Software:Nano Breaker

From HandWiki
Short description: 2005 video game
Nano Breaker
North American cover art
Developer(s)Konami TYO
Publisher(s)Konami
Director(s)Kenichiro Kato
Producer(s)Koji Igarashi
Artist(s)Kazuhide Nakazawa
Composer(s)Kennosuke Suemura
Platform(s)PlayStation 2
Release
  • JP: January 27, 2005
  • NA: February 15, 2005[1]
  • EU: February 18, 2005
  • AU: February 25, 2005[2]
Genre(s)Action, hack and slash
Mode(s)Single-player

Nano Breaker (ナノブレイカー, Nano Bureikā) is an action video game developed and published by Konami for the PlayStation 2 in 2005.

Gameplay

The player controls Jake, a cyborg militant and the protagonist of the game, and explores a large island stage. As Jake, the player controls a plasma blade that can transform into numerous weapons (axe, broadsword, hammer, etc.), generated by the blade during combo attacks. The plasma blade also has the ability to grapple enemies from afar with a blue energy cord. Jake's body is metallic and has wings that can extend from his shoulderblades and allow him to glide. The wings also serve as a "limiter release" for more powerful combos and finishing moves. Within the game world, the player faces the mutated inhabitants of the island, referred to as "Orgamechs". There are many different types of orgamechs, such as humanoids, bugs and dogs. The points system is a counter which tallies the amount of blood spilled after killing an orgamech. When the counter reaches certain amounts of blood, Jake receives extra health and energy as well as increases in his maximum potential level of health and energy.

Synopsis

Plot

The game is set in 2021, in which the United States has established an island facility called Nanomachine Island to research and develop nanotechnology for implementation in military and civilian life. To achieve this goal, the United States collected the world's foremost scientists, analysts and businessmen and placed them in a secluded community. After 20 years of technological advancement, the island is in chaos. As Jake, the player's goal is to assist the daughter of a brilliant scientist in her attempts to restore order to the island and its people by destroying the main computer which manages the activities of the nanomachines.

Characters

  • Jake Warren "The Genocide Hero": (voiced by Crispin Freeman) Jake is the leader of a group of cyborg militants that fought in a war around seven years before the game begins, before being placed under cryogenic sleep for seven years after he and his squad were accused of killing many innocent civilians during a skirmish. He is woken at the beginning of the story to deal with the Orgamech outbreak on Nanomachine Island. Jake has an average physique and shoulder-length white-blond hair. His body is made of some type of metal and seems entirely mechanical, except his head, the only part of his real body left visible. Jake acquires some special abilities (called Boosters) during the game, such as: Plasma Storm, a wide range energy blast that damages many enemies at once; Speed Up, which increases his speed for a limited time; and Status Boost, which enables Jake to ignore interruptions during combo attacks and reduces damage taken. Jake also has a combo list which can be upgraded with special nanomachine cores acquired in different levels and colors indicating which slots of the combo list they can occupy.
  • Keith Spencer: (voiced by Steven Blum) Keith is one of Jake's former squad members and a cyborg militant who committed the murders Jake was accused of. He is one of the main antagonists of the game and has a grudge against Jake for killing him before he became a cyborg. Keith is a large, broad shouldered man with a raspy voice who has a thin strip of white hair running from the front of his forehead to his neck. His body is also more heavily modified than Jake's, including a gatling gun hidden in his arm and long, thin "wings" that extend from his back, which allow some control during aerial combat but not continuous flight. Keith also has a seldom-used "Final Limiter" which changes his appearance dramatically and makes him stronger and faster for an indefinite period of time. He uses this form during his final fight with Jake. This form also allows him to maximize the use of his plasma blade and use an attack which can slice a bridge in half (as seen in one of the game's cutscenes). Keith becomes a playable character after completing Story Mode once, but has all the same abilities as Jake and does not obtain the bridge-slicing move during story mode at any point.
  • Michelle Baker: A female scientist with intimate knowledge of the nanomachines. She is dispatched to Nanomachine Island to shut down the main computer. She is the daughter of the scientist who created the nanomachines and is also a skilled hacker who assists Jake in his mission. She has little influence on the game's storyline until she is kidnapped; Jake then tries to rescue her while also fulfilling his main objective.
  • General Raymond: The main antagonist of the game, his ultimate goal is to transform the entire world into Orgamechs by taking control of the main computer on Nanomachine Island. General Raymond is a veteran military officer who initially appears to be on Jake's side, but is revealed to've masterminded the harrowing tragedy that befell the utopian habitat and betrays him midway through the story. He employs both Keith and Jake to do his bidding unknowingly, knowing that whether Jake killed Keith or vice versa, one of them would reach the main computer, destroy it, and allow him to take control of its core. Afterwards he would just dispose of whichever one fulfilled his wishes. He is the final boss and takes control of the main computer's core to become an extremely advanced, gold plated Orgamech which is fought in the final stage. He is killed by Jake at the end of this fight.

Development

Nano Breaker was developed and published by Konami and was produced by Koji Igarashi, known for his contributions to the company's Castlevania franchise.[3][4] Nano Breaker uses a modified version of the Software:Castlevania: Lament of Innocence engine.[3][5][6]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic51/100[7]
Review scores
PublicationScore
Edge5/10[8]
EGM6/10[9][lower-alpha 1]
Eurogamer3/10[10]
Famitsu28/40[11]
Game Informer5/10[12]
GameRevolutionD−[13]
GameSpot5.5/10[14]
GameSpyStarStarHalf star[15]
GameZone6.3/10[16]
IGN4.5/10[17]
OPM (US)StarStarHalf star[18]
X-PlayStarStar[19]
Detroit Free PressStar[20]
MaximStarStar[21]

The game received "mixed" reviews according to the review aggregation website Metacritic.[7] In