Software:NGEN Racing

From HandWiki
Short description: 2000 video game
NGEN Racing
Developer(s)Curly Monsters
Publisher(s)Infogrames
Platform(s)PlayStation
Release
  • EU: May 12, 2000
  • NA: June 20, 2000[1]
Genre(s)Racing video game, combat flight simulator
Mode(s)Single-player, multiplayer

NGEN Racing is a 2000 aircraft combat/racing video game developed by British[2] studio Curly Monsters and published by Infogrames for the PlayStation. The gameplay consists of the player competing in flight-based races.

The game has received mostly positive reviews, with praises for the game's graphics and customization options but criticisms for the level layout and controls, with mixed reactions for the gameplay.

Gameplay

In this game, players compete in races and use the winnings to add upgrades to their planes.[3]

Development

The game was released late in the PlayStation's life cycle.[4]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings74%[5]
Review scores
PublicationScore
AllGameStarStarStarStarHalf star[6]
EGM6.83/10[8]
Eurogamer5/10[9]
Game Informer7.25/10[10]
GameFan77%[11]
GameRevolutionC+[4]
GameSpot7.9/10[12]
IGN7/10[13]
Next GenerationStarStarStar[3]
OPM (US)StarStarHalf star[14]

The game received above-average reviews according to the review aggregation website GameRankings.[5] Doug Trueman of NextGen said that the game was "Not bad, but not what it could have been. And forget about seeing other planes while you're airborne."[3]

David Smith of IGN praised the game's originality as well as its depth & level of customizability. Smith further called the game's more difficult races 'intense', but criticized its 'uninspired' and "predictible" track designs.[13] Miguel Lopez of GameSpot called the game "innovative" and 'a reinterpretation of the genre', further praising its fast-paced action racing gameplay. He praised its 'rich' career mode, calling it the "heart of the game", as well as its normal and 'pro' control schemes, but criticized the inability to remap the controls due to 'unintuitive' control placement.[12]

Shawn Sanders of GameRevolution praised the game's graphics as "detailed" and 'impressive for the Playstation', stating that "NGEN has some of the best graphics and background textures that I have seen in a PS title all year", further praising its colors as "bright and vivid", as well as its "very well done" particle effects and lighting. Sanders also praised its "smooth and constant" frame rate, but despite its impressive graphics and selection of planes, he criticized the game as fundamentally being 'boring', further calling its combat "kind of lame".[4] Keith Ellis of Eurogamer praised the game's ability to customize planes, as well as the ability to choose between normal and 'pro' control schemes; he also praised the "very nice" and "colourful" graphics, but noted that "irritatingly" the player's plane blends in with the background too well, causing the player to be "passed by another plane, and not to realise it until you see your position in the race has changed". Despite later levels becoming more difficult and "frantic", Ellis expressed that he got "very bored ... far too quickly" due to the game's "repetitive" music and gameplay.[9]

References

  1. IGN staff (June 20, 2000). "NGEN Races Onto Shelves". Ziff Davis. https://www.ign.com/articles/2000/06/21/ngen-races-onto-shelves. Retrieved January 4, 2021. 
  2. Yin-Poole, Wesley (November 16, 2012). "Quantum Redshift: the forgotten Xbox exclusive Microsoft paid $1m for to take on WipEout". Gamer Network. https://www.eurogamer.net/articles/2012-11-16-quantum-redshift-the-forgotten-xbox-exclusive-microsoft-paid-usd1m-for-to-take-on-wipeout. 
  3. 3.0 3.1 3.2 Trueman, Doug (September 2000). "N.GEN Racing [sic"]. NextGen (Imagine Media) (69): 108. https://archive.org/details/NextGen69Sep2000/page/n111/mode/2up. Retrieved January 4, 2021. 
  4. 4.0 4.1 4.2 Sanders, Shawn (July 2000). "NGEN Racing". CraveOnline. Archived from the original on February 16, 2004. https://web.archive.org/web/20040216003309/http://www.game-revolution.com/games/sony/racing/ngen.htm. Retrieved January 4, 2021. 
  5. 5.0 5.1 "NGEN Racing for PlayStation". CBS Interactive. Archived from the original on May 27, 2019. https://web.archive.org/web/20190527094345/https://www.gamerankings.com/ps/198164-ngen-racing/index.html. Retrieved January 4, 2021. 
  6. Woods, Nick. "NGEN Racing - Review". All Media Network. Archived from the original on November 15, 2014. https://web.archive.org/web/20141115110945/http://www.allgame.com/game.php?id=24336&tab=review. Retrieved January 5, 2021. 
  7. Gaudiosi, Peyton (June 21, 2000). "N.Gen Racing [sic"]. CNET. Archived from the original on August 18, 2000. https://web.archive.org/web/20000818214746/http://www.gamecenter.com/Consoles/Sony/Ngenracing/. Retrieved March 5, 2021. 
  8. EGM staff (September 2000). "NGEN Racing". Electronic Gaming Monthly (Ziff Davis) (134). 
  9. 9.0 9.1 Ellis, Keith "DNM" (July 31, 2000). "N-Gen Racing [sic"]. Gamer Network. Archived from the original on January 7, 2001. https://web.archive.org/web/20010107193500/http://www.eurogamer.net/content/ngen_psx. Retrieved January 4, 2021. 
  10. "NGEN Racing". Game Informer (FuncoLand) (89). September 2000. 
  11. Van Stone, Matt "Kodomo" (September 2000). "N.GEN Racing [sic"]. GameFan (Shinno Media) 8 (9): 73. https://archive.org/details/Gamefan_Vol_8_Issue_09/page/n73/mode/2up. Retrieved January 5, 2021. 
  12. 12.0 12.1 Lopez, Miguel (June 20, 2000). "NGEN Racing [date mislabeled as "May 17, 2006""]. CBS Interactive. Archived from the original on October 9, 2003. https://web.archive.org/web/20031009005621/https://www.gamespot.com/ps/driving/ngenracing/review.html. Retrieved January 4, 2021. 
  13. 13.0 13.1 Smith, David (June 21, 2000). "NGEN Racing". Ziff Davis. Archived from the original on March 6, 2002. https://web.archive.org/web/20020306124655/http://psx.ign.com/articles/164/164335p1.html. Retrieved January 5, 2021. 
  14. "NGEN Racing". Official U.S. PlayStation Magazine (Ziff Davis) 3 (12). September 2000. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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