Software:NFL Fever 2004

From HandWiki
Short description: 2003 video game
NFL Fever 2004
Xbox cover featuring Peyton Manning (North America)
Developer(s)Microsoft Game Studios
Publisher(s)Microsoft Game Studios
SeriesNFL Fever
Platform(s)Xbox
Release
  • NA: August 28, 2003[1]
  • EU: September 19, 2003
Genre(s)Sports
Mode(s)Single-player, multiplayer

NFL Fever 2004 is an American football video game published and developed by Microsoft Game Studios. It was released in North America on August 28, 2003 and in Europe on September 19, 2003 for the Xbox video game console and was included as a part of XSN Sports lineup. The game was preceded by NFL Fever 2003 and is the last entry in the series.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic74/100[2]
Review scores
PublicationScore
EGM6.33/10[3][lower-alpha 1]
Famitsu27/40[4]
Game Informer7.5/10[5]
GameSpot7.3/10[6]
GameSpyStarStarStar[7]
GameZone9.3/10[8]
IGN7.5/10[9]
Jeuxvideo.com16/20[10]
OXM (US)7.9/10[11]
TeamXbox9.1/10[12]
X-PlayStarStarStar[13]
The Cincinnati EnquirerStarStarStarHalf star[14]

NFL Fever 2004 received "average" reviews according to the review aggregation website Metacritic. In Japan, where the game was ported for release on October 23, 2003, Famitsu gave it a score of two sevens, one five, and one eight for a total of 27 out of 40.[4] Atomic Dawg of GamePro called it "a game you can grow to love. In fact, Fever 2004 gives every indication that the 2005 edition is going to be some kind of Xbox monster... but that's a season away."[15][lower-alpha 2]

Notes

  1. Two critics of Electronic Gaming Monthly gave the game each a score of 6.5/10, and the other gave it 6/10.
  2. GamePro gave the game two 4.5/5 scores for graphics and sound, 3.5/5 for control, and 4/5 for fun factor.

References

  1. "NFL Fever 2004 Goes Gold". August 14, 2003. Archived from the original on March 7, 2023. https://web.archive.org/web/20230307231613/https://xboxaddict.com/news/3703/NFL-Fever-2004-Goes-Gold.html. Retrieved February 5, 2025. 
  2. "NFL Fever 2004". Fandom. Archived from the original on February 5, 2025. https://web.archive.org/web/20250205205145/https://www.metacritic.com/game/nfl-fever-2004/. Retrieved February 5, 2025. 
  3. Intihar, Bryan; Ford, Greg; Baker, Chris (September 2003). "NFL Fever 2004". Electronic Gaming Monthly (Ziff Davis) (170): 125. Archived from the original on May 30, 2024. https://web.archive.org/web/20240530201751/https://retrocdn.net/images/e/e5/EGM_US_170.pdf. Retrieved February 5, 2025. 
  4. 4.0 4.1 "October 16, 2003". October 16, 2003. Archived from the original on October 24, 2003. https://web.archive.org/web/20031024004211/http://www.the-magicbox.com/game101603.htm. 
  5. Kato, Matthew (September 2003). "NFL Fever 2004". Game Informer (GameStop) (125): 116. Archived from the original on November 13, 2004. https://web.archive.org/web/20041113165143/http://www.gameinformer.com/Games/Review/200309/R03.0821.0934.21410.htm. Retrieved February 5, 2025. 
  6. MacDonald, Ryan (September 3, 2003). "NFL Fever 2004 Review". Fandom. Archived from the original on December 11, 2004. https://web.archive.org/web/20041211074528/http://www.gamespot.com/xbox/sports/nflfever2004/review.html. Retrieved February 5, 2025. 
  7. Althof, Jeremy (September 17, 2003). "GameSpy: NFL Fever 2004". IGN Entertainment. Archived from the original on January 8, 2007. https://web.archive.org/web/20070108210406/http://xbox.gamespy.com/xbox/nfl-fever-2004/6188p1.html. Retrieved November 18, 2019. 
  8. Lafferty, Michael (August 12, 2003). "NFL Fever 2004 - XB - Review". Archived from the original on November 6, 2007. https://web.archive.org/web/20071106051206/http://xbox.gamezone.com/gzreviews/r22007.htm. Retrieved November 18, 2019. 
  9. Boulding, Aaron (August 29, 2003). "NFL Fever 2004 Review". Ziff Davis. Archived from the original on September 12, 2024. https://web.archive.org/web/20240912181050/https://www.ign.com/articles/2003/08/29/nfl-fever-2004-review. Retrieved February 5, 2025. 
  10. Jihem (September 23, 2003). "Test: NFL Fever 2004" (in fr). Webedia. Archived from the original on November 25, 2013. https://web.archive.org/web/20131125040126/https://www.jeuxvideo.com/articles/0000/00003419_test.htm. Retrieved February 5, 2025. 
  11. "NFL Fever 2004". Official Xbox Magazine (Future US): 74. October 2003. 
  12. Soboleski, Brent (August 20, 2003). "NFL Fever 2004 Review (Xbox)". IGN Entertainment. Archived from the original on April 14, 2009. https://web.archive.org/web/20090414051044/http://reviews.teamxbox.com/xbox/547/NFL-Fever-2004/p1/. Retrieved February 6, 2025. 
  13. Rubenstein, Glenn (August 26, 2003). "'NFL Fever 2004' (Xbox) Review". TechTV. Archived from the original on August 29, 2003. https://web.archive.org/web/20030829003420/http://www.techtv.com/xplay/reviews/story/0,24330,3503188,00.html. Retrieved November 18, 2019. 
  14. Saltzman, Marc (September 16, 2003). "Football video game competition heats up on the field - and online". The Cincinnati Enquirer (Gannett Company). Archived from the original on November 4, 2007. https://web.archive.org/web/20071104042424/http://www.cincinnati.com/freetime/games/reviews/091603_football.html. Retrieved November 18, 2019. 
  15. Atomic Dawg (October 2003). "NFL Fever 2004". GamePro (IDG Entertainment) (181): 111. Archived from the original on February 8, 2005. https://web.archive.org/web/20050208041232/http://www.gamepro.com/microsoft/xbox/games/reviews/30872.shtml. Retrieved February 5, 2025. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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