Software:Monsters, Inc. Scream Team

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Short description: 2001 video game
Monsters, Inc. Scream Team
North American PlayStation cover art
Developer(s)Artificial Mind and Movement
Publisher(s)
Producer(s)Martin Rhéaume
Designer(s)David García
Programmer(s)
  • Stéphane Leblanc
  • Martin Ross
  • Saray Pech
Artist(s)Avi Winkler
Composer(s)Thomas Sohet
Pierre Roger
EngineRenderWare (PS2)
Platform(s)PlayStation, Windows, PlayStation 2
ReleaseWindows
  • NA: October 29, 2001[1]
  • EU: January 25, 2002
PlayStation
  • NA: November 6, 2001[2]
  • EU: February 1, 2002
PlayStation 2
  • EU: February 1, 2002
Genre(s)Platform
Mode(s)Single-player

Monsters, Inc. Scream Team (released as Monsters, Inc. Scare Island in Europe and on PC in the United States) is a 2001 platform video game developed by Artificial Mind and Movement and published by Sony Computer Entertainment for the PlayStation and PlayStation 2 and Disney Interactive for Microsoft Windows. The game is based on the 2001 film Monsters, Inc.. In 2011, the game was made available on the PlayStation Store.

Gameplay

The game begins with an orientation program hosted by Roz, who shows the monsters the basics of their training. The levels are divided among three training grounds located on Scare Island. With names hinting at the nature of their design, the Urban Training Grounds, Desert Training Grounds and Arctic Training Grounds contain four areas to be explored. Each region ranges in scenery from a city park to a frozen lake, and players can choose to play as either Sulley or Mike, with each monster having different moves and scare abilities. Each level's loading screen features a picture of either Mike or Sulley to show who is recommended for the level.

The objective of the game is to successfully scare all the robot children (known as "Nerves") on the island and graduate from monster training with top honors. This is accomplished by collecting bronze, silver and gold medals that are awarded throughout the game. The bronze medal is required to complete a level and can be obtained by scaring five Nerves; this also unlocks a short clip from the movie. A silver medal can be obtained by finding and collecting 10 "Monsters, Inc." Tokens scattered through a level. A gold medal can be obtained by scaring all eight Nerves in a level. Obtaining the four bronze medals in each training ground unlocks a hidden item that may help the player reach previously unreachable areas. There are also races with Randall Boggs, which when won, also unlocks a short clip from the movie.

Items used include Extra Try Tokens (which give extra lives to the player), Monsters, Inc. Tokens (which earn silver medals for every ten collected) and Primordial Ooze (the substance that gives the monsters their scare power). The random Bag O' Calories increases health, while mailboxes provide tips and information to assist the player. Nerves and items may be hidden, but can be discovered by searching in and around boxes and other objects.[3]

Plot

Mike and Sulley are hand-picked by Waternoose to go to Waternoose's private training facility, Scare Island, in order to train to become top scarers. Scaring human children serves the purpose of generating energy for the monsters' society. As explored in the movie, human children are believed to be highly dangerous, even toxic, to monsters. This is the cause for the game's setting being a simulation.

Release

Information about the game was first released in August 2001 on the gaming website GameSpot.[4]

Reception

Reception
Review scores
PublicationScore
PCPSPS2
4PlayersN/AN/A67%[6]
AllGameStarStarStar[7]StarStar[8]N/A
Game InformerN/A5/10[9]N/A
GameRevolutionN/AC[10]N/A
GameSpotN/A5.4/10[11]N/A
GameZoneN/A9/10[12]N/A
IGNN/A7.5/10[3]N/A
Jeuxvideo.comN/A12/20[13]12/20[14]
OPM (US)N/AStarStarStarHalf star[18]N/A
Aggregate score
MetacriticN/A65/100[5]N/A

According to Metacritic, the PlayStation version received "mixed" reviews.[5]

