Software:ModNation Racers: Road Trip
| ModNation Racers: Road Trip | |
|---|---|
North American box art | |
| Developer(s) | San Diego Studio |
| Publisher(s) | Sony Computer Entertainment |
| Series | ModNation Racers |
| Platform(s) | PlayStation Vita |
| Release | |
| Genre(s) | Kart racing |
| Mode(s) | Single-player, multiplayer |
ModNation Racers: Road Trip is a 2012 kart racing video game developed by San Diego Studio and published by Sony Computer Entertainment for the PlayStation Vita. It is the sequel to ModNation Racers.[1][2] On July 1, 2017, Sony Interactive Entertainment terminated the online functionality for the game.[3]
Gameplay
Gameplay is similar to its predecessor on the PlayStation 3. Players are able to accelerate and drift, successful drifts allow players to fill their boost meter. The meter resembles a multi-tiered thermometer which allows players to the choice of activating a turbo boost to increase the kart's speed or a shield to protect their kart from incoming attacks. Players are able to collect weapons as they race which can be upgraded to up to three levels of power, weapons include sonic attacks, missiles and lightning strikes. New weapons are available in ModNation Racers: Road Trip bringing a total of seven types. The game also includes ad-hoc mode.[4]
Reception
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ModNation Racers: Road Trip received "mixed" reviews, according to the review aggregation website Metacritic.[5]
James Stephanie Sterling of Destructoid criticized its lack of content, writing, "...ModNation Racers: Road Trip is about as shamelessly rushed and sloppily executed as any spin-off you can imagine."[7] Eurogamer and GamesRadar+ thought that the game lacked soul.[9][21] Eurogamer also liked the customization and controls, concluding, "...Road Trip is a surprisingly enjoyable instalment nonetheless. It's colourful, cheerful and a decent showcase for Sony's brand new hardware."[9] Game Informer did not recommend the game due to its lack of online multiplayer and criticized the chaotic design of the tracks, writing, "The later tracks, while impressive on a technical and creative level, are packed with so many obstacles and pitfalls that races devolve into chaos. This pandemonium is compounded by the worst rubberband AI I've ever seen..." while going on to praise the utilization of the touch and handheld controls.[10] IGN disliked the load times, as well as some technical issues, writing, "Yes, the courses are tougher and as beautiful as ever, but the game stumbles at showcasing that. The framerate drops regularly when the action is intense. It doesn't become unplayable, but it certainly doesn't look silky smooth."[15] Pocket Gamer similarly took issue with its lack of content, technical issues, and chaotic gameplay, and wrote, "ModNation Racers: Road Trip...is not only inferior to the home console release but also to the PSP offering."[16] GameRevolution similarly wrote negatively, stating, "Despite the well-executed customization suite and some entertaining gameplay, it feels like too many good ideas were buried under mountains and mountains of [bad ideas] you never asked for and you'll never use."[11] GameSpot adored the first half of the campaign, robust creation and sharing suite, and the tone, while lamenting the long load times, chaotic races, and lack of online multiplayer.[12] G4TV gave it 3.5 out of 5, saying that none of the gripes "would kill anyone's enjoyment of the game, but given the lack of multiplayer, and the weak single-player, ModNation Racers: Road Trip is a huge missed opportunity for the casual fan, but the mod-tools are strong enough to appeal to the already converted fan of the franchise."[22]
References
- ↑ Wilson, Mark (October 17, 2011). "ModNation Monday: Our Official Title Revealed!". Sony Interactive Entertainment. Archived from the original on November 30, 2023. https://web.archive.org/web/20231130233448/https://blog.playstation.com/2011/10/17/modnation-monday-our-official-title-revealed/. Retrieved July 28, 2024.
- ↑ Sinclair, Brendan (December 22, 2011). "PS Vita hits shelves with 20 titles". Fandom. Archived from the original on January 20, 2023. https://web.archive.org/web/20230120170957/https://www.gamespot.com/articles/ps-vita-hits-shelves-with-20-titles/1100-6348080/. Retrieved July 28, 2024.
- ↑ "Decommissioned servers". Sony Interactive Entertainment. Archived from the original on April 18, 2017. https://web.archive.org/web/20170418004822/https://www.playstation.com/en-gb/legal/gameservers/. Retrieved January 20, 2023.
- ↑ Koller, John (December 22, 2011). "PlayStation Vita Launch Lineup and Details". Sony Interactive Entertainment. Archived from the original on October 2, 2023. https://web.archive.org/web/20231002001305/https://blog.playstation.com/2011/12/22/playstation-vita-launch-lineup-and-details/. Retrieved July 28, 2024.
- ↑ 5.0 5.1 "ModNation Racers: Road Trip". Fandom. Archived from the original on July 28, 2024. https://web.archive.org/web/20240728154857/https://www.metacritic.com/game/modnation-racers-road-trip/. Retrieved July 28, 2024.
- ↑ Teti, John (February 20, 2012). "PlayStation Vita Launch Games". G/O Media. Archived from the original on January 20, 2023. https://web.archive.org/web/20230120192224/https://www.avclub.com/playstation-vita-launch-games-1798230498. Retrieved July 28, 2024.
