Software:NFL GameDay 97

From HandWiki
Short description: 1996 video game
NFL GameDay '97
North American cover art
Developer(s)Sony Interactive Studios America
Publisher(s)Sony Computer Entertainment
SeriesNFL GameDay
Platform(s)PlayStation
Release
Genre(s)Sports
Mode(s)Single-player, multiplayer

NFL GameDay '97 is a 1996 American football video game developed by Sony Interactive Studios America and published by Sony Computer Entertainment for the PlayStation. It is the second installment of the NFL GameDay series and was only released in North America. Daryl Johnston is featured on the cover.

Gameplay

Gameday 97 includes new options & features like season-ending injuries, a full-fledged draft, more statistics, and the ability to create players. It features all 30 NFL teams (1,500 NFLPA players) and modeled stadiums, including real NFL uniforms with real logos and numbers.

Development

Motion capture was again used, with Tim Brown being the motion capture actor.[2] In order to avoid a common complaint against competitor Madden NFL - that the A.I. can consistently be beaten with a specific play - the developers hired a full-time game tester whose job was specifically to find such plays and report them so that a counter could be developed.[2]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings86%[3]
Review scores
PublicationScore
AllGameStarStarStarStar[4]
EGM9.5/10[5]
Game Informer9.25/10[6]
GameFan91%[7]
GameRevolutionA−[8]
GameSpot8/10[9]
IGN7.8/10[10]
Next GenerationStarStarStarStarStar[11]
Ultra Game Players9.3/10[12]

The game was greeted with critical acclaim. Lauding the realistic variety of possibilities offered by the new moves,[5][13][9][11][12] the advanced AI which cannot be repeatedly fooled by the same play,[5][13][11][12] and the passing system, in particular the ability to control the receiver in mid-pass,[5][13][12] critics agreed that NFL GameDay '97 had managed to exceed its already phenomenal predecessor and all the other football games on the market.[5][13][9][11][12] GamePro gave it a 4.5 out 5 in graphics and sound and a perfect 5 in both control and fun factor, especially praising the depth and realism of the gameplay.[13] GameSpot's Ryan MacDonald concluded it has "enough solid gameplay to make this the best football game around, on any system."[9] An Ultra Game Players critic declared that "With GameDay '97, Sony has proved that last year wasn't a fluke by making the best grid-iron game to date."[12] Next Generation, which had the same publisher as Ultra Game Players, mostly repeated the text from their review.[11] Kraig Kujawa of Electronic Gaming Monthly (EGM) summarized, "Not only did they fix just about every flaw that marred the original without breaking anything, but they also added some innovative features ... Sharp graphics, brisk gameplay and a healthy dose of realism and fun make this title the best football game ever." His co-reviewer Dean Hager remarked, "Beginners as well as football simulation junkies will be satisfied with the game's ability to entertain and challenge players of all skill levels."[5] The game held an 86% on the review aggregation website GameRankings based on five reviews.[3] NFL GameDay '97 was a runner-up for EGM's Sports Game of the Year (behind Wave Race 64).[14]

The game was another success for Sony, selling 350,000 copies in North America during the first week of its release alone.[15]

References

  1. "Game Informer News". Game Informer. 1999-05-06. http://www.gameinformer.com/news/dec96/120496a.html. Retrieved 2023-04-05. 
  2. 2.0 2.1 "The Making of NFL GameDay '97". Electronic Gaming Monthly (Ziff Davis) (89): 306–7. December 1996. 
  3. 3.0 3.1 "NFL GameDay '97 for PlayStation". CBS Interactive. Archived from the original on May 21, 2019. https://web.archive.org/web/20190521214025/https://www.gamerankings.com/ps/198148-nfl-gameday-97/index.html. Retrieved December 29, 2020. 
  4. Marriott, Scott Alan. "NFL GameDay '97 - Review". All Media Network. Archived from the original on November 14, 2014. https://web.archive.org/web/20141114204639/http://www.allgame.com/game.php?id=2205&tab=review. Retrieved December 29, 2020. 
  5. 5.0 5.1 5.2 5.3 5.4 5.5 Kujawa, Kraig; Hager, Dean (February 1997). "NFL GameDay '97". Electronic Gaming Monthly (Ziff Davis) (91): 150. 
  6. Anderson, Paul; Reiner, Andrew; Storm, Jon (February 1997). "[NFL GameDay '97"]. Game Informer (FuncoLand) (46). http://www.gameinformer.com/feb97/gameday.htm. Retrieved December 29, 2020. 
  7. Jacques Strap; Joe Kidd (February 1997). "NFL GameDay '97". GameFan (Metropolis Media) 5 (2): 92. https://archive.org/details/Gamefan_Vol_5_Issue_02/page/n93/mode/2up. Retrieved December 29, 2020. 
  8. The Fan (December 1996). "NFL GameDay '97 Review". CraveOnline. Archived from the original on July 15, 1997. https://web.archive.org/web/19970715191305/http://www.game-revolution.com/games/sony/gameday97.htm. Retrieved December 29, 2020. 
  9. 9.0 9.1 9.2 9.3 MacDonald, Ryan (January 7, 1997). "NFL Gameday '97 Review". CBS Interactive. https://www.gamespot.com/reviews/nfl-gameday-97-review/1900-2548715/. Retrieved February 8, 2018. 
  10. Boor, Jason "Jay" (January 6, 1997). "NFL Gameday 97 [sic"]. Ziff Davis. https://www.ign.com/articles/1997/01/07/nfl-gameday-97. Retrieved December 29, 2020. 
  11. 11.0 11.1 11.2 11.3 11.4 "Madden-Beater (NFL GameDay 97 Review)". Next Generation (Imagine Media) (27): 86. March 1997. https://archive.org/details/NEXT_Generation_27/page/n87/mode/2up. Retrieved December 29, 2020. 
  12. 12.0 12.1 12.2 12.3 12.4 12.5 "Review: NFL GameDay '97". Ultra Game Players (Imagine Media) (94): 88. February 1997. https://archive.org/stream/Ultra_Game_Players_94_February_1997_U#page/n87/mode/2up/search/%22NFL+GameDay+97%22. 
  13. 13.0 13.1 13.2 13.3 13.4 Scary Larry (February 1997). "GameDay '97 Goes Long - and Scores!". GamePro (IDG) (101): 88. https://archive.org/details/GamePro_Issue_091_February_1997/page/n89/mode/2up. Retrieved December 29, 2020. 
  14. "The Best of '96". Electronic Gaming Monthly (Ziff Davis) (92): 90. March 1997. 
  15. "NFL GameDay 97 Blitzes the Holiday Season". February 11, 1997. https://www.ign.com/articles/1997/02/12/nfl-gameday-97-blitzes-the-holiday-season. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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