Software:NBA Hoopz

From HandWiki
Short description: 2001 video game
NBA Hoopz
Developer(s)Eurocom Entertainment Software
Torus Games (GBC)
Publisher(s)Midway Home Entertainment
Producer(s)Brian Lowe
Programmer(s)Paul Bates
Mark Hetherington
Dave Long
Composer(s)Aubrey Hodges
John Hey
Neil Baldwin
Guy Cockcroft
Platform(s)PlayStation, PlayStation 2, Dreamcast, Game Boy Color
Release
Genre(s)Sports (basketball)
Mode(s)Single-player, multiplayer

NBA Hoopz is a 2001 basketball video game published by Midway. It is the sequel to NBA Hangtime and Software:NBA Showtime: NBA on NBC. Hoopz was the only 3-on-3, arcade-style basketball video game available during the 2000–01 NBA season. Shaquille O'Neal is featured on the game cover.

Overview

Rather than 5-on-5 action like professional play, or 2-on-2 like its predecessors, this game features 3-on-3 play. Using players from the NBA, each player chooses a guard, forward, and center from the team's NBA roster for the first half and can make substitutions for the second half.

NBA Hoopz is an arcade-style game and not meant to be realistic: players can jump twenty or thirty feet in the air, dunk the ball from 20 feet (6.1 m) away, and do otherwise physically impossible things. Fouls are only called on flagrant pushes, foul shots are rare (and only after a number of fouls are accumulated), and there is no out of bounds. In addition, after a player makes three consecutive shots he becomes "on fire" which allows him to make almost any shot as well as goaltend without penalty. The PlayStation 2 and Dreamcast versions accommodate up to four players.

The uniforms for the Orlando Magic and Phoenix Suns were not updated for the game. These teams sported the uniforms they had in the 1997-98 NBA season instead of the ones they had in the 2000-01 NBA season.

Reception

Reception
Review scores
PublicationScore
DreamcastGBCPSPS2
AllGame2.5/5[11]2/5[12]2/5[13]N/A
EGM7.5/10[14][lower-alpha 1]2.5/10[15]3/10[16]7.5/10[17]
Game InformerN/AN/AN/A5.75/10[19]
GameSpot6.9/10[20]6.1/10[21]6.3/10[22]5.7/10[23]
GameZone9/10[24]N/AN/AN/A
IGN7.4/10[25]N/A2/10[26]4/10[27]
Jeuxvideo.com10/20[28]N/A8/20[29]10/20[30]
Next GenerationN/AN/AN/A2/5[31]
OPM (US)N/AN/A3/5[32]3/5[33]
The Cincinnati EnquirerN/AN/AN/A3.5/5[34]
Maxim6/10[35]N/AN/AN/A
Aggregate scores
GameRankings71%[5]43%[6]52%[7]59%[8]
Metacritic65/100[9]N/AN/A63/100[10]

The Dreamcast and PlayStation 2 versions received "mixed" reviews, according to the review aggregation website Metacritic.[9][10] GameZone gave the former console version universal acclaim, a few weeks before its release date.[24] Rob Smolka of NextGen said of the latter console version, "Sloppy dunk animations and a blatant lack of originality draws [sic] a technical foul on NBA Hoopz."[31]

Dan Elektro of GamePro's April 2001 issue said of the Dreamcast version, "Goodies like player creation and season mode, along with mini-games like 2ball, can't make up for the main game's fatal identity crisis. NBA Hoopz comes off as a simulation wannabe, simultaneously betraying Showtime fans and only weakly attracting serious hoop addicts. Stick with NBA 2K1."[36][lower-alpha 2] He also said of the PlayStation version, "Give Midway credit for trying, but not much more. If Showtime left you wanting more stats and details, Hoopz might fit the bill, but Live is a better sim."[37][lower-alpha 3] However, he said of the Game Boy Color version, "Maybe someone at Midway will get the hint that the Game Boy should have its own basketball game to match its capabilities, instead of constantly forcing the GB to do things it can't and shouldn't do. In a word, NBA Hoopz sucks."[38][lower-alpha 4] An issue later, Jake The Snake said of the PlayStation 2 version, "Even with a locker room full of features—including four mini-games, such as 21ball and 21—Hoopz isn't great but is decent enough that some gamers, especially those with short attention spans, will prefer it over EA's NBA Live."[39][lower-alpha 5]

