Software:Micro Maniacs

From HandWiki
Short description: 2000 video game
Micro Maniacs
European PlayStation box art
Developer(s)Codemasters
Publisher(s)Codemasters
THQ (GBC)
SeriesMicro Machines
Platform(s)PlayStation, Game Boy Color
ReleasePlayStation
  • EU: 7 April 2000
  • NA: 26 September 2000[1]
Game Boy Color
  • EU: 2 November 2001
  • AU: 12 November 2001
Genre(s)Racing
Mode(s)Single-player, multiplayer

Micro Maniacs (FoxKids.com Micro Maniacs Racing in North America) is a racing video game developed by Codemasters for PlayStation and Game Boy Color. It is a spin-off to the Micro Machines games, the main difference being that players control tiny characters where a few racetracks feature the use of vehicles. The North American version was sponsored by Fox Kids, and so the game's name was changed there. It was scheduled to be released in June 2000,[2] but was delayed to late September.

Plot

Micro Maniacs is set in a time where the Earth's resources are being depleted and the very planet is at risk. However, a scientist named Dr. Minimizer has an idea: using a device he calls "The Minimizer Ray", he will shrink the planet's population to 1/360 of its original size, and so create a world more suitable to our current status. If this is to be successful, the doctor needs to create a supersoldier: somebody who can prepare the planet for us when we are eventually minimized. In order to do this, the doctor enlists the help of 12 volunteers for an experiment. The experiment consists of racetracks that are considered various dangerous environments as to ascertain the suitable skills for the supersoldier.

Gameplay

The player is controlling the character V4, who according to the data on the right is in third in Challenge mode. The timer is in the top-left of the screen and the player's power-ups in the bottom-left.

As opposed to previous games in the series, players control these small volunteers more than vehicles, the main difference is that the volunteers are able to jump and use individual abilities. The volunteers (or characters) are each slightly different. None are particularly realistic, but their unusual characteristics allow the characters to make use of various power-ups. These are used to attack your opponents in a race, and include things like black holes, atomic blasts, and laser mines.

Similar to the other games in the Micro Machines series, each course is based in a different environment, like a bathroom, a kitchen, a laboratory, a garage, and a bedroom. The goal is to race through the level and be the first to cross the finish line. Each course is marked out with a substance in the environment. These are related to the level in question, and include things like toothpaste, fish food and baked beans. Some courses require the use of vehicles like jet-skis, bees, motor scooters and skateboards.

Challenge
A 1 player only mode. The racer is up against 4 AI opponents in a 3 lap race. The player must come in 1st or 2nd to win a race and advance a row except for the Final Round, where 1st place is the absolute win condition.
Time Trial
In Time Trial mode, 1 to 8 players can race, using either one, or separate controllers. There are four Time Trial modes:
  • TT Free Play - 1 player attempts to earn a best time.
  • TT Challenge - 1 player has to beat a set lap time within three laps to progress up rows.
  • TT Multiplayer - 2 to 8 players attempt to set and beat opponents lap times.
  • TT Tournament - Similar to TT Multiplayer, but the aim to be the first player to a set number of points
Vs.
In Versus mode, 1-8 players have to make the other opponents disappear off the screen by running as far in front as possible to score points. The player who either fills up their points gauge, passes the finish line on the final lap with the most points, or the last person standing in Play-Off (a Sudden Death mode activated if players have the same number of points upon crossing the finish line on the last lap). Players are defined in 8 colors. There are 3 Vs. modes:
  • Single Player Vs. where 1 player must race against one to seven AI opponents (changed via the main Game Settings) which progresses in a similar fashion to Challenge mode.
  • Multiplayer Vs., where 2 to 8 players race to get the most points.
  • Vs. Tournament, where 2 to 8 players race to get the most wins.
Vs. Teams
Vs. Teams is similar to Vs. mode, with the core difference being to score points for their team. This mode requires 3 to 8 players and contains four teams to choose from.
Training
Before any of the races begin, a training mode is started. Players can train in the circles as the level loads. This mode will also show who you are up against and any vehicles that level uses.
Bonus Tracks
In this mode, the player runs through a maze. The aim is to collect all 30 power ups within the time limit. If the player wins, they win an extra life. If they lose, they win nothing. There are 4 different bonus tracks: Blue, Green, Red and Yellow. These tracks can only be entered via Challenge, TT Challenge or Single Player Vs. if the player wins 3 races in a row in 1st place.

