5/5[36]
Aggregate score
GameRankings85%[10]73%[11]N/A78%[12]

Micro Machines V3 received divisive reviews. While critics uniformly praised the detailed, imaginative tracks[19][28][1][34][37] and multitude of play modes,[19][28][1] they disagreed on whether the game provides any lasting fun, with the multiplayer modes being a particular sticking point. IGN and Next Generation regarded it as the highlight of the game, with IGN reporting that the competitiveness of the multiplayer was able to get "a huge crowd of jaded IGN hacks to gather around a single TV screen and scream and shout at one another"[1] and Next Generation calling Micro Machines V3 "One of the few truly great multiplayer PlayStation games."[34] On the other side, Electronic Gaming Monthly (EGM), GameSpot, and GamePro found the multiplayer irritating and confusing to the point of being almost unplayable. Crispin Boyer and Kraig Kujawa of EGM said the camera views, in particular the restriction to one screen, make it too easy to lose track of what's going on, while their co-reviewer Sushi-X found the entire concept of competing to fall off ledges the least number of times was not fun.[19] GamePro expressed irritation with how the multiplayer races stop and restart every time someone wipes out or gets too far ahead of a competitor.[37] GameSpot agreed, and reasoned that "While a split-screen mode would be likewise untenable, this inching along clearly sucks unless all drivers involved are incredibly (or equally) proficient."[28]

Despite his strong dislike for the multiplayer, Boyer recommended Micro Machines V3 on the strength of the single-player mode, especially the course design. Kujawa, however, felt even the single-player becomes too repetitious to have lasting appeal.[19] GameSpot agreed that the game's charm quickly wears off with the monotony of the gameplay,[28] and GamePro concluded that "It might seem strange that a game with bright graphics, equally solid sound, responsive controls, and a clever premise could be so little fun, but it's the frustrating gameplay and design flaws that keep Micro Machines V3 in the pits."[37] IGN instead hailed it as an outstanding party game, not only for the multiplayer action but for features such as the ability to compete for each other's cars.[1] Next Generation similarly said that in conjunction with the outstanding multiplayer, the varied yet always responsive controls of the different vehicles and the imaginative track design make it a great title.[34]

On the review aggregation website GameRankings, the PlayStation version held a score of 78% based on 13 reviews,[12] Micro Machines 64 Turbo held a score of 73% based on 8 reviews,[11] and the Game Boy Color version held an 85% based on 4 reviews.[10]

The game topped the UK game charts when it was released in March, becoming number one just two days after its release.[38]