References

  1. "Disney Interactive and Pixar Animation Studios Allow Kids to Interact with Endearing Characters and Story of Disney/Pixar's Monsters, Inc.". October 29, 2001. http://pc.gamezone.com/news/10_29_01_09_53AM.htm. 
  2. "Disney/Pixar's Monsters, Inc. Ships to Retail Stores" (in en). November 5, 2001. https://www.ign.com/articles/2001/11/06/disneypixars-monsters-inc-ships-to-retail-stores. 
  3. 3.0 3.1 Fujita, Mark (November 7, 2001). "Monsters, Inc. Scream Team (PS)". Ziff Davis. https://www.ign.com/articles/2001/11/08/monsters-inc-scream-team. 
  4. Ahmed, Shahed (August 27, 2001). "First look: Monsters Inc.". Fandom. https://www.gamespot.com/articles/first-look-monsters-inc/1100-2808172/. 
  5. 5.0 5.1 "Monsters, Inc. Scream Team for PlayStation Reviews". Fandom. https://www.metacritic.com/game/monsters-inc-scream-team/critic-reviews/?platform=playstation. Retrieved September 27, 2019. 
  6. Bischoff, Jens (March 3, 2002). "Test: Die Monster AG - Schreckens-Insel (PS2)" (in de). 4Players GmbH. https://www.4players.de/4players.php/dispbericht/PlayStation2/Test/2423/1030/0/Die_Monster_AG___Schreckens_Insel.html. 
  7. Woods, Nick. "Monsters, Inc.: Scare Island - Review". All Media Network. http://www.allgame.com/game.php?id=37443&tab=review. 
  8. Beam, Jennifer. "Monsters, Inc.: Scream Team (PS) - Review". All Media Network. http://www.allgame.com/game.php?id=35928&tab=review. 
  9. "Monsters, Inc. Scream Team (PS)". Game Informer (FuncoLand) (103): 123. November 2001. 
  10. Liu, Johnny (November 2001). "Monsters Inc.: Scream Team [sic Review (PS)"]. CraveOnline. https://www.gamerevolution.com/review/34027-monsters-inc-scream-team-review. 
  11. Davis, Ryan (February 5, 2002). "Monsters, Inc. Scream Team Review (PS) [date mislabeled as "May 17, 2006""]. Fandom. https://www.gamespot.com/reviews/monsters-inc-scream-team-review/1900-2845580/. 
  12. Wiley, Patricia (November 8, 2001). "Disney/Pixar's Monsters, Inc. Scream Team Members Only [sic Review - PlayStation"]. http://psx.gamezone.com/gzreviews/r18837.htm. 
  13. pilou (March 13, 2002). "Test: Monstres Et Cie : L'Ile De L'Epouvante (PS1)" (in fr). Webedia. https://www.jeuxvideo.com/articles/0000/00001959_test.htm. 
  14. Jihem (March 4, 2002). "Test: Monsters Inc [sic (PS2)"] (in fr). Webedia. https://www.jeuxvideo.com/articles/0000/00001941_test.htm. 
  15. Perello, Thierry (April 26, 2002). "Monstruos S.A.: La Isla de los Sustos: ¡Qué susto! (PC) [date mislabeled as March 3, 2012"] (in es). https://as.com/meristation/2002/04/26/analisis/1019800800_012911.html. 
  16. Mosteiro, Iago (February 14, 2002). "Monstruos S.A.: La Isla de los Sustos: Los últimos coletazos de PSOne dan "SUSTOS" (PS) [date mislabeled as December 7, 2011"] (in es). https://as.com/meristation/2002/02/14/analisis/1013721780_012723.html. 
  17. García, Daniel Delgado (February 14, 2002). "Monstruos S.A.: La Isla de los Sustos: Un juego para asustar y ser asustado. (PS2) [date mislabeled as March 12, 2012"] (in es). https://as.com/meristation/2002/02/14/analisis/1013719800_012721.html. 
  18. Baker, Chris (December 2001). "Monsters Inc. [Scream Team"]. Official U.S. PlayStation Magazine (Ziff Davis) (51): 172. https://archive.org/details/official-us-playstation-magazine-issue-51-december-2001/page/172/mode/2up. Retrieved November 13, 2022. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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  • Monsters, Inc. Scream Team (PlayStation) can be played for free in a browser on the Internet Archive