- ↑ 7.0 7.1 Sterling, James Stephanie (February 13, 2012). "Review: ModNation Racers: Road Trip". Gamurs. Archived from the original on March 28, 2023. https://web.archive.org/web/20230328002144/https://www.destructoid.com/reviews/review-modnation-racers-road-trip/. Retrieved July 28, 2024.
- ↑ Camron, Marc (February 24, 2012). "EGM Review: ModNation Racers: Road Trip". EGMNow (EGM Media, LLC). Archived from the original on March 10, 2019. https://web.archive.org/web/20190310011804/http://www.egmnow.com/articles/reviews/egm-review-modnation-racers-road-trip/. Retrieved January 20, 2023.
- ↑ 9.0 9.1 9.2 Donlan, Christian (February 13, 2012). "ModNation Racers: Road Trip Review". Gamer Network. Archived from the original on June 4, 2023. https://web.archive.org/web/20230604103232/https://www.eurogamer.net/modnation-racers-road-trip-review. Retrieved July 28, 2024.
- ↑ 10.0 10.1 Marchiafava, Jeff (February 13, 2012). "ModNation Racers: Road Trip Review". Game Informer (GameStop). https://www.gameinformer.com/games/modnation_racers_road_trip/b/playstation_vita/archive/2012/02/13/the-best-and-worst-of-kart-racing.aspx. Retrieved July 28, 2024.
- ↑ 11.0 11.1 Bischoff, Daniel R. (February 28, 2012). "Modnation Racers [sic: Road Trip Review"]. CraveOnline. Archived from the original on July 28, 2024. https://web.archive.org/web/20240728155451/https://www.gamerevolution.com/review/54551-modnation-racers-road-trip-review. Retrieved July 28, 2024.
- ↑ 12.0 12.1 VanOrd, Kevin (February 15, 2012). "ModNation Racers: Road Trip Review". Fandom. Archived from the original on September 29, 2023. https://web.archive.org/web/20230929083327/https://www.gamespot.com/reviews/modnation-racers-road-trip-review/1900-6350469/. Retrieved July 28, 2024.
- ↑ "ModNation Racers: Road Trip Review". Viacom. February 15, 2012. Archived from the original on February 16, 2012. https://web.archive.org/web/20120216142029/http://www.gametrailers.com/gamereview.php?id=14972. Retrieved January 20, 2023.
- ↑ Workman, Robert (March 23, 2012). "ModNation Racers: Road Trip Review (PlayStation Vita)". Archived from the original on April 2, 2012. https://web.archive.org/web/20120402061647/https://www.gamezone.com/products/modnation-racers-road-trip/reviews/modnation-racers-road-trip-review-playstation-vita. Retrieved January 20, 2023.
- ↑ 15.0 15.1 Miller, Greg (February 13, 2012). "ModNation Racers: Road Trip Review". Ziff Davis. Archived from the original on March 16, 2023. https://web.archive.org/web/20230316050031/https://www.ign.com/articles/2012/02/13/modnation-racers-road-trip-review. Retrieved July 28, 2024.
- ↑ 16.0 16.1 Willington, Peter (February 13, 2012). "ModNation Racers: Road Trip". Steel Media Ltd. Archived from the original on March 20, 2022. https://web.archive.org/web/20220320212934/https://www.pocketgamer.com/modnation-racers-road-trip/modnation-racers-road-trip/. Retrieved July 28, 2024.
- ↑ "Review: ModNation Racers: Road Trip". PlayStation: The Official Magazine (Future plc) (57): 57. April 2012.
- ↑ Ingram, Christopher (February 21, 2012). "ModNation Racers: Road Trip Review". Hookshot Media. Archived from the original on September 22, 2023. https://web.archive.org/web/20230922004740/https://www.pushsquare.com/reviews/psvita/modnation_racers_road_trip. Retrieved July 28, 2024.
- ↑ Parkin, Simon (February 17, 2012). "PS Vita launch titles – reviews (Modnation Racers [sic: Road Trip)"]. The Guardian. Archived from the original on January 20, 2023. https://web.archive.org/web/20230120191215/https://www.theguardian.com/technology/gamesblog/2012/feb/17/ps-vita-launch-game-reviews. Retrieved July 28, 2024.
- ↑ Jenkins, David (February 15, 2012). "ModNation Racers: Road Trip review – road to hell". Metro (DMG Media). Archived from the original on January 20, 2023. https://web.archive.org/web/20230120192230/https://metro.co.uk/2012/02/15/modnation-racers-road-trip-review-road-to-hell-318962/. Retrieved July 28, 2024.
- ↑ Hall, Alexandra (February 13, 2012). "ModNation Racers: Road Trip review". Future plc. Archived from the original on October 2, 2023. https://web.archive.org/web/20231002090641/https://www.gamesradar.com/modnation-racers-ps-vita-review/. Retrieved July 28, 2024.
- ↑ Johnson, Stephen A. (February 22, 2012). "ModNation Racers: Road Trip Review". G4 Media. Archived from the original on March 11, 2013. https://web.archive.org/web/20130311090221/http://www.g4tv.com/games/psv/65410/modnation-racers-road-trip/review/. Retrieved July 28, 2024.
External links
- Official website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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