Software:Monster Force (video game)

From HandWiki
Monster Force
North American cover art
Developer(s)Digital Eclipse
Publisher(s)Universal Interactive
Director(s)Michael Mika Sr.
Producer(s)Renée Johnson
Programmer(s)Dedan Anderson
Artist(s)Ray Cosico
Platform(s)Game Boy Advance
Release
  • NA: August 29, 2002[1]
  • EU: October 4, 2002
Genre(s)Action
Mode(s)Single-player, multiplayer

Monster Force is an action video game developed by Digital Eclipse and published by Vivendi Universal Games exclusively for Game Boy Advance. A planned PlayStation version of the game was to be released in 2001 by Konami,[2] as well as a Game Boy Color version,[3] but these never achieved fruition.

Plot

Scientist Dr. Victor Frankenstein and his younger brother Dr. Percy Frankenstein have been chased out of their hometown by an angry mob after their creations Frank, Drac, and Wolfie scared them. This results in the scientists and their creations living in a place called Monsterland. One night, the three monsters decide to hang out as Victor Frankenstein works on a creation that he hopes will enable him to return to his home and regain the villagers' trust. Unfortunately, he mysteriously disappears before he finishes it. The monsters find their creator missing and go on to search for him. On their quest, they meet two new monsters named Mina and Drew. The two have been depowered and stay at Victor Frankenstein's lab. Eventually, they find out that Percy Frankenstein was behind the disappearance of his brother Victor the whole time. He then unleashes his creation Sergeant Smash to destroy the monsters. After defeating Sergeant Smash, Percy is squashed flat by his own creation and Victor is saved. He then gives Mina and Drew their powers back and the two live with Victor, Frank, Drac, and Wolfie.

Gameplay

The gameplay is similar to the game Gauntlet. Gameplay is depicted from a top-down perspective and players fire projectiles at enemies. Players can collect atoms to purchase power-ups and healing items between levels. Every level consists of two levels set in a specific setting usually appropriate with horror films (e.g., a cemetery, a laboratory). After completing those levels, the player must complete a trial level, where they must achieve a certain objective. Failure to complete the trial levels results in having to fight a boss. If hooked up to another Game Boy Advance, two players can fight each other.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic65/100[4]
Review scores
PublicationScore
GameProStarStarStar[5]
GameSpyStarStarStar[6]
GameZone6.9/10[7]
IGN6.5/10[8]
Nintendo Power3.4/5[9]

The game received "mixed" reviews according to the review aggregation website Metacritic.[4] Nintendo Power gave the game an average review, over three months before its U.S. release date.[9]

References

  1. Harris, Craig (August 30, 2002). "Monster Force". Ziff Davis. http://www.ign.com/articles/2002/08/30/monster-force. Retrieved May 3, 2018. 
  2. "Disponivel em marco". Super Game Power (Nova Cultural) 7 (83): 20. February 2001. https://archive.org/details/SuperGamePower_Ano_07_No._083_2001-02_Nova_Cultural_BR_pt. 
  3. "Expo Konami". Gamers' Republic (Millennium Publications, Inc.) (26): 38. July 2000. https://archive.org/details/Gamers_Republic_Issue_26. 
  4. 4.0 4.1 "Monster Force for Game Boy Advance Reviews". CBS Interactive. https://www.metacritic.com/game/monster-force/critic-reviews/?platform=game-boy-advance. Retrieved May 3, 2018. 
  5. Fennec Fox (September 5, 2002). "Monster Force for Review for Game Boy Advance on GamePro.com". GamePro (IDG Entertainment). Archived from the original on March 13, 2005. https://web.archive.org/web/20050313192243/http://www.gamepro.com/nintendo/gameboy_advance/games/reviews/26102.shtml. Retrieved May 3, 2018. 
  6. Steinberg, Steve (September 24, 2002). "GameSpy: Monster Force". IGN Entertainment. Archived from the original on August 28, 2006. https://web.archive.org/web/20060828030334/http://gba.gamespy.com/gameboy-advance/monster-force/592782p1.html. Retrieved May 3, 2018. 
  7. McElfish, Carlos (September 6, 2002). "Monster House Review". Archived from the original on October 25, 2007. https://web.archive.org/web/20071025040801/http://gameboy.gamezone.com/gzreviews/r15317_GBA.htm. Retrieved May 3, 2018. 
  8. Harris, Craig (August 30, 2002). "Monster Force". Ziff Davis. http://www.ign.com/articles/2002/08/30/monster-force. Retrieved May 3, 2018. 
  9. 9.0 9.1 "Monster Force". Nintendo Power (Nintendo of America) 157: 152. June 2002. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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