Software:NATO Commander
| NATO Commander | |
|---|---|
Cover art by David Martin | |
| Developer(s) | MicroProse |
| Publisher(s) | |
| Designer(s) | Sid Meier |
| Programmer(s) | Atari Sid Meier Apple Jim Synoski Commodore Al Duffy[1] |
| Platform(s) | Atari 8-bit, Apple II,[2] Commodore 64[3] |
| Release | 1983: Atari[3] 1984: Apple, C64 |
| Genre(s) | Real-time strategy[4] |
| Mode(s) | Single-player |
NATO Commander is a strategy video game designed by Sid Meier for the Atari 8-bit family and published in 1983 by MicroProse. Ports to the Apple II, and Commodore 64 were released the following year.
The player takes the role of the Supreme Allied Commander of NATO forces in Europe as they respond to a massive Warsaw Pact attack. The goal is to slow their advance and inflict casualties, hoping to force a diplomatic end to the war before West Germany is overrun.
The same game engine was also used as the basis for Conflict in Vietnam, Crusade in Europe and Decision in the Desert.[citation needed]
Gameplay
The scenario involves a Cold War Soviet invasion of West Germany. The player is given operational control of NATO land armies, while the computer controls the Soviets, and must repel the invasion by deploying his forces geographically and choosing their offensive or defensive roles.[2] As the battle progresses, both operational and political factors influence the outcome. NATO may lose or win back cities and territory; according to the scenario chosen the player had the option to decide to stave off the Warsaw Pact onslaught by countercharging head-on, buying time for space awaiting a diplomatic solution, or mounting a counteroffensive.[citation needed]

The game's interface has strong similarities to the seminal Eastern Front in the way the map is displayed and various orders are given to the units. However, NATO Commander takes place in real-time, with one second of time representing 5 minutes passing in the game. It also has various unit types including armor, infantry, armored infantry (mostly for reconnaissance), airborne troops, air force and helicopters. The latter are useful for attacking Soviet units that are isolated or surrounded, which protects them from surface-to-air missiles from the Soviet side of the map. Another major change is the hidden movement system, which only displays Soviet units that are visible to the allied units. Air forces can be used for air superiority, ground attack or as a reconnaissance force to help reveal the hidden Soviet forces.[citation needed]
The game has a variety of scenarios, each one larger than the last. The first is simply a limited encounter on the front, while the next include a counterattack around the Hannover-Hamburg axis, awaiting the French Army's mobilization or the Italian Army's decision to enter the fray or not.[2] Tactical nuclear weapons and chemical weapons are available to both sides but their use often carried heavy image penalties and could initiate an escalation.[2] In the end, either the player or the Soviets surrender, based on how much land and combat-ready forces remain.[2]
Reception
Computer Gaming World in 1984 criticized NATO Commander for being imbalanced in favor of the Warsaw Pact, but concluded that the game was one of the first combat games to take advantage of computer power, resulting in a "superb strategic simulation".[5] A 1992 survey in the magazine of wargames with modern settings gave the game three stars out of five.[6] and a 1994 survey gave it two-plus stars.[7]
References
- ↑ "Full text of MicroProse Catalog". 1986. https://archive.org/stream/Microprose_Catalog_1986_Microprose/Microprose_Catalog_1986_Microprose_djvu.txt.
- ↑ 2.0 2.1 2.2 2.3 2.4 NATO Commander at MobyGames
- ↑ 3.0 3.1 NATO Commander at GameFAQs
- ↑ "NATO Commander". https://www.allgame.com/game.php?id=31144.
- ↑ Bausman, Mark (February 1984). "NATO Commander: Review". Computer Gaming World 4 (1): 26, 45. http://www.cgwmuseum.org/galleries/index.php?year=1984&pub=2&id=14. Retrieved 21 May 2016.
- ↑ Brooks, M. Evan (June 1992). "The Modern Games: 1950 - 2000". Computer Gaming World: 120. http://www.cgwmuseum.org/galleries/index.php?year=1992&pub=2&id=95. Retrieved 24 November 2013.
- ↑ Brooks, M. Evan (January 1994). "War In Our Time / A Survey Of Wargames From 1950-2000". Computer Gaming World: 194–212. http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=114.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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External links
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- NATO Commander at Atari Mania
- NATO Commander at Lemon 64
- NATO Commander can be played for free in the browser at the Internet Archive