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Rignall, Jaz (9 January 1998). "Micro Machines V3". Ziff Davis. https://www.ign.com/articles/1998/01/10/micro-machines-v3-4. Retrieved 7 November 2020. 
  2. "Punx: Video Games". Herald Express: pp. 67. March 21, 1997. https://www.newspapers.com/image/861647324. "Just in on PlayStation//Micro Machines V3//MechWarrior 2" 
  3. "Games". The Daily Telegraph: pp. 162. April 17, 1999. https://www.newspapers.com/image/752408134. "Micro Machines 64 Turbo (£39.99) Out on Friday" 
  4. "Midway Racer Out". March 29, 1999. http://gamespot.com:80/gamespot/stories/news/0,10870,2452106,00.html. 
  5. "PR - 11/07/00 - THQ SHIPS MICRO MACHINES V3 FOR GAME BOY COLOR". 2004-04-16. http://www.thq.com/Corporate/PressReleases/press-253.asp. 
  6. "Micro Machines Returns!". Sega Saturn Magazine (EMAP) (9): 10. July 1996. https://archive.org/details/Official_Sega_Saturn_Magazine_009/page/n9/mode/2up. Retrieved 7 November 2020. 
  7. "News in Brief". Sega Saturn Magazine (EMAP) (23): 13. September 1997. https://archive.org/stream/Official_Sega_Saturn_Magazine_023/Official_Sega_Saturn_Magazine_023_-_september_1997_UK#page/n11/mode/2up. Retrieved 2 November 2019. 
  8. "In the Studio". Next Generation (Imagine Media) (36): 24. December 1997. https://archive.org/details/NEXT_Generation_36/page/n25/mode/2up. Retrieved 30 March 2021. 
  9. Johnston, Chris (October 8, 1997). "Codemasters Drives to Midway". Archived from the original on April 20, 1999. https://web.archive.org/web/19990420162119/http://headline.gamespot.com/news/97_10/08_codemaster/index.html. Retrieved August 7, 2022. 
  10. 10.0 10.1 "Micro Machines V3 for Game Boy Color". CBS Interactive. Archived from the original on 13 April 2019. https://web.archive.org/web/20190413165726/https://www.gamerankings.com/gbc/576075-micro-machines-v3/index.html. Retrieved 7 November 2020. 
  11. 11.0 11.1 "Micro Machines 64 Turbo for Nintendo 64". CBS Interactive. Archived from the original on 12 May 2019. https://web.archive.org/web/20190512170052/https://www.gamerankings.com/n64/197918-micro-machines-64-turbo/index.html. Retrieved 7 November 2020. 
  12. 12.0 12.1 "Micro Machines V3 for PlayStation". CBS Interactive. Archived from the original on 13 April 2019. https://web.archive.org/web/20190413165719/https://www.gamerankings.com/ps/197919-micro-machines-v3/index.html. Retrieved 7 November 2020. 
  13. "Micromachines V3 [sic (GBC)"] (in French). Consoles + (109): 118. February 2001. http://download.abandonware.org/magazines/Consoles%20Plus/consoleplus_numero109/Consoles%20%2B%20109%20-%20Page%20118%20%28f%C3%A9vrier%202001%29.jpg. Retrieved 8 November 2020. 
  14. Niiico; Switch (March 1999). "Micro Machines 64 Turbo" (in French). Consoles + (86): 88–89. 
  15. Marc; Cheub (April 1997). "Micro Machines V3 (PS)" (in French). Consoles + (64): 108–09. 
  16. Edge staff (June 1998). "Micro Machines V3 (PC)". Edge (Future Publishing) (59): 97. https://archive.org/details/edgeuk059/page/n81/mode/2up. Retrieved 7 November 2020. 
  17. Edge staff (March 1997). "Micro Machines V3 (PS)". Edge (Future Publishing) (43): 84. https://archive.org/details/edgeuk043/page/n69/mode/2up. Retrieved 7 November 2020. 
  18. Hsu, Dan; Davison, John; Hager, Dean; Boyer, Crispin (April 1999). "Micro Machines 64 Turbo". Electronic Gaming Monthly (Ziff Davis) (117): 122. http://www.nintendo64ever.com/scans/mags/Scan-Magazine-647-122.jpg. Retrieved 16 September 2025. 
  19. 19.0 19.1 19.2 19.3 19.4 Boyer, Crispin; Kujawa, Kraig; Smith, Shawn; Williams, Ken "Sushi-X" (February 1998). "Review Crew: Micro Machines". Electronic Gaming Monthly (Ziff Davis) (103): 115. https://archive.org/details/ElectronicGamingMonthly103/page/n117/mode/2up. 
