Software:My Street

From HandWiki
Short description: 2003 video game

My Street
PAL region cover art
Developer(s)Idol Minds
Publisher(s)Sony Computer Entertainment
Platform(s)PlayStation 2
Release
  • NA: March 12, 2003[1]
  • EU: October 31, 2003
Genre(s)Party
Mode(s)Single-player, multiplayer

My Street is a 2003 party video game developed by Idol Minds and published by Sony Computer Entertainment for the PlayStation 2. There are seven minigames and it has very similar gameplay to other party games such as the Mario Party series.

Gameplay

My Street features three modes for the player to choose from, which are story, play, and netplay. The story mode has the player explore the game's neighborhood setting and aiding the children that populate it in order to save the neighborhood and complete the story. The play mode allows players to directly play the minigames against AI. The netplay mode is the game's multiplayer mode, allowing players to play the minigames online through the PlayStation 2's Network Play.

The game has a selection of seven minigames: Volleyball, RC Racing, Marbles, Dodgeball, Chemistry, Chicken Herding, and Lawnmowers.[2] An eighth gamemode, Corn Field Maze, was announced at the game's reveal in E3 2002 but was cut before release.[3] The game modes are accessible by visiting the different children that populate the game's neighborhood setting. The story mode requires the player to unlock the game modes in a specific order by recovering items for those characters.

The player character can either be selected from preset characters or customized through selecting different body parts, hairstyles, and clothing.

Plot

In My Street, the player is put in control of the "new kid," whose role in the game is to beat the bully before August 24—the first day of school.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic46/100[4]
Review scores
PublicationScore
AllGameStarStarHalf star[5]
EGM4.5/10[6]
Eurogamer4/10[8]
GameRevolutionD[9]
GameSpot4.5/10[10]
GameSpyStar[11]
GameZone6.7/10[12]
IGN6.3/10[13]
OPM (US)StarStarStar[14]
X-PlayStarStar[15]

My Street received "generally unfavorable reviews" according to the review aggregation website Metacritic.[4] GamePro said of the game, "While it's noble that someone has tried to give a party game a plot, the kiddie treatment here is both disturbing and annoying, and the games themselves aren't all that fun; the addition of PS2 online play does not redeem it. If My Street is your street, move."[16][lower-alpha 1]

Notes

  1. GamePro gave the game 3.5/5 for graphics, two 2.5/5 scores for sound and control, and 2/5 for fun factor.

References

  1. "MY STREET DELIVERS HIGHLY COMPETITIVE ONLINE AND OFFLINE COMPETITION FOR GAMERS OF ALL AGES". Sony Computer Entertainment. March 12, 2003. Archived from the original on February 14, 2004. https://web.archive.org/web/20040214231249/http://www.us.playstation.com/pressreleases.aspx?id=80. Retrieved February 21, 2025. 
  2. Smith, David (January 15, 2003). "My Street Hands-On". Ziff Davis. Archived from the original on December 4, 2024. https://web.archive.org/web/20241204151014/https://www.ign.com/articles/2003/01/15/my-street-hands-on. Retrieved February 21, 2025. 
  3. Smith, David (May 21, 2002). "E3 2002: My Street". Ziff Davis. Archived from the original on November 27, 2024. https://web.archive.org/web/20241127215532/https://www.ign.com/articles/2002/05/21/e3-2002-my-street. Retrieved February 21, 2025. 
  4. 4.0 4.1 "My Street". Fandom. Archived from the original on January 17, 2024. https://web.archive.org/web/20240117114901/https://www.metacritic.com/game/my-street/. Retrieved February 21, 2025. 
  5. Marriott, Scott Alan. "My Street - Review". All Media Network. Archived from the original on November 14, 2014. https://web.archive.org/web/20141114210720/http://www.allgame.com/game.php?id=39692&tab=review. Retrieved February 11, 2019. 
  6. Tsao, Jennifer (April 2003). "My Street". Electronic Gaming Monthly (Ziff Davis) (165): 116. Archived from the original on April 28, 2004. https://web.archive.org/web/20040428052137/http://www.egmmag.com/article2/0,2053,1489040,00.asp. Retrieved February 21, 2025. 
  7. MacIsaac, Jason (April 29, 2003). "My Street". Greedy Productions Ltd.. Archived from the original on July 17, 2003. https://web.archive.org/web/20030717152229/http://www.elecplay.com/review.html?article=11028&full=1. Retrieved February 21, 2025. 
  8. Reed, Kristan (October 1, 2003). "My Street". Gamer Network. Archived from the original on May 19, 2022. https://web.archive.org/web/20220519203713/https://www.eurogamer.net/fi-mystreet-ps2. Retrieved February 21, 2025. 
  9. Liu, Johnny (March 2003). "My Street Review". CraveOnline. Archived from the original on September 19, 2015. https://web.archive.org/web/20150919234541/http://www.gamerevolution.com/review/my-street. Retrieved February 11, 2019. 
  10. Davis, Ryan (March 13, 2003). "My Street Review". Fandom. Archived from the original on May 19, 2021. https://web.archive.org/web/20210519145549/https://www.gamespot.com/reviews/my-street-review/1900-2912722/. Retrieved February 21, 2025. 
  11. Vreeland, Michael (March 25, 2003). "GameSpy: My Street". IGN Entertainment. Archived from the original on December 17, 2005. https://web.archive.org/web/20051217201330/http://ps2.gamespy.com/playstation-2/my-street/5712p1.html. Retrieved February 21, 2025. 
  12. Bedigian, Louis (March 19, 2003). "My Street - PS2 - Review". Archived from the original on December 30, 2008. https://web.archive.org/web/20081230214403/http://ps2.gamezone.com/gzreviews/r20383.htm. Retrieved February 11, 2019. 
  13. Hwang, Kaiser (March 11, 2003). "My Street". Ziff Davis. Archived from the original on February 21, 2025. https://web.archive.org/web/20250221170127/https://www.ign.com/articles/2003/03/11/my-street. Retrieved February 21, 2025. 
  14. Rybicki, Joe (April 2003). "My Street". Official U.S. PlayStation Magazine (Ziff Davis): 90. Archived from the original on May 5, 2004. https://web.archive.org/web/20040505212437/http://www.playstationmagazine.com/article2/0,2053,1489041,00.asp. Retrieved February 21, 2025. 
  15. Speer, Justin (March 31, 2003). "'My Street' (PS2) Review". TechTV. Archived from the original on April 17, 2003. https://web.archive.org/web/20030417143758/http://www.techtv.com/extendedplay/reviews/story/0,24330,3421900,00.html. Retrieved February 21, 2025. 
  16. Dan Elektro (April 2003). "My Street". GamePro (IDG) (175). Archived from the original on March 15, 2004. https://web.archive.org/web/20040315072148/http://www.gamepro.com/sony/ps2/games/reviews/28523.shtml. Retrieved December 25, 2017. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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