Notes

  1. Three critics of Electronic Gaming Monthly gave the Dreamcast version each a score of 7.5/10.
  2. GamePro gave the Dreamcast version 4.5/5 for graphics, 3.5/5 for sound, and two 3/5 scores for control and fun factor.
  3. GamePro gave the PlayStation version three 3/5 scores for graphics, sound, and control, and 2.5/5 for fun factor.
  4. GamePro gave the Game Boy Color version 4/5 for graphics, two 2.5/5 scores for sound and fun factor, and 3/5 for control.
  5. GamePro gave the PlayStation 2 version two 4/5 scores for graphics and sound, 3/5 for control, and 3.5/5 for fun factor.

References

  1. "NBA Hoopz". http://psx.gamezone.com/gamesell/p17277.htm. 
  2. "The Games of February ¿ The U.S. Edition" (in en). February 6, 2001. https://www.ign.com/articles/2001/02/07/the-games-of-february-a-the-us-edition. 
  3. "NBA Hoopz". http://gameboy.gamezone.com/gamesell/p17277.htm. 
  4. "NBA Hoopz Shipzzzz". Ziff Davis. February 26, 2001. Archived from the original on October 8, 2023. https://web.archive.org/web/20231008151724/https://www.ign.com/articles/2001/02/27/nba-hoopz-shipzzzz. Retrieved December 27, 2023. 
  5. "NBA Hoopz for Dreamcast". CBS Interactive. Archived from the original on May 5, 2019. https://web.archive.org/web/20190505063136/https://www.gamerankings.com/dreamcast/458065-nba-hoopz/index.html. Retrieved December 23, 2019. 
  6. "NBA Hoopz for Game Boy Color". CBS Interactive. Archived from the original on May 22, 2019. https://web.archive.org/web/20190522225208/https://www.gamerankings.com/gbc/470029-nba-hoopz/index.html. Retrieved December 23, 2019. 
  7. "NBA Hoopz for PlayStation". CBS Interactive. Archived from the original on May 1, 2019. https://web.archive.org/web/20190501142757/https://www.gamerankings.com/ps/458664-nba-hoopz/index.html. Retrieved December 23, 2019. 
  8. "NBA Hoopz for PlayStation 2". CBS Interactive. Archived from the original on May 6, 2019. https://web.archive.org/web/20190506060637/https://www.gamerankings.com/ps2/448067-nba-hoopz/index.html. Retrieved December 23, 2019. 
  9. 9.0 9.1 "NBA Hoopz critic reviews (DC)". Fandom. Archived from the original on March 22, 2023. https://web.archive.org/web/20230322221005/https://www.metacritic.com/game/dreamcast/nba-hoopz. Retrieved December 27, 2023. 
  10. 10.0 10.1 "NBA Hoopz critic reviews (PS2)". Fandom. Archived from the original on October 30, 2020. https://web.archive.org/web/20201030125656/https://www.metacritic.com/game/playstation-2/nba-hoopz. Retrieved December 27, 2023. 
  11. Thompson, Jon. "NBA Hoopz (DC) - Review". All Media Network. Archived from the original on November 15, 2014. https://web.archive.org/web/20141115072336/http://www.allgame.com/game.php?id=28272&tab=review. Retrieved December 23, 2019. 
  12. Thompson, Jon. "NBA Hoopz (GBC) - Review". All Media Network. Archived from the original on November 16, 2014. https://web.archive.org/web/20141116021800/http://www.allgame.com/game.php?id=28270&tab=review. Retrieved December 23, 2019. 
  13. Thompson, Jon. "NBA Hoopz (PS) - Review". All Media Network. Archived from the original on November 16, 2014. https://web.archive.org/web/20141116021700/http://www.allgame.com/game.php?id=28271&tab=review. Retrieved December 23, 2019. 
