Software:NFL Blitz (2012 video game)

From HandWiki
NFL Blitz
Developer(s)EA Tiburon
Publisher(s)EA Sports
SeriesNFL Blitz
Platform(s)PlayStation Network, Xbox Live Arcade
ReleasePSN
  • NA: January 3, 2012
XBLA
  • NA: January 4, 2012
Genre(s)Sports
Mode(s)Single player, multiplayer

NFL Blitz is a downloadable video game by EA Sports featuring the teams of the National Football League. It is a reboot of the NFL Blitz series,[1] the first Blitz game officially sponsored by the NFL after a number of releases in the Blitz series which did not bear the NFL's official license. It was released in North American territories in January 2012 on both PlayStation Network and Xbox Live Arcade. Baltimore Ravens running back Ray Rice was selected to be the virtual cover athlete of the game.[2] Play by play commentary was provided by Tim Kitzrow and color commentary by Brian Haley.

Development

Following the liquidation of Midway Games in 2009, EA Sports acquired the NFL Blitz intellectual property.[3] In order to emulate the original gameplay elements, EA Tiburon held tournaments with the original arcade version of NFL Blitz.[4]

EA Tiburon worked in relation with the NFL. While the league was supportive of many gameplay elements, they did request that late hits be removed from the game due to their stance on player health and safety.[4]

Reception

Reception
Review scores
PublicationScore
PS3Xbox 360
DestructoidN/A8/10[5]
EGMN/A6.5/10[6]
Game Informer8/10[7]8/10[7]
GameSpotN/A7/10[8]
GameTrailersN/A7.9/10[9]
GameZone9/10[10]9/10[10]
IGN8.5/10[11]8.5/10[11]
JoystiqN/AStarStarStarStarHalf star[12]
OXM (US)N/A7.5/10[13]
PSM8/10[14]N/A
411Mania9.5/10[15]9.5/10[15]
The A.V. ClubN/AB−[16]
Aggregate score
Metacritic80/100[17]78/100[18]

The game received "favorable" reviews on both platforms according to the review aggregation website Metacritic.[17][18]

References

  1. pastapadre (October 18, 2011). "EA Sports Makes NFL Blitz Remake Official". https://www.pastapadre.com/2011/10/18/ea-sports-makes-nfl-blitz-remake-official. Retrieved September 18, 2012. 
  2. Robinson, Jon (December 12, 2011). "Ray Rice wins 'NFL Blitz' cover vote". http://www.espn.com/espn/thelife/videogames/blog/_/name/thegamer/id/7345103. Retrieved August 4, 2020. 
  3. Zack's Equity Research (October 21, 2011). "EA Set to Launch NFL Blitz". Yahoo!. https://finance.yahoo.com/news/EA-Set-to-Launch-NFL-zacks-1164762695.html. Retrieved October 28, 2015. 
  4. 4.0 4.1 Workman, Robert (January 17, 2012). "NFL Blitz Interview". GameZone Next. Archived from the original on March 4, 2016. https://web.archive.org/web/20160304074605/http://www.gamezone.com/originals/nfl-blitz-interview-xbox-360-playstation-3. Retrieved August 4, 2020. 
  5. Sarkar, Samit (January 27, 2012). "Review: NFL Blitz (X360)". Enthusiast Gaming. https://www.destructoid.com/review-nfl-blitz-220452.phtml. Retrieved October 28, 2015. 
  6. Carsillo, Ray (January 6, 2012). "EGM Review: NFL Blitz (X360)". EGMNow (EGM Media, LLC). Archived from the original on May 1, 2019. https://web.archive.org/web/20190501202539/https://www.egmnow.com/articles/reviews/egm-review-nfl-blitz/. Retrieved August 4, 2020. 
  7. 7.0 7.1 Ryckert, Dan (January 9, 2012). "NFL Blitz". Game Informer (GameStop). https://www.gameinformer.com/games/nfl_blitz/b/ps3/archive/2012/01/09/review.aspx. Retrieved August 4, 2020. 
  8. McShea, Tom (January 19, 2012). "NFL Blitz Review (X360)". CBS Interactive. http://www.gamespot.com/reviews/nfl-blitz-review/1900-6348833/. Retrieved October 28, 2015. 
  9. "NFL Blitz (X360)". Viacom. January 18, 2012. Archived from the original on September 6, 2012. https://web.archive.org/web/20120906090107/http://www.gametrailers.com/reviews/tp8d7h/nfl-blitz-review. Retrieved August 4, 2020. 
  10. 10.0 10.1 Workman, Robert (January 5, 2012). "NFL Blitz Review (Xbox Live Arcade, PlayStation Network)". GameZone Next. Archived from the original on January 8, 2012. https://web.archive.org/web/20120108213145/https://www.gamezone.com/reviews/nfl-blitz-review-xbox-live-arcade-playstation-network/. Retrieved August 4, 2020. 
  11. 11.0 11.1 Eykemans, Peter (January 4, 2012). "NFL Blitz Review". Ziff Davis. https://www.ign.com/articles/2012/01/05/nfl-blitz-review. Retrieved October 28, 2015. 
  12. Hinkle, David (January 6, 2012). "NFL Blitz review: All-star team (X360)". Oath Inc.. https://www.engadget.com/2012/01/06/nfl-blitz-review/. Retrieved October 28, 2015. 
  13. Hayward, Andrew (January 9, 2012). "NFL Blitz review". Official Xbox Magazine (Future plc). Archived from the original on January 13, 2012. https://web.archive.org/web/20120113103326/http://www.oxmonline.com/nfl-blitz-review. Retrieved October 28, 2015. 
  14. "Review: NFL Blitz". PlayStation: The Official Magazine (Future plc) (56): 81. March 2012. 
  15. 15.0 15.1 Garmer, Sean (January 20, 2012). "NFL Blitz (XBLA/PSN) Review". Archived from the original on January 23, 2012. https://web.archive.org/web/20120123051223/http://www.411mania.com/games/reviews/220280. Retrieved August 4, 2020. 
  16. Agnello, Anthony John (January 16, 2012). "NFL Blitz (X360)". The Onion. Archived from the original on May 29, 2013. https://web.archive.org/web/20130529073818/http://www.avclub.com/articles/nfl-blitz,67607/. Retrieved August 4, 2020. 
  17. 17.0 17.1 "NFL Blitz for PlayStation 3 Reviews". CBS Interactive. https://www.metacritic.com/game/nfl-blitz/critic-reviews/?platform=playstation-3. Retrieved October 28, 2015. 
  18. 18.0 18.1 "NFL Blitz for Xbox 360 Reviews". CBS Interactive. https://www.metacritic.com/game/nfl-blitz/critic-reviews/?platform=xbox-360. Retrieved October 28, 2015. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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Warning: Default sort key "Nfl Blitz" overrides earlier default sort key "Mobygames".