Software:NCAA Final Four 2001
| NCAA Final Four 2001 | |
|---|---|
Cover featuring Mateen Cleaves | |
| Developer(s) | Killer Game |
| Publisher(s) | Sony Computer Entertainment |
| Platform(s) | PlayStation, PlayStation 2 |
| Release | PlayStation PlayStation 2 |
| Genre(s) | Sports |
| Mode(s) | Single-player, multiplayer |
NCAA Final Four 2001 is a 2000 basketball video game developed by Killer Game and published by Sony Computer Entertainment for the PlayStation and PlayStation 2. It is the first installment of the series to not be published by 989 Sports, it becoming a publishing label of Sony.
Reception
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The PlayStation version received "mixed" reviews, while the PlayStation 2 version received "generally unfavorable reviews", according to the review aggregation website Metacritic.[3][4] Rob Smolka of NextGen said of the latter console version, "Oh well, there's always next year (or the year after that, or the year after that...)."[16] Tokyo Drifter of GamePro said that the same console version was "far from being a completely horrible game of hoops, but for $10 less, you can do much better with NCAA March Madness 2001 for the original PlayStation."[20][lower-alpha 3]
Notes
- ↑ In Electronic Gaming Monthly's review of the PlayStation version, one critic gave it 4/10, and the rest gave it each a score of 6/10.
- ↑ In Electronic Gaming Monthly's review of the PlayStation 2 version, one critic gave it 2/10, and the rest gave it each a score of 5/10.
- ↑ GamePro gave the PlayStation 2 version 2/5 for graphics, and three 2.5/5 scores for sound, control, and fun factor.
References
- ↑ IGN staff (November 16, 2000). "NCAA Final Four 2001 Comes to the PlayStation". Ziff Davis. https://www.ign.com/articles/2000/11/17/ncaa-final-four-2001-comes-to-the-playstation.
- ↑ "989 SPORTS' NCAA FINAL FOUR 2001 DRIVES TO THE HOOP WITH THE ONLY COLLEGE BASKETBALL ACTION AVAILABLE FOR THE PLAYSTATION 2 COMPUTER ENTERTAINMENT SYSTEM". December 19, 2000. http://www.scea.com/news/press_example.asp?ReleaseID=9601.
- ↑ 3.0 3.1 "NCAA Final Four 2001 critic reviews (PS)". Fandom. https://www.metacritic.com/game/ncaa-final-four-2001/critic-reviews/?platform=playstation.
- ↑ 4.0 4.1 "NCAA Final Four 2001 critic reviews (PS2)". Fandom. https://www.metacritic.com/game/ncaa-final-four-2001/critic-reviews/?platform=playstation-2.
- ↑ Church, Brad. "NCAA Final Four 2001 (PS2) - Review". All Media Network. http://www.allgame.com/game.php?id=29285&tab=review.
- ↑ Ham, Tom (January 17, 2001). "NCAA Final Four 2001 - PlayStation Review". CNET. http://www.gamecenter.com/Psx/Reviews/Ncaaff/.
- ↑ Rector, Brett (January 9, 2001). "NCAA Final Four 2001 - PlayStation 2 Review". CNET. http://www.gamecenter.com/Ps2/Reviews/Ncaaff/.
- ↑ Leahy, Dan; Kujawa, Kraig; Hager, Dean (January 2001). "NCAA Final Four 2001 (PS)". Electronic Gaming Monthly (Ziff Davis) (138): 203. https://archive.org/details/Electronic_Gaming_Monthly_138_January_2001_U/page/n201/mode/2up. Retrieved March 4, 2024.
- ↑ Leahy, Dan; Hager, Dean; Kujawa, Kraig (March 2001). "NCAA Final Four 2001 (PS2)". Electronic Gaming Monthly (Ziff Davis) (140): 116. https://retrocdn.net/images/f/fe/EGM_US_140.pdf. Retrieved March 4, 2024.
- ↑ Anderson, Paul (January 2001). "NCAA Final Four 2001 (PS)". Game Informer (FuncoLand) (93): 103.
- ↑ Anderson, Paul (February 2001). "NCAA Final Four 2001 (PS2)". Game Informer (FuncoLand) (94). http://www.gameinformer.com/Games/Review/200102/R03.0806.1023.19672.htm. Retrieved March 29, 2020.
- ↑ Ahmed, Shahed (November 29, 2000). "NCAA Final Four 2001 Review (PS) [date mislabeled as "May 17, 2006""]. Fandom. https://www.gamespot.com/reviews/ncaa-final-four-2001-review/1900-2659267/.
- ↑ Ahmed, Shahed (January 3, 2001). "NCAA Final Four 2001 Review (PS2) [date mislabeled as "May 17, 2006""]. Fandom. https://www.gamespot.com/reviews/ncaa-final-four-2001-review/1900-2670255/.
- ↑ Zdyrko, David (November 27, 2000). "NCAA Final Four 2001 (PS)". Ziff Davis. https://www.ign.com/articles/2000/11/28/ncaa-final-four-2001-3.
- ↑ Zdyrko, David (December 19, 2000). "NCAA Final Four 2001 (PS2)". Ziff Davis. https://www.ign.com/articles/2000/12/20/ncaa-final-four-2001.
- ↑ 16.0 16.1 Smolka, Rob (April 2001). "NCAA Final Four 2001 (PS2)". NextGen (Imagine Media) (76): 78. https://archive.org/details/NextGen76Apr2001/page/n79/mode/2up. Retrieved March 4, 2024.
- ↑ Zuniga, Todd (January 2001). "NCAA Final Four 2001 (PS)". Official U.S. PlayStation Magazine (Ziff Davis) (40): 139. https://archive.org/details/official-u.-s.-playstation-magazine-issue-40-january-2001/page/138/mode/2up. Retrieved March 4, 2024.
- ↑ Zuniga, Todd (February 2001). "NCAA Final Four 2001 (PS2)". Official U.S. PlayStation Magazine (Ziff Davis) (41): 89. https://archive.org/details/official-u.-s.-playstation-magazine-issue-41-february-2001/page/88/mode/2up. Retrieved March 4, 2024.
- ↑ Zdyrko, David (March 2001). "NCAA Final Four 2001 (PS2)". PSM (Imagine Media) (43): 34. https://archive.org/details/psm-issue-043-march-2001/page/n33/mode/2up. Retrieved March 5, 2024.
- ↑ Tokyo Drifter (March 2001). "NCAA Final Four 2001 (PS2)". GamePro (IDG) (150): 96. https://retrocdn.net/images/3/37/GamePro_US_150.pdf. Retrieved March 4, 2024.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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