Software:Milo's Astro Lanes

From HandWiki
Milo's Astro Lanes
North American box art
Developer(s)Player 1
Publisher(s)
Director(s)George Weising
Producer(s)Holly A. Hirzel
Mike Arkin
Designer(s)Player 1
Programmer(s)Marcus Goodney
Kevin Va Hunt
Artist(s)Mike Fisher
Ivan Enriquez
Cliff Duyn
Composer(s)David Javelosa
Platform(s)Nintendo 64
Release
  • NA: November 24, 1998
  • EU: July 25, 1999
Genre(s)Sports
Mode(s)Single-player, multiplayer

Milo's Astro Lanes is a 1998 bowling game for the Nintendo 64[1][2] developed by Player 1 and published by Crave Entertainment. The game takes place in a space setting where there are intergalactic bowling alleys. It makes use of the Rumble Pak and the Controller Pak. The latter must be used for the former to be used.

Features

A screenshot of a player bowling during Milo's Astro Lanes gameplay.
  • 6 playable characters
  • 12 galactic lanes
  • 6 types of bowling balls
  • Multiplayer modes including 4 player simultaneous mode
  • Variety of specials available

Reception

Reception
Aggregate score
AggregatorScore
GameRankings69%[3]
Review scores
PublicationScore
Consoles +40%[4]
EGM3.625/10[lower-alpha 1]
GamePro4/5[6]
GameSpot5.5/10[2]
IGN6.1/10[1]
N64 Magazine38%[7]
Nintendo Power5.3/10[8]
ONM52%[9]
N64 Gamer4/10[10]

The game was met with average reception, as GameRankings gave it a score of 69% based on only four reviews.[3]

Although there were plans made by Capcom to bring Milo's Astro Lanes to Japan under the title Space Bowler Milo (スペース・ボーラー マイロー) in December 1999, they were eventually canceled due to continuously low sales of the Nintendo 64 in the country.

Notes

  1. Electronic Gaming Monthly's review of Milo's Astro Lanes was scored by four critics, two that gave it a 3.5/10, one a 3/10, and another a 4.5/10.[5]

References

  1. 1.0 1.1 Casamassina, Matt (December 4, 1998). "Milo's Astro Lanes". IGN. http://www.ign.com/articles/1998/12/05/milos-astro-lanes. Retrieved November 20, 2014. 
  2. 2.0 2.1 GameSpot staff (January 7, 1999). "Milo's Astro Lanes Review". GameSpot. http://www.gamespot.com/reviews/milos-astro-lanes-review/1900-2543683/. Retrieved November 20, 2014. 
  3. 3.0 3.1 "Milo's Astro Lanes for Nintendo 64". GameRankings. http://www.gamerankings.com/n64/197944-milos-astro-lanes/index.html. Retrieved November 20, 2014. 
  4. "Milo's Astro Lanes" (in French). Consoles+ (92): 148. September 1999. 
  5. Hager, Dean; Smith, Shawn; Davison, John; Hsu, Dan (February 1999). "Milo's Astro Lanes". Electronic Gaming Monthly 12 (2): 167. 
  6. Air Hendrix (1999). "Milo's Astro Lanes Review for N64 on GamePro.com". GamePro. Archived from the original on September 19, 2004. https://web.archive.org/web/20040919072227/http://www.gamepro.com/nintendo/n64/games/reviews/114.shtml. Retrieved November 20, 2014. 
  7. Weaver, Tim (March 1999). "Milo's Astro Lanes". N64 Magazine (26): 69. 
  8. "Milo's Astro Lanes". Nintendo Power 115: 133. December 1998. 
  9. "Milo's Astro Lanes". Nintendo Official Magazine (81): 26–27. June 1999. 
  10. Troy; Narayan (March 1999). "Milo's Astro Lanes". N64 Gamer (13): 64–65. https://archive.org/details/N64_Gamer_Issue_13_1999_03_Next_Publishing_AU_a/page/14/mode/2up. Retrieved February 23, 2022. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari