Software:Motorhead (video game)
| Motorhead | |
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| Developer(s) | Digital Illusions CE AB |
| Publisher(s) |
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| Platform(s) | PlayStation, Microsoft Windows |
| Release | PlayStationWindows |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
Motorhead: High Velocity Entertainment is a racing video game developed by Digital Illusions CE AB for PlayStation and Microsoft Windows. The game was published in Europe by Gremlin Interactive, and in North America by Fox Interactive.
Gameplay
Motorhead is a futuristic racing video game. It features eight circuits and ten cars for players to select from.[3]
Reception
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The PC version received above-average reviews, while the PlayStation version received mixed reviews, according to the review aggregation website GameRankings.[4][5] Edge described the latter version as "something of an enigma, existing somewhere between Wipeout and Ridge Racer."[3] The magazine praised its distinctive setting and addictive gameplay, but criticized its difficulty and short number of tracks.[3] Chris Gregson of GameSpot said of the PC version, "If you like pure speed seasoned with good graphics, this is one you definitely don't want to miss."[13] PC Accelerator gave the European import a mixed review, while PC Gamer gave it a favourable review, many months before it was released Stateside.[18][19]
Notes
References
- ↑ Gentry, Perry (6 November 1998). "What's in Stores Next Week". CNET. Archived from the original on 17 August 2000. https://web.archive.org/web/20000817181757/http://www.gamecenter.com/News/Item/0,3,0-2254,00.html. Retrieved 4 April 2021.
- ↑ Fudge, James (3 March 1999). "Motorhead Released". Strategy Plus, Inc.. Archived from the original on 9 July 2003. https://web.archive.org/web/20030709101536/http://www.cdmag.com/articles/018/039/motorhead_released.html. Retrieved 4 April 2021.
- ↑ 3.0 3.1 3.2 3.3 Edge staff (May 1998). "Motorhead (PS)". Edge (Future Publishing) (58): 90. https://archive.org/details/edgeuk058/page/n79/mode/2up. Retrieved 4 April 2021.
- ↑ 4.0 4.1 "Motorhead for PC". CBS Interactive. Archived from the original on 2 June 2019. https://web.archive.org/web/20190602020451/https://www.gamerankings.com/pc/89642-motorhead/index.html. Retrieved 4 April 2021.
- ↑ 5.0 5.1 "Motorhead for PlayStation". CBS Interactive. Archived from the original on 1 May 2019. https://web.archive.org/web/20190501135537/https://www.gamerankings.com/ps/198008-motorhead/index.html. Retrieved 4 April 2021.
- ↑ Goble, Gordon (1 April 1999). "Motorhead (PC)". CNET. Archived from the original on 16 August 2000. https://web.archive.org/web/20000816213009/http://www.gamecenter.com/Reviews/Item/0,6,0-2619,00.html. Retrieved 5 April 2021.
- ↑ Gaudiosi, John (15 December 1998). "Motorhead (PS)". CNET. Archived from the original on 16 August 2000. https://web.archive.org/web/20000816205419/http://www.gamecenter.com/Consoles/Sony/Motorhead/. Retrieved 5 April 2021.
- ↑ Smith, Nathan (20 May 1999). "Motorhead". Strategy Plus, Inc.. Archived from the original on 24 May 2003. https://web.archive.org/web/20030524225325/http://www.cdmag.com/articles/020/034/motorhead_review.html. Retrieved 4 April 2021.
- ↑ EGM staff (December 1998). "Motorhead". Electronic Gaming Monthly (Ziff Davis) (113).
- ↑ "MotorHead [sic - PlayStation"]. Game Informer (FuncoLand) (67): 79. November 1998. Archived from the original on 14 September 1999. https://web.archive.org/web/19990914060809/http://www.gameinformer.com/cgi-bin/review.cgi?sys=psx&path=nov98&doc=motor. Retrieved 4 April 2021.
- ↑ Chick, Tom (1999). "Motorhead Review for PC on GamePro.com". GamePro (IDG Entertainment). Archived from the original on 30 September 2004. https://web.archive.org/web/20040930132748/http://www.gamepro.com/computer/pc/games/reviews/876.shtml. Retrieved 5 April 2021.
- ↑ Dan Elektro (December 1998). "Motorhead (PS)". GamePro (IDG Entertainment) (123): 192. Archived from the original on 15 March 2004. https://web.archive.org/web/20040315030805/http://www.gamepro.com/sony/psx/games/reviews/245.shtml. Retrieved 5 April 2021.
- ↑ 13.0 13.1 Gregson, Chris (9 April 1999). "Motorhead Review (PC) [date mislabeled as "May 1, 2000""]. CBS Interactive. Archived from the original on 12 December 2004. https://web.archive.org/web/20041212205154/https://www.gamespot.com/pc/driving/motorhead/review.html.
- ↑ Mollohan, Gary (26 October 1998). "Motorhead Review (PS)". CBS Interactive. Archived from the original on 4 January 2005. https://web.archive.org/web/20050104071141/http://www.gamespot.com/ps/driving/motorhead/review.html. Retrieved 4 April 2021.
- ↑ Butts, Steve (17 May 1999). "Motorhead (PC)". Ziff Davis. https://www.ign.com/articles/1999/05/18/motorhead-2. Retrieved 4 April 2021.
- ↑ Nelson, Randy (2 December 1998). "Motorhead (PS)". Ziff Davis. https://www.ign.com/articles/1998/12/03/motorhead. Retrieved 16 July 2017.
- ↑ "Motorhead". Official U.S. PlayStation Magazine (Ziff Davis) 2 (3). December 1998.
- ↑ 18.0 18.1 D'Aprile, Jason (November 1998). "Motorhead [Import"]. PC Accelerator (Imagine Media) (3): 96. https://archive.org/details/PCXL03Nov1998/page/n95/mode/2up. Retrieved 4 April 2021.
- ↑ 19.0 19.1 Poole, Stephen (October 1998). "Motorhead [Import"]. PC Gamer (Imagine Media) 5 (10): 203. Archived from the original on 4 March 2000. https://web.archive.org/web/20000304131456/http://www.pcgamer.com/reviews/75.html. Retrieved 4 April 2021.
- ↑ Bottorff, James (1999). "'Motorhead' travels familiar course". The Cincinnati Enquirer (Gannett Company). Archived from the original on 1 July 2001. https://web.archive.org/web/20010701224756/http://cincinnati.com/freetime/games/reviews/motorhead.html. Retrieved 4 April 2021.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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