Software:Music 2000
| Music 2000 | |
|---|---|
European cover art | |
| Developer(s) | Jester Interactive |
| Publisher(s) | Codemasters |
| Platform(s) | PlayStation, Windows |
| Release | PlayStationWindows May 2000[3][4] |
| Genre(s) | Music |
| Mode(s) | Single-player, multiplayer |
Music 2000 (known in North America as MTV Music Generator) is a music video game developed by Jester Interactive and published by Codemasters for the PlayStation and Windows in 1999. It is a sequel to Music from 1998. A sequel, MTV Music Generator 2, was released in 2001.
Gameplay
The main screen has 24 channels (opposed to previous game's 16), where premade sounds called "riffs" can be layered together. New in the sequel, multiple channels can be combined into one riff. Samples from previous game were kept and more samples were added.[5] The multiplayer mode is turn-based where up to four-players has to manage beats, rhythms, or melodies to form one complete song.[6]
Reception
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GameSpot reviewed the PS1 version: "If you're a serious musician and tool around on your PC, you're probably going to be frustrated or bored, as the RAM is obviously limited and the library is nothing you haven't seen or used before."[6] IGN said: "The video library is massive, and the utilitarian feel and ease of composition is nearly flawless. For the most part the sound effects and beats are great to use and easy to paste into the music score, or to alter."[1] GamePro called the PS1 version "amazing" and the PC version "a must-have for music fans everywhere"[8][4]
Vice wrote in a 2015 retrospective: "As a 'game' it was torturous; fiddly, unresponsive, demanding and difficult. As a tool it was invaluable."[12]
Music and Music 2000 have sold combined over a million copies.[13]
References
- ↑ 1.0 1.1 1.2 Perry, Doug (11 January 2000). "Review - MTV Music Generator". Ziff Davis. https://www.ign.com/articles/2000/01/12/mtv-music-generator.
- ↑ 2.0 2.1 Huhtala, Alex (January 2000). "Reviews - Music 2000". Computer and Video Games (Future plc) (218): 90–91.
- ↑ "Previews - MTV Music Generator". Fandom. 12 May 2000. https://www.gamespot.com/articles/mtv-music-generator/1100-2567974/.
- ↑ 4.0 4.1 4.2 Wright, Brian (26 May 2000). "Review - MTV Music Generator". GamePro (International Data Group). http://www.gamepro.com/computer/pc/games/reviews/5713.shtml. Retrieved 13 April 2023.
- ↑ Hinson, Martin (12 April 2023). "Music, The PlayStation Audio Creation Tool From WipEout's Tim Wright". Hookshot Media. https://www.timeextension.com/features/the-making-of-music-the-playstation-audio-creation-tool-from-wipeouts-tim-wright.
- ↑ 6.0 6.1 6.2 Fielder, Lauren (10 December 1999). "MTV Music Generator Review". Fandom. https://www.gamespot.com/reviews/mtv-music-generator-review/1900-2548503/.
- ↑ "MTV Music Generator for PlayStation". CBS Interactive. http://www.gamerankings.com/ps/198010-mtv-music-generator/index.html.
- ↑ 8.0 8.1 Elektro, Dan (December 1999). "PlayStation Pro Reviews - MTV Music Generator". GamePro (International Data Group) (135): 166. "Graphics: 4.0, Sound: 5.0, Control: 4.5, Fun factor: 5.0".
- ↑ "Tests - Music 2000" (in French). Webedia. http://www.jeuxvideo.com/articles/0000/00000395_test.htm.
- ↑ Santiago, Iván (5 November 2000). "Más allá de la composición musical" (in Spanish). http://www.meristation.com/analisis/2000/4Trimestre/Music2000.htm.
- ↑ Григорьев, Александр (10 June 2000). "Рецензия на MTV Music Generator" (in Russian). http://www.ag.ru/reviews/mtv_music_generator.
- ↑ Baines, Josh (13 April 2015). "Music 2000 Was the Greatest (And Only) Way to Produce Jungle on Your Playstation". Vice Media. https://www.vice.com/en/article/ae9eqz/music-2000-was-the-greatest-and-only-way-to-produce-jungle-on-your-playstation.
- ↑ "JESTER". http://www.jesterinteractive.co.uk/noFlash.html.
External links
- Official website (archived)
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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