Software:Moto Racer 2

From HandWiki
Short description: 1998 video game
Moto Racer 2
Developer(s)Delphine Software International
Publisher(s)Electronic Arts
Platform(s)PlayStation, Microsoft Windows
ReleasePlayStation
Windows
Genre(s)Racing
Mode(s)Single-player, multiplayer

Moto Racer 2 is a motocross racing game developed by Delphine and published by Electronic Arts for PlayStation and Microsoft Windows. It is part of the Moto Racer series, and is the sequel to Moto Racer.

Moto Racer 2 has more courses than its predecessor, and added a level editor. Moto Racer 2 garnered positive reviews from critics, praising its graphics and variety of gameplay.

Gameplay

Races can take place on pavement or on dirt.

In Moto Racer 2, the player controls a motorcyclist on various terrain; the game offers motocross races and superbike street races.[3] The game contains 32 race tracks and 16 motorcycles split evenly between motocross and superbike, and allows for the player to edit any track in the game using the level editor.[4] It contains many of the same features as the previous game, including a split screen mode for the PlayStation version, and the player is allowed to choose between terrain set-ups prior to games.[5] The game allows players to change between simulation mode and arcade mode to choose between a more realistic or playful experience.[5]

Moto Racer 2 runs on a modified version of the original Moto Racer's engine, giving the game detailed textures and a faster frame rate. The player can move into a cockpit view during the game, allowing the player to see the entire environment as they drive.[6]

Reception

Reception
Review scores
PublicationScore
PCPS
CGWStarStarStar[10]N/A
Edge7/10[11]N/A
EGMN/A8/10[12]
FamitsuN/A26/40[13]
Game InformerN/A6.75/10[14]
GameProN/AStarStarStarStar[15][lower-alpha 1]
GameSpot8.1/10[4]8.1/10[5]
IGN8.6/10[3]8.7/10[6]
Next GenerationN/AStarStarStarStar[16]
OPM (US)N/AStarStarStarStarHalf star[17]
PC Gamer (UK)65%[19]N/A
Aggregate score
GameRankings72%[7]82%[8]

The PlayStation version of Moto Racer 2 received favourable reviews, while the PC version received above-average reviews, according to the review aggregation website GameRankings.[7][8] Next Generation said of the former version, "There is enough here to make it all worthwhile – just don't expect an entirely new game."[16] In Japan, where the same console version was ported and published by Electronic Arts Square on 4 May 1999, Famitsu gave it a score of 26 out of 40.[13]

IGN's Douglass C. Perry said that Moto Racer 2 was the best motorcycle racer seen on the PlayStation.[6] He praised the game's accessibility to newcomers and variety in course collection; however, he criticized the game's mediocre graphics.[6] GameSpot's Ryan MacDonald felt that the game wasn't as ground-breaking as the first in the series, but praised the DualShock control scheme and liked the improved visuals.[5]

GameSpot's Michael E. Ryan noted that the game disappointed when compared to Motocross Madness, but praised the game for fast-paced arcade action.[4] IGN's Tal Blevins disagreed with Ryan's assessment, feeling that the game appealed to hardcore gamers and casual gamers alike, and praised the game's realistic physics engine.[3]

The PC version was nominated for the "Best Racing Game of the Year" award at IGN's Best of 1998 Awards, which went to Powerslide.[20]

Notes

  1. GamePro gave the PlayStation version three 4/5 scores for graphics, sound, and overall fun factor, and 4.5/5 for control.

References

  1. IGN staff (17 September 1998). "Jurassic Park Special Ed./Moto Racer 2 Ship [sic"]. Ziff Davis. https://www.ign.com/articles/1998/09/18/jurassic-park-special-edmoto-racer-2-ship. 
  2. IGN staff (24 November 1998). "News Briefs". Ziff Davis. https://www.ign.com/articles/1998/11/25/news-briefs-241. "Now Shipping: ...Electronic Arts is shipping Moto Racer 2 this week..." 
  3. 3.0 3.1 3.2 Blevins, Tal (18 January 1999). "Moto Racer 2 (PC)". Ziff Davis. https://www.ign.com/articles/1999/01/19/moto-racer-2-4. 
  4. 4.0 4.1 4.2 Ryan, Michael E. (4 February 1999). "Moto Racer 2 Review (PC)". CBS Interactive. https://www.gamespot.com/reviews/moto-racer-2-review/1900-2542648/. 
  5. 5.0 5.1 5.2 5.3 MacDonald, Ryan (2 October 1998). "Moto Racer 2 Review (PS)". CBS Interactive. https://www.gamespot.com/reviews/moto-racer-2-review/1900-2546012/. 
  6. 6.0 6.1 6.2 6.3 Perry, Douglass C. (18 September 1998). "Moto Racer 2 (PS)". Ziff Davis. https://www.ign.com/articles/1998/09/19/moto-racer-2-2. 
  7. 7.0 7.1 "Moto Racer 2 for PC". CBS Interactive. https://www.gamerankings.com/pc/198003-moto-racer-2/index.html. 
  8. 8.0 8.1 "Moto Racer 2 for PlayStation". CBS Interactive. https://www.gamerankings.com/ps/198004-moto-racer-2/index.html. 
  9. Damattia, Nathan (9 October 1998). "Moto Racer 2 (PS)". CNET. http://www.gamecenter.com/Consoles/Sony/Motorace2/. 
  10. Goble, Gordon (April 1999). "Warm Wheels (Moto Racer 2 Review)". Computer Gaming World (Ziff Davis) (177): 203. http://www.cgwmuseum.org/galleries/issues/cgw_177.pdf. Retrieved 24 April 2021. 
  11. Edge staff (February 1999). "Moto Racer 2 (PC)". Edge (Future Publishing) (68): 72–73. https://archive.org/details/edgeuk068/page/n63/mode/2up. Retrieved 24 April 2021. 
  12. "Moto Racer 2 (PS)". Electronic Gaming Monthly (Ziff Davis) (112). November 1998. 
  13. 13.0 13.1 "モトレーサー2 [PS"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=18736&redirect=no. Retrieved 24 April 2021. 
  14. "Moto Racer 2 (PS)". Game Informer (FuncoLand) (67): 82. November 1998. 
  15. Bad Hare (October 1998). "Moto Racer 2 (PS)". GamePro (IDG Entertainment) (121): 166. https://archive.org/details/GamePro_Issue_111_October_1998/page/n165/mode/2up. Retrieved 24 April 2021. 
  16. 16.0 16.1 "Moto Racer 2 (PS)". Next Generation (Imagine Media) (48): 130. December 1998. https://archive.org/details/NEXT_Generation_48/page/n131/mode/2up. Retrieved 24 April 2021. 
  17. "Moto Racer 2". Official U.S. PlayStation Magazine (Ziff Davis) 2 (2). November 1998. 
  18. D'Aprile, Jason (February 1999). "Moto Racer 2". PC Accelerator (Imagine Media) (6): 96. https://archive.org/details/PCXL06Feb1999/page/n95/mode/2up. Retrieved 24 April 2021. 
  19. "Moto Racer 2". PC Gamer UK (Future Publishing). 1999. 
  20. IGN staff (29 January 1999). "IGNPC's Best of 1998 Awards". Ziff Davis. https://www.ign.com/articles/1999/01/29/ignpcs-best-of-1998-awards. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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