  14. Kujawa, Kraig; Hager, Dean; Leahy, Dan (April 2001). "NBA Hoopz (DC)". Electronic Gaming Monthly (Ziff Davis) (141): 103. 
  15. Kujawa, Kraig (April 2001). "NBA Hoopz (GBC)". Electronic Gaming Monthly (Ziff Davis) (141): 110. Archived from the original on April 21, 2001. https://web.archive.org/web/20010421184942/http://www.zdnet.com/egm/stories/main/0,11589,2685304,00.html. Retrieved July 16, 2022. 
  16. Kujawa, Kraig (April 2001). "NBA Hoopz (PS)". Electronic Gaming Monthly (Ziff Davis) (141): 105. 
  17. Kujawa, Kraig (May 2001). "NBA Hoopz (PS2)". Electronic Gaming Monthly (Ziff Davis) (142): 109. Archived from the original on April 12, 2023. https://web.archive.org/web/20230412210601/https://retrocdn.net/images/0/0d/EGM_US_142.pdf. Retrieved December 27, 2023. 
  18. Grant, Jules (March 15, 2001). "NBA Hoopz (PS2)". Greedy Productions Ltd.. Archived from the original on August 17, 2002. https://web.archive.org/web/20020817193852/http://www.elecplay.com/review.html?article=5333&full=1. Retrieved December 27, 2023. 
  19. Helgeson, Matt (May 2001). "NBA Hoopz (PS2)". Game Informer (FuncoLand) (97). http://www.gameinformer.com/Games/Review/200105/R03.0804.1700.46328.htm. Retrieved December 23, 2019. 
  20. Satterfield, Shane (February 15, 2001). "NBA Hoopz Review (DC) [date mislabeled as "May 17, 2006""]. Fandom. Archived from the original on January 11, 2016. https://web.archive.org/web/20160111131154/https://www.gamespot.com/reviews/nba-hoopz-review/1900-2686734/. Retrieved December 27, 2023. 
  21. Provo, Frank (February 23, 2001). "NBA Hoopz Review (GBC) [date mislabeled as "May 17, 2006""]. Fandom. Archived from the original on December 12, 2015. https://web.archive.org/web/20151212175703/https://www.gamespot.com/reviews/nba-hoopz-review/1900-2689637/. Retrieved December 27, 2023. 
  22. Satterfield, Shane (February 15, 2001). "NBA Hoopz Review (PS) [date mislabeled as "May 17, 2006""]. Fandom. Archived from the original on January 11, 2016. https://web.archive.org/web/20160111120554/https://www.gamespot.com/reviews/nba-hoopz-review/1900-2686742/. Retrieved December 27, 2023. 
  23. Gerstmann, Jeff (February 26, 2001). "NBA Hoopz Review (PS2) [date mislabeled as "May 17, 2006""]. Fandom. Archived from the original on December 12, 2015. https://web.archive.org/web/20151212164307/https://www.gamespot.com/reviews/nba-hoopz-review/1900-2690106/. Retrieved December 27, 2023. 
  24. 24.0 24.1 Da bomb mom (January 29, 2001). "NBA Hoopz Review - Dreamcast". Archived from the original on May 27, 2006. https://web.archive.org/web/20060527040442/http://dreamcast.gamezone.com/gzreviews/r17277.htm. Retrieved December 23, 2019. 
  25. Chau, Anthony (February 20, 2001). "NBA Hoopz (DC)". Ziff Davis. Archived from the original on September 27, 2022. https://web.archive.org/web/20220927084226/https://www.ign.com/articles/2001/02/21/nba-hoopz-3. Retrieved December 27, 2023. 
  26. Perry, Douglass C. (April 2, 2001). "NBA Hoopz (PS)". Ziff Davis. Archived from the original on October 8, 2023. https://web.archive.org/web/20231008152414/https://www.ign.com/articles/2001/04/02/nba-hoopz. Retrieved December 27, 2023. 