  20. "Micro Machines 64 Turbo". Game Informer (FuncoLand) (73). May 1999. 
  21. "Micro Machines [V3] (PS)". Game Informer (FuncoLand) (58). February 1998. 
  22. Super Teeter (May 1999). "Micro Machines 64 Turbo". GameFan (Shinno Media) 7 (5): 41. https://archive.org/details/Gamefan_Vol_7_Issue_05/page/n41/mode/2up. Retrieved 16 September 2025. 
  23. 23.0 23.1 23.2 Mylonas, Eric "ECM"; Ngo, George "Eggo"; Chau, Anthony "Dangohead" (May 1999). "Micro Machines [64 Turbo"]. GameFan (Shinno Media) 7 (5): 26. https://archive.org/details/Gamefan_Vol_7_Issue_05/page/n27/mode/2up. Retrieved 16 September 2025. 
  24. Mylonas, Eric "ECM"; Jevons, Dan "Knightmare"; Hodgson, David "Chief Hambleton" (February 1998). "Micro Machines V3 (PS)". GameFan (Metropolis Media) 6 (2): 16. https://archive.org/details/Gamefan_Vol_6_Issue_02/page/n17/mode/2up. Retrieved 30 March 2021. 
  25. Four-Eyed Dragon (June 1999). "Micro Machines 64 Turbo". GamePro (IDG Entertainment) (129): 108. Archived from the original on 28 September 2004. https://web.archive.org/web/20040928111750/http://www.gamepro.com/nintendo/n64/games/reviews/39.shtml. Retrieved 16 September 2025. 
  26. Dr. Moo (April 1998). "Micro Machines V3 Review (PS)". CraveOnline. Archived from the original on 5 February 2004. https://web.archive.org/web/20040205190303/http://www.game-revolution.com/games/sony/action/micromachines.htm. Retrieved 8 November 2020. 
  27. Mielke, James (16 April 1999). "Micro Machines 64 Turbo Review [date mislabeled as "April 28, 2000""]. CBS Interactive. https://www.gamespot.com/reviews/micro-machines-64-turbo-review/1900-2543682/. Retrieved 7 November 2020. 
  28. 28.0 28.1 28.2 28.3 28.4 Fielder, Joe (14 January 1998). "Micro Machines V3 Review [date mislabeled as "May 2, 2000""]. CBS Interactive. https://www.gamespot.com/reviews/micro-machines-v3-review/1900-2548387/. Retrieved 7 November 2020. 
  29. Shea, Cam (April 1999). "Micro Machines 64 Turbo". Hyper (Next Media Pty Ltd) (66): 69. http://www.nintendo64ever.com/scans/mags/Scan-Magazine-696-65.jpg. Retrieved 8 November 2020. 
  30. Wildgoose, David (June 1997). "Micro Machines V3". Hyper (45). https://archive.org/details/hyper-045/page/n47/mode/2up. Retrieved 16 September 2025. 
  31. Harris, Craig (29 November 2000). "Micro Machines V3 (GBC)". Ziff Davis. https://www.ign.com/articles/2000/11/30/micro-machines-v3. Retrieved 7 November 2020. 
  32. Schneider, Peer (24 March 1999). "Micro Machines 64 Turbo Review". Ziff Davis. https://www.ign.com/articles/1999/03/25/micro-machines-64-turbo. Retrieved 7 November 2020. 
  33. "Micro Machines 64 Turbo". N64 Magazine (Future Publishing) (25). February 1999. 
  34. 34.0 34.1 34.2 34.3 "Micro Machines V3". Next Generation (Imagine Media) (39): 111. March 1998. https://archive.org/details/NEXT_Generation_39/page/n113/mode/2up. Retrieved 7 November 2020. 
  35. "Micro Machines 64 Turbo". Nintendo Power (Nintendo of America) 119: 119. April 1999. http://www.nintendo64ever.com/scans/mags/Scan-Magazine-361-119.jpg. Retrieved 7 November 2020. 
  36. "Micro Machines V3". Official U.S. PlayStation Magazine (Ziff Davis) 1 (6). March 1998. 
  37. 37.0 37.1 37.2 Bad Hare (March 1998). "PlayStation ProReview: Micro Machines V3". GamePro (IDG) (114): 95. 
  38. "Micro Machines Crosses the Ocean". May 1, 1997. Archived from the original on June 5, 2000. https://web.archive.org/web/20000605103932/http://headline.gamespot.com/news/97_05/01_5197b/index.html. Retrieved July 16, 2022. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



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