Software:Museum Madness
| Museum Madness | |
|---|---|
| Developer(s) | Novotrade |
| Publisher(s) | MECC |
| Platform(s) | MS-DOS, Macintosh |
| Release | 1994 |
| Genre(s) | Educational |
| Mode(s) | Single-player |
Museum Madness is an educational video game for MS-DOS and Macintosh developed by Novotrade for MECC, and was released in 1994. The game is based in an American natural history museum and aims to teach the player many aspects of history such as technology, geology, space, American history, and prehistory. PC Magazine described the game as having kids learn about educational topics (i.e. ecology) while making logical deductions in a series sequence and solving puzzles.[1]
Plot

The game starts in the bedroom of an unnamed American high school teenage boy who is seated at his computer, attempting to access the National Museum Interactive Service System, only to see that it is offline for repair. An interactive robot from the museum named MICK (Museum Interactive Computer Kiosk) appears onscreen and talks to the boy, explaining that the museum is in danger of losing its secrets forever.
The boy appears to have an extraordinary relationship with MICK as he alone understands that MICK can talk back to him, which he uses to learn more about the contents of the museum. MICK recognizes this understanding and thus asks the boy for help to save the museum. MICK explains that the exhibits have come to life and are acting very strangely. He announces his suspicion that a virus has infected the system while the museum was being converted to complete autonomous computer control.
The player takes the role of the boy and enters the museum. Through the game, the boy visits each of the exhibits, solving mysteries and puzzles by talking to the historical characters, rearranging objects, trading objects with characters and generally putting things back the way they were.
The game is educationally-based, and the player learns both from the many museum-like information cards placed throughout the exhibits, as well as from solving the problems in the exhibits themselves. Along the way, the boy is aided by MICK, who follows him through the exhibits, instructs him and gives additional help and advice on request.
Once the 25 exhibits are restored, the virus itself must be destroyed, which is the final puzzle to be solved.
Gameplay
The player begins by entering the museum through the basement, working out the basement door's passcode. The player navigates the way into the Main Hall of the museum by a series of numbered doors with corresponding keys which are to be located in the maze of the basement (this introductory location can be skipped if desired).
Once in the Main Hall, the player must locate some batteries to power MICK, which can be found in one of the museum tour tape players. Additionally, the map of the museum on the wall in the Main Hall is found to be in pieces and needs to be reconstructed in order to continue.
Then the player must choose an exhibit to try to repair, using the museum's map to select one. After attempting to repair an exhibit, the player is returned to the Main Hall to select another exhibit. Not until every single one of the exhibits has been returned to normal can the player progress in the game.
When each of the exhibits have been restored, the player returns to the Main Hall to find MICK missing and a cassette tape in his place on the floor. Using one of the museum tape players from which the batteries used to power MICK were borrowed, the player can listen to the tape (shown as on-screen text), which consists of a message from MICK warning the player to go home; the player decides to follow MICK into the basement and finds him in pieces on a bench in the workshop. Upon reassembling MICK, the player must then access the computer to try to stop the virus by answering general knowledge questions. If the player is successful, the virus self-destructs and the museum is saved, and the game is complete.
Exhibits and objectives
The exhibits in the museum, which can be entered by clicking a box on the map in the Main Hall, and can be revisited if not completed (the user can exit an exhibit at any time and return later), are shown by the map to be split into five sections:
- Robots: An out-of-control robot has built itself with stolen parts from the machines in the exhibit, which must be returned.
- Computer Technology: The exhibit computer's circuits are messed up, and must be repaired.
- Discovery of Radio: The protagonist must help Guglielmo Marconi, Heinrich Hertz, Alexander Graham Bell and Reginald Fessenden with their experiments so they can share their devices and invent the radio.
- Energy Technology: The energy sources (polluting and non-polluting) are out of balance, and must be restored to their right values to save the exhibit's ecology.
- Simple Machines: An animatronic kangaroo is stuck on a high shelf after destroying the exhibit's machines, and the protagonist must fix them in order to rescue the kangaroo.
- How Big is the Universe? - The exhibit's computer simulation screens are jumbled up, so the protagonist must rearrange them.
- The Solar System: Five stars in the exhibit are out of place, and must be returned to their right positions.
- Rockets and Computers - The protagonist must fix a computer showing the history of rockets, then help a rocket connect with a space station, and navigate a space probe through an asteroid field.
- Air-Powered Flight: The giant fan in the exhibit has blown all the aircraft away, including the airship, so the protagonist must clean up the mess and put everything in their right places.
- Wright Brothers: The Wright Brothers are having trouble inventing the airplane, so the protagonist must help them.
- Transcontinental Railroad - The protagonist must decide whether to help the Central Pacific Railroad or Union Pacific Railroad reach Promontory Point, Utah by unscrambling a railroad map.
- Salem Witch Trials: The virus has deleted the proof that Sarah Good, who has been convicted of witchcraft, did not create three specters the other women of Salem Village have seen, so the protagonist must prove it himself.
- American Revolutionary War: The virus has scrambled the animatronic George Washington's memories, causing him to support the British oppression instead. The protagonist must find the various documents to convince him otherwise.
- Ellis Island: The protagonist is put into the role of the immigrants and must successfully reach the U.S. as well as pass his inspection at Ellis island.
- Louisiana Purchase - The protagonist is tasked with helping Thomas Jefferson negotiate with Napoleon Bonaparte to buy the Louisiana Territory for the United States.
- Hall of Dinosaurs: The virus has infected the exhibit's assembly computer, scrambling the dinosaur skeletons, so the protagonist must re-assemble them properly.
- Ocean Life: The protagonist must fix a leaking sewage pipe to restore the exhibit's marine life.
- Hall of Animal Habitats: The animals are missing from their respective habitats and must be returned.
- Hall of Ecology - The virus has disrupted the exhibit's food web, and the protagonist must restore balance to it.
- The Earth's Geology - The protagonist must unscramble the exhibit's mixed-up geological system.
- Prehistoric People: The animatronic woolly mammoth has escaped from its pen, and the protagonist must get the cave people to help lure it back.
- The Development of Writing: the protagonist must collect notes from all the writing in the exhibit to help a scribe translate a message left to him by his master.
- Knights, Heraldry and Jousting - A medieval jousting tournament is underway, and the protagonist must recruit a knight that can defeat the king's champion to end it.
- Galileo's Telescope: Galileo is missing the components of his telescope, so the protagonist has to gather them from the rest of the exhibit.
- Industrial Revolution - The protagonist must rebuild the machines in the exhibit.
References
- ↑ Ehrenman, Gayle C. (1994-12-06). A Gift for Giving. PC Magazine. p. 492. https://books.google.com/books?id=PITtFPwTaWwC&pg=RA1-PA492. Retrieved 2014-03-23.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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