  27. Perry, Douglass C. (March 2, 2001). "NBA Hoopz (PS2)". Ziff Davis. Archived from the original on October 8, 2023. https://web.archive.org/web/20231008151724/https://www.ign.com/articles/2001/03/03/nba-hoopz-2. Retrieved December 27, 2023. 
  28. Romendil (April 11, 2001). "Test: NBA Hoopz (DCAST)" (in fr). Webedia. Archived from the original on January 22, 2022. https://web.archive.org/web/20220122093347/https://www.jeuxvideo.com/articles/0000/00001315_test.htm. Retrieved December 27, 2023. 
  29. pilou (April 10, 2001). "Test: NBA Hoopz (PS1)" (in fr). Webedia. Archived from the original on May 3, 2021. https://web.archive.org/web/20210503164440/https://www.jeuxvideo.com/articles/0000/00001311_test.htm. Retrieved December 27, 2023. 
  30. Romendil (April 20, 2002). "Test: NBA Hoopz (PS2)" (in fr). Webedia. Archived from the original on October 30, 2020. https://web.archive.org/web/20201030102251/https://www.jeuxvideo.com/articles/0000/00001326_test.htm. Retrieved December 27, 2023. 
  31. 31.0 31.1 Smolka, Rob (June 2001). "NBA Hoopz (PS2)". NextGen (Imagine Media) (78): 82. https://archive.org/details/NextGen78Jun2001. Retrieved May 2, 2020. 
  32. Zuniga, Todd (April 2001). "NBA Hoopz (PS)". Official U.S. PlayStation Magazine (Ziff Davis) (43): 102. Archived from the original on April 18, 2001. https://web.archive.org/web/20010418051435/http://www.zdnet.com/opm/stories/main/0,11891,2687498,00.html. Retrieved July 16, 2022. 
  33. Zuniga, Todd (May 2001). "NBA Hoopz (PS2)". Official U.S. PlayStation Magazine (Ziff Davis) (44): 98. https://archive.org/details/official-us-playstation-magazine-issue-44-may-2001. Retrieved July 16, 2022. 
  34. Saltzman, Marc (April 4, 2001). "Hoops, there it is on the PlayStation 2". The Cincinnati Enquirer (Gannett Company). Archived from the original on November 13, 2007. https://web.archive.org/web/20071113101509/http://cincinnati.com/freetime/games/reviews/040401_nbaps2.html. Retrieved December 23, 2019. 
  35. Boyce, Ryan (February 12, 2001). "NBA Hoopz (DC)". Biglari Holdings. Archived from the original on June 26, 2001. https://web.archive.org/web/20010626152750/http://www.maximonline.com/articles/review_videogames.asp?videogame_id=872. Retrieved December 23, 2019. 
  36. Dan Elektro (April 2001). "NBA Hoopz (DC)". GamePro (IDG) (151): 97. Archived from the original on December 13, 2004. https://web.archive.org/web/20041213064718/http://gamepro.com/sega/dreamcast/games/reviews/11881.shtml. Retrieved December 27, 2023. 
  37. Dan Elektro (April 2001). "NBA Hoopz (PS)". GamePro (IDG) (151): 97. Archived from the original on December 7, 2023. https://web.archive.org/web/20231207180556/https://retrocdn.net/images/2/2f/GamePro_US_151.pdf. Retrieved December 27, 2023. 
  38. Dan Elektro (April 2001). "NBA Hoopz (GBC)". GamePro (IDG) (151): 59. 
  39. Jake The Snake (May 2001). "NBA Hoopz (PS2)". GamePro (IDG) (152): 83. Archived from the original on July 25, 2023. https://web.archive.org/web/20230725112240/https://retrocdn.net/images/c/cc/GamePro_US_152.pdf. Retrieved December 27, 2023. 
  • NBA Hoopz at Eurocom
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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