Software:MotorStorm: Apocalypse

From HandWiki
Short description: 2011 video game
MotorStorm: Apocalypse
European box art
Developer(s)Evolution Studios
Publisher(s)Sony Computer Entertainment
Director(s)Matt Southern
Designer(s)Paul Rustchynsky
Programmer(s)
  • James Burns
  • Oli Wright
  • Russell Payne
Artist(s)
  • Dom Wright
  • Neil Massam
  • Nick Sadler
  • Andy Seymour
Writer(s)Richard Boon
Composer(s)
  • Klaus Badelt
  • DJ Shadow
  • Elite Force
  • Noisia
SeriesMotorStorm
Platform(s)PlayStation 3
Release
Genre(s)Racing
Mode(s)Single-player, multiplayer[3]

MotorStorm: Apocalypse is a 2011 racing video game developed by Evolution Studios and published by Sony Computer Entertainment for the PlayStation 3. It is the fourth game in the MotorStorm series and the third for the PlayStation 3. The title was revealed shortly before the beginning of the Electronic Entertainment Expo 2010 on the PlayStation Blog by Evolution Studios on 6 June.[3]

The planned UK release date of MotorStorm: Apocalypse was 16 March 2011,[1] but was delayed by Sony Computer Entertainment UK following the 2011 Tōhoku earthquake and tsunami in Japan.[4] The Australian launch went ahead as planned on 17 March, but Sony announced further shipments of the game to that country were halted in the wake of the disaster. The planned North American release date of 12 April[2] was delayed again by Sony[5] who later confirmed new releases dates of 31 March in the UK[6] and 3 May in North America.[7] The Multiplayer servers were closed on 27 August 2018.

Story

Apocalypse is more story-driven than previous instalments. The events of Apocalypse's MotorStorm Festival are told from the perspective of three participants, labelled Mash "The Rookie", Tyler "The Pro", and Big Dog "The Veteran" by Evolution Studios, with each participant also representing a difficulty level of gameplay.[8] These three participants will each see different parts of the catastrophe unfold over the course of the three-day festival. In the game, racers participate in a three-day festival in a decaying city known as The City, which is the aftermath of a natural disaster. The game is the first in the series to feature an urban setting, as opposed to natural environments. The game has a single-player mode with 40 tracks across three difficulty levels. Each difficulty level focuses on a different racer's story. The game also has a multiplayer mode with support for up to four-player splitscreen races locally, and up to two-player split-screen online. Other online features include 16-player racing, vehicle customization, performance perks, and wagering.[9]

Setting

The game takes place in an apocalyptic urban area called The City, based on the West Coast of the United States (in particular California's Bay Area).[3][10] The game consists of more than 40 tracks that can be altered from active catastrophic earthquakes and tornadoes as well as helicopters crashing through buildings.

Gameplay

New vehicles in the game include supercars, superbikes, hot hatches, muscle cars and choppers.[3][11] Apocalypse is the first game in the MotorStorm series to focus on an urban setting as opposed to natural environments. The city that the Festival takes place in is enduring the throes of a massive natural disaster, causing the man-made structures in the city to visibly deteriorate. As players race through the tracks, the tracks can change in real-time; bridges can buckle and twist, buildings collapse and rifts open up beneath the vehicles as they drive. Players can also customize their vehicles with vinyls, vehicle parts, and modify the vehicle's handling, boosting and offensive abilities through perks. They are able to create and design their own game rules for online tournaments. A new gameplay element is the addition of "air cooling" one's boost. Similar to driving through cool water in Pacific Rift would speed up the rate of boost cooling, releasing the accelerator over a large jump will also cause the boost temperature gauge to drop quicker.

A new challenge in Apocalypse is the introduction of people who try to interfere in the event. The City houses two factions, known as the Crazies and DuskLite, who vie for survival. The Crazies try to impede the progress of the racers. They loot broken buildings, break into fights on the streets, steal cars and try to slam racers off the road, and attack racers with firearms. A private military company known as DuskLite attempts to enforce order and their involvement creates additional hazards for racers to overcome such as an attack helicopter firing missiles onto the track.

Vehicles

Five new vehicle classes: the supercar, superbike, muscle car, chopper and the hot hatch, are new additions, with the original MotorStorm vehicles, ranging from the MX Motocross bike to the Monster Truck, being included.

Three DLC packs included new vehicles: The first DLC is "Revelation" pack, containing four vehicles that could be either bought entirely or individually.

The second DLC is "Remix" pack, consisting three vehicles from the original MotorStorm game such as the Mojave Slugger, the Patriot Surger and the Voodoo Iguana.

The third DLC is the "Prestige" Pack, consisting a rally car and two supercars that could be bought entirely or individually.

Development

Title sequence

Release

The game was released in spring 2011 in Europe[1] and North America.[2] The game was initially scheduled to be released in New Zealand on 16 March, but following a magnitude 6.3 earthquake in the country in February, the game release was delayed indefinitely.[12] Similarly, the game's release in Japan was also delayed indefinitely after an earthquake and tsunami struck the country on 10 March – the game's originally scheduled release date.[13] The cancellation was confirmed by Sony Computer Entertainment Japan three months later, with no reason given at the time.[14] Sony Computer Entertainment Europe also delayed the game's release in the UK, stating in relation the disaster in Japan: "We are very conscious of the parallels between these events and the underlying theme in MotorStorm and are doing everything we can to be as sensitive as possible to the situation".[4]

The game was first released in Asia on 16 March 2011.[15] In Australia, the game was launched as scheduled on 17 March, but Sony halted any further shipments and pulled all advertising campaigns for the game.

Pre-order bonuses

In the North America three DLC packs were available as pre-order incentives, each available from a specific retailler.[16] Each pack included a PlayStation Network avatar, an XMB theme and unique vehicle designs and stickers which the player could use to customise other vehicles.[16]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic77/100[17]
Review scores
PublicationScore
1Up.comB[18]
Eurogamer8/10[20]
Game Informer8.25/10[21]
GameRevolutionB[22]
GameSpot8.5/10[23]
GameTrailers8.5/10[24]
Giant BombStarStarStar[25]
IGN8/10[26]
JoystiqStarStarStar[27]
PSM8/10[28]
Push SquareStarStarStarStarStarStarStarStarStar[29]
The GuardianStarStarStar[31]
Metro7/10[32]

MotorStorm: Apocalypse received "generally favorable reviews" according to the review aggregation website Metacritic.[17] GamePro criticized the game for its "underwhelming graphics" and for the game being similar to the game, Split/Second, giving it three stars out of five.[33] However, GameSpot praised it for its variety of multiplayer options, well-designed tracks and destructible environments.[23] Edge gave it eight out of 10, saying that the game "has a special relationship with chaos, and if you can keep your head when all about you are throwing their controllers, you're just as likely to lose. Less battle than survival racing, it's happy to let fairness be a stain on the tarmac."[34] GameZone gave it 6.5 out of 10, saying: "For anyone looking for a fresh new racing game on the PS3, things could get a lot worse than Motorstorm: Apocalypse, but they could also be a little better."[35]

