Software:Motocross Mania 3
| Motocross Mania 3 | |
|---|---|
North American PS2 box art | |
| Developer(s) | Deibus Studios |
| Publisher(s) | |
| Series | Motocross Mania |
| Platform(s) | PlayStation 2, Xbox |
| Release | |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
Motocross Mania 3 is a motocross racing video game developed by British company Deibus Studios and was released in April 2005 for the PlayStation 2 and Xbox. The game was the third in the Motocross Mania series, and the first to be released for sixth-generation consoles.[1] The Xbox version has Xbox Live, and top scores on a particular track are automatically posted.[2] While Xbox Live for original Xbox games was shut down in 2010, Motocross Mania 3 is supported online on Insignia, the replacement Xbox Live servers.[3][4]
Gameplay
The game focuses on vehicular combat, and players can use various weapons such as baseball bats and ice picks to attack opponents. Players can also attack without weapons, which involves attacking while airborne, which the game considers as "showing off and kicking ass at the same time". There is a "mania meter", which slows down time similar to bullet time in order to get another opportunity to attack.[5]
One of the modes available is the Championship, in which players compete in a series of races across 20 tracks[6] and try to finish in the top 4 to advance. Before each race in the mode, players can challenge another driver to a best-of-three series, and if the player wins, they win the driver's bike. Another event in the Championship mode is the Battle Royal, in which the player with the most KOs win.[2] Minigames are also present in the game, one of which involves a game of "tag", in which the player who's "it" has 30 seconds to tag another driver or else they explode.[5]
Reception
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The game received "unfavorable" reviews on both platforms according to the review aggregation website Metacritic.[11][12] David Clayman of IGN criticized the Xbox version's buggy gameplay and "lack of variety". Clayman also commented that there was a haze on the map,[5] which TeamXbox's Matthew Fisher first called logical due to the first race taking place at dusk, but Fisher then noted that it appears in every level.[10] Fisher also criticized the audio, stating that whenever the drivers crash, it sounds like a water bottle getting crushed, and as a result, called it the "water bottle effect".[10] Brian Ekberg of GameSpot praised the Xbox Live implementation, along with amusing dialogue from characters, but criticized the graphics and poor physics engine.[2]
References
- ↑ "Motocross Mania 3". IGN Entertainment. http://ps2.gamespy.com/playstation-2/motocross-mania-3/. Retrieved August 30, 2013.
- ↑ 2.0 2.1 2.2 2.3 Ekberg, Brian (May 12, 2005). "Motocross Mania 3 Review (Xbox)". CBS Interactive. https://www.gamespot.com/reviews/motocross-mania-3-review/1900-6124276/. Retrieved July 26, 2018.
- ↑ "Insignia - Motocross Mania 3" (in en). https://insignia.live/games/54540015.
- ↑ Xbox, Pure (2023-11-16). "Xbox Live 1.0 Replacement 'Insignia' Now Supports 150 Games" (in en-US). https://www.purexbox.com/news/2023/11/xbox-live-1-0-replacement-insignia-now-supports-150-games.
- ↑ 5.0 5.1 5.2 5.3 Clayman, David (May 10, 2005). "Motocross Mania 3 (Xbox)". Ziff Davis. http://www.ign.com/articles/2005/05/11/motocross-mania-3. Retrieved August 30, 2013.
- ↑ "Motocross Mania 3 (Xbox) - Overview". All Media Network. Archived from the original on November 14, 2014. https://web.archive.org/web/20141114184640/http://www.allgame.com/game.php?id=45975. Retrieved July 26, 2018.
- ↑ "Motocross Mania 3 (Xbox)". GamesMaster (Future plc). July 2005.
- ↑ "Motocross Mania 3". Official Xbox Magazine UK (Future plc). June 2005.
- ↑ "Motocross Mania 3". Play UK (Imagine Publishing). 2005.
- ↑ 10.0 10.1 10.2 Fisher, Matthew (May 4, 2005). "Motocross Mania 3 Review (Xbox)". IGN Entertainment. Archived from the original on September 26, 2013. https://web.archive.org/web/20130926001212/http://reviews.teamxbox.com/xbox/942/Motocross-Mania-3/p1/. Retrieved August 30, 2013.
- ↑ 11.0 11.1 "Motocross Mania for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/motocross-mania-3/critic-reviews/?platform=playstation-2. Retrieved July 26, 2018.
- ↑ 12.0 12.1 "Motocross Mania 3 for Xbox Reviews". CBS Interactive. https://www.metacritic.com/game/motocross-mania-3/critic-reviews/?platform=xbox. Retrieved July 26, 2018.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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