Reception

Reception
Aggregate score
AggregatorScore
GameRankings75%[3]
Review scores
PublicationScore
AllGameStarStarStarHalf star[4]
Consoles +(GBC) 90%[5]
(PS) 88%[6]
Edge7/10[7]
EGM6.75/10[8]
Famitsu25/40[9]
GameSpot7.1/10[10]
Hyper88%[12]
IGN7.5/10[11]
Jeuxvideo.com17/20[13]
OPM (US)StarStarStarStar[14]

The PlayStation version received favourable reviews according to the review aggregation website GameRankings.[3] Other magazines gave the import favourable to average reviews while the U.S. version was still in development.[8][14] In Japan, where the same console version was ported and published by Spike on 2 November 2000 under the name Denkō Sekka Micro Runner: Maniac Hakushi no Hisaku (電光石火ミクロランナー 〜マニアック博士の秘策〜, Denkō Sekka Mikuro Rannā 〜Maniakku Hakushi no Hisaku〜; lit. "Lightspeed Micro Runners: Dr. Maniac's Secret Plan"), Famitsu gave it a score of 25 out of 40.[9]

References

  1. IGN staff (25 August 2000). "Landmark Cross-Promotion Deal Merges Online and Offline Promotions". Ziff Davis. https://www.ign.com/articles/2000/08/26/landmark-cross-promotion-deal-merges-online-and-offline-promotions. Retrieved 28 January 2021. 
  2. IGN staff (3 May 2000). "Codemasters Reveals Its Strong E3 Lineup". Ziff Davis. https://www.ign.com/articles/2000/05/04/codemasters-reveals-its-strong-e3-lineup. Retrieved 29 January 2021. 
  3. 3.0 3.1 "FoxKids.com Micro Maniacs Racing for PlayStation". CBS Interactive. Archived from the original on 9 December 2019. https://web.archive.org/web/20191209014239/https://www.gamerankings.com/ps/197920-foxkidscom-micro-maniacs-racing/index.html. Retrieved 28 January 2021. 
  4. Woods, Nick. "FoxKids.com Micro Maniacs Racing - Review". All Media Network. Archived from the original on 15 November 2014. https://web.archive.org/web/20141115081231/http://www.allgame.com/game.php?id=23704&tab=review. Retrieved 28 January 2021. 
  5. "Micromaniacs [sic (GBC)"] (in fr). Consoles + (118): 145. November 2001. http://download.abandonware.org/magazines/Consoles%20Plus/consoleplus_numero118/Consoles%20%2B%20118%20-%20Page%20145%20%28novembre%202001%29.jpg. Retrieved 29 January 2021. 
  6. Zano; Switch (May 2000). "Micro Maniacs (PS)" (in fr). Consoles + (100): 94–95. 
  7. Edge staff (April 2000). "Micro Maniacs (PS)". Edge (Future Publishing) (83): 74. https://archive.org/details/edgeuk083/page/n67/mode/2up. Retrieved 28 January 2021. 
  8. 8.0 8.1 EGM staff (June 2000). "Micro Maniacs". Electronic Gaming Monthly (Ziff Davis) (131). 
  9. 9.0 9.1 "電光石火ミクロランナー 〜マニアック博士の秘策〜 [PS"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=19257&redirect=no. Retrieved 28 January 2021. 
  10. Provo, Frank (28 November 2000). "FoxKids.com Micro Maniacs Racing Review [date mislabeled as "May 17, 2006""]. CBS Interactive. https://www.gamespot.com/reviews/foxkidscom-micro-maniacs-racing-review/1900-2658781/. Retrieved 28 January 2021. 
  11. Nix, Marc (20 October 2000). "FoxKids.com Micro Maniacs Racing". Ziff Davis. https://www.ign.com/articles/2000/10/21/foxkidscom-micro-maniacs-racing. Retrieved 28 January 2021. 
  12. DMC (June 2000). "Micro Maniacs (PS)". Hyper (Next Media Pty Ltd) (80): 76. https://archive.org/details/hyper-080/page/76/mode/2up. Retrieved 29 January 2021. 
  13. Kornifex (7 April 2000). "Test: Micro Maniacs (PS1)" (in fr). Webedia. https://www.jeuxvideo.com/articles/0000/00000595_test.htm. Retrieved 29 January 2021. 
  14. 14.0 14.1 Steinman, Gary (May 2000). "Micro Maniacs". Official U.S. PlayStation Magazine (Ziff Davis) 3 (8): 94. https://archive.org/details/Official_U.S._Playstation_Magazine_Issue_32_May_2000/page/n93/mode/2up. Retrieved 29 January 2021. 
  • Micro Maniacs on IMDb
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.



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