Software:NBA ShootOut '97
| NBA ShootOut '97 | |
|---|---|
| Error creating thumbnail: Unable to save thumbnail to destination | |
| Developer(s) | SCE Studios Soho |
| Publisher(s) | Sony Computer Entertainment |
| Programmer(s) | Ben Fawcett Chris Emsen John Conners Paul Nath |
| Artist(s) | Antonia Blackler Mario Allen Simon Fenton |
| Composer(s) | Richard Joseph Jason Page |
| Series | NBA ShootOut |
| Platform(s) | PlayStation |
| Release | |
| Genre(s) | Sports |
| Mode(s) | Single-player, multiplayer |
NBA ShootOut '97 (Total NBA '97 in Europe) is a sports video game developed by SCE Studios Soho and published by Sony Computer Entertainment exclusively for the PlayStation in 1997. It is the second installment of the NBA ShootOut series. The cover features Eddie Jones of the Los Angeles Lakers.
Gameplay
ShootOut 97 features rosters from the 1996–97 NBA season. However, the game does not include Michael Jordan, Charles Barkley and Shaquille O'Neal, as they were replaced with custom players named "Roster Guard", "Roster Forward" and "Roster Center" respectively.
Reception
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Most critics hailed NBA ShootOut '97 as a dramatic improvement over the original. Kraig Kujawa and Dean Hager of Electronic Gaming Monthly praised the faster game speed and new icon passing system.[5] Kujawa wrote a longer review of the game for GameSpot, in which he additionally complimented the authentic NBA sounds and visuals and criticized the small play book.[10] GamePro gave it a 3.5 out of 5 in sound and a perfect 5.0 in every other category (graphics, control, and fun factor), saying that it "shakes up the basketball world, cooking the court with spectacular, slam-dunkin' gameplay and the most realistic five-on-five hoops action ever brought to the 32-bit arena." Like Kujawa and Hager, they highly approved of the icon passing system.[15] A Next Generation critic called the game "the first true basketball simulation for a console", elaborating that unlike previous basketball video games, the statistics have a significant impact on how players perform in actual gameplay. He also commented positively on the icon passing, but said the game was not as fun as NBA In the Zone 2 due to the controls, explaining that "the game has an almost clinical feel, almost as if the player isn't really affecting the outcome of plays."[12]
The game held an 87%, based on five reviews, on the review aggregation website GameRankings.[2] In Japan, where the game was released under the name Total NBA '97 (トータルNBA'97 Tōtaru NBA '97), on June 27, 1997, Famitsu gave it a score of 27 out of 40.[6]
References
- ↑ "Game Informer News". Game Informer. 1999-05-04. http://www.gameinformer.com/news/jan97/011697d.html. Retrieved 2023-04-05.
- ↑ 2.0 2.1 "NBA ShootOut '97 for PlayStation". CBS Interactive. Archived from the original on May 1, 2019. https://web.archive.org/web/20190501143016/https://www.gamerankings.com/ps/198088-nba-shootout-97/index.html. Retrieved November 4, 2020.
- ↑ Sutyak, Jonathan. "NBA ShootOut '97 - Review". All Media Network. Archived from the original on November 14, 2014. https://web.archive.org/web/20141114205744/http://www.allgame.com/game.php?id=7906&tab=review. Retrieved November 4, 2020.
- ↑ "Total NBA '97". Edge (Future Publishing) (44): 90. April 1997. https://archive.org/details/edgeuk044/page/n75/mode/2up. Retrieved November 4, 2020.
- ↑ 5.0 5.1 Kujawa, Kraig; Hager, Dean (April 1997). "Team EGM Sports: NBA Shoot Out '97 [sic]". Electronic Gaming Monthly (Ziff Davis) (93): 114.
- ↑ 6.0 6.1 "トータルNBA'97 [PS"] (in Japanese). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=7811&redirect=no. Retrieved November 4, 2020.
- ↑ Storm, Jon; Reiner, Andrew; McNamara, Andy (April 1997). "NBA Shootout '97 [sic"]. Game Informer (FuncoLand) (48). Archived from the original on October 21, 1997. https://web.archive.org/web/19971021143623/http://www.gameinformer.com/apr97/nba.html. Retrieved November 4, 2020.
- ↑ Joe Kidd (April 1997). "NBA Shoot Out '97 [sic"]. GameFan (Metropolis Media) 5 (4): 85. https://archive.org/details/Gamefan_Vol_5_Issue_04/page/n85/mode/2up. Retrieved November 4, 2020.
- ↑ The Fan (March 1997). "NBA Shootout '97Review [sic"]. CraveOnline. Archived from the original on June 6, 1997. https://web.archive.org/web/19970606104440/http://www.game-revolution.com/games/sony/nbashoot.htm. Retrieved November 4, 2020.
- ↑ 10.0 10.1 Kujawa, Kraig (March 18, 1997). "NBA Shootout '97 Review". CBS Interactive. https://www.gamespot.com/reviews/nba-shootout-97-review/1900-2548598/. Retrieved March 6, 2018.
- ↑ Boor, Jason "Jay" (March 18, 1997). "NBA Shoot Out 97 [sic"]. Ziff Davis. https://www.ign.com/articles/1997/03/19/nba-shoot-out-97. Retrieved November 4, 2020.
- ↑ 12.0 12.1 "Hoopla (NBA ShootOut '97 Review)". Next Generation (Imagine Media) (30): 114. June 1997. https://archive.org/details/NEXT_Generation_30/page/n115/mode/2up. Retrieved November 4, 2020.
- ↑ "Total NBA '97". Official UK PlayStation Magazine (Future Publishing) (19): 80–82. May 1997. https://archive.org/details/opm019/page/n79/mode/2up. Retrieved November 4, 2020.
- ↑ Walk, Gary Eng (May 2, 1997). "NBA Shootout '97 [sic"]. Entertainment Weekly (Time Inc.) (377). https://ew.com/article/1997/05/02/nba-shootout-97/. Retrieved November 4, 2020.
- ↑ Johnny Ballgame (May 1997). "NBA Shootout '97 [sic Sets the Court on Fire"]. GamePro (IDG) (104): 100. https://archive.org/details/GamePro_Issue_094_May_1997/page/n101/mode/2up. Retrieved November 4, 2020.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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