See also

  • Impact of the 2011 Tōhoku earthquake and tsunami on the video game industry

References

  1. 1.0 1.1 1.2 Southern, Matt (13 January 2011). "MotorStorm Apocalypse: Cover Art…And A LAUNCH DATE!". Sony Interactive Entertainment. https://blog.playstation.com/archive/2011/01/13/motorstorm-apocalypse-cover-art-and-a-launch-date/. 
  2. 2.0 2.1 2.2 Dunn, Brian (13 January 2011). "MotorStorm Apocalypse: The End is Nigh!". Sony Interactive Entertainment. https://blog.playstation.com/2011/01/13/motorstorm-apocalypse-the-end-is-nigh-on-april-12th/. 
  3. 3.0 3.1 3.2 3.3 Southern, Matt (10 June 2010). "Introducing MotorStorm Apocalypse". Sony Interactive Entertainment. https://blog.playstation.com/2010/06/10/introducing-motorstorm-apocalypse/. 
  4. 4.0 4.1 Parfitt, Ben (15 March 2011). "Sony confirms UK Motorstorm delay". MCV/Develop (Biz Media). https://mcvuk.com/business-news/sony-confirms-uk-motorstorm-delay/. Retrieved 28 June 2024. 
  5. Crouts, Anthony (18 March 2011). "MotorStorm Apocalypse Release Update". Sony Interactive Entertainment. https://blog.playstation.com/2011/03/18/motorstorm-apocalypse-release-update/. 
  6. Parfitt, Ben (22 March 2011). "Motorstorm gets new UK date". MCV/Develop (Biz Media). https://mcvuk.com/business-news/consoles/motorstorm-gets-new-uk-date/. Retrieved 28 June 2024. 
  7. Dunn, Brian (15 April 2011). "MotorStorm Apocalypse Racing onto Store Shelves May 3". Sony Interactive Entertainment. https://blog.playstation.com/2011/04/15/motorstorm-apocalypse-racing-onto-store-shelves-may-3/. 
  8. Robinson, Martin (10 June 2010). "E3 2010: MotorStorm: Apocalypse First Look". Ziff Davis. https://www.ign.com/articles/2010/06/10/e3-2010-motorstorm-apocalypse-first-look. 
  9. Wittmershaus, Eric (2 June 2011). "Review: Motorstorm Apocalypse". https://gamewit.blogs.pressdemocrat.com/13681/review-motorstorm-apocalypse/. 
  10. Fahey, Mike (10 June 2010). "MotorStorm Apocalypse Is Urban Survival Racing". G/O Media. https://kotaku.com/motorstorm-apocalypse-is-urban-survival-racing-5560284. 
  11. Hartley, Adam (10 June 2010). "Interview: Motorstorm Apocalypse's Matt Southern". Gamer Network. https://www.vg247.com/interview-motorstorm-apocalypses-matt-southern. 
  12. Plunkett, Luke (25 February 2011). "MotorStorm Game Yanked in New Zealand After Earthquake". Pedestrian Group. https://www.kotaku.com.au/2011/02/motorstorm-game-yanked-in-new-zealand-after-earthquake/. 
  13. Mabie A. (13 March 2011). "MotorStorm: Apocalypse delayed in Japan". http://www.qj.net/ps3/news/motorstorm-apocalypse-delayed-in-japan.html. 
  14. Gantayat, Anoop (9 June 2011). "Motorstorm 3's Japanese Release Cancelled". http://www.andriasang.com/e/blog/2011/06/09/motorstorm_3_cancelled/. 
  15. Leo, John (13 March 2011). "Asia Shippin' Out: March 13-19". Fandom. https://www.gamespot.com/articles/asia-shippin-out-march-13-19/1100-6303680/. 
  16. 16.0 16.1 Alvarez, Rob (17 December 2010). "MotorStorm Apocalypse Pre-order Content Revealed". Sony Interactive Entertainment. https://blog.playstation.com/2010/12/17/motorstorm-apocalypse-pre-order-content-revealed/. 
  17. 17.0 17.1 "MotorStorm: Apocalypse". Fandom. https://www.metacritic.com/game/motorstorm-apocalypse/. 
  18. Otero, Jose (3 May 2011). "MotorStorm Apocalypse Review". Ziff Davis. http://www.1up.com/reviews/motorstorm-apocalypse-review. 
  19. Jones, Scott (9 May 2011). "MotorStorm: Apocalypse". G/O Media. https://www.avclub.com/motorstorm-apocalypse-1798225432. 
  20. Welsh, Oli (9 March 2011). "MotorStorm: Apocalypse". Gamer Network. https://www.eurogamer.net/ps3-motorstorm-apocalypse-review. 
  21. Kato, Matthew (27 May 2011). "MotorStorm: Apocalypse Review". Game Informer (GameStop). https://www.gameinformer.com/games/motorstorm_apocalypse/b/ps3/archive/2011/05/27/the-series-finally-gets-explosive.aspx. Retrieved 29 June 2024. 
  22. Severino, Anthony (25 April 2011). "MotorStorm: Apocalypse Review". CraveOnline. https://www.gamerevolution.com/review/51208-motorstorm-apocalypse-review. 
  23. 23.0 23.1 Walton, Mark (28 March 2011). "MotorStorm: Apocalypse Review". Fandom. https://www.gamespot.com/reviews/motorstorm-apocalypse-review/1900-6303148/. 
  24. "MotorStorm: Apocalypse". Viacom. 21 April 2011. http://www.gametrailers.com/gamereview.php?id=13326. 
  25. Navarro, Alex (24 May 2011). "MotorStorm: Apocalypse Review". Fandom. https://www.giantbomb.com/reviews/motorstorm-apocalypse-review/1900-382/. 
  26. Robinson, Martin (21 April 2011). "MotorStorm: Apocalypse Review". Ziff Davis. https://www.ign.com/articles/2011/04/21/motorstorm-apocalypse-review. 
  27. Nelson, Randy (22 April 2011). "MotorStorm Apocalypse review: crash test dummy". Yahoo! Inc.. https://www.engadget.com/2011-04-22-motorstorm-apocalypse-review.html. 
  28. "Review: MotorStorm: Apocalypse". PlayStation: The Official Magazine (Future plc) (45): 74. May 2011. 
  29. Barker, Sammy (27 March 2011). "MotorStorm Apocalypse Review". Hookshot Media. https://www.pushsquare.com/reviews/ps3/motorstorm_apocalypse. 
  30. Denton, Jon (31 March 2011). "MotorStorm Apocalypse review". The Daily Telegraph. https://www.telegraph.co.uk/technology/video-games/8418482/Motorstorm-Apocalypse-review.html. 
  31. Boult, Adam (16 March 2011). "Motorstorm: Apocalypse – game review". The Guardian. https://www.theguardian.com/technology/2011/mar/16/motorstorm-apocalypse-game-review. 
  32. Hargreaves, Roger (14 March 2011). "MotorStorm: Apocalypse races to destruction - game review". DMG Media. https://metro.co.uk/2011/03/14/motorstorm-apocalypse-game-review-644979/. 
  33. Neigher, Eric (21 April 2011). "Review: MotorStorm Apocalypse". GamePro (GamePro Media). http://www.gamepro.com/article/reviews/218958/review-motorstorm-apocalypse/. Retrieved 29 June 2024. 
  34. Edge staff (April 2011). "MotorStorm: Apocalypse". Edge (Future plc) (224): 95. 
  35. PerLee, Ben (9 May 2011). "MotorStorm: Apocalypse Review". https://gamezone.com/reviews/motorstorm-apocalypse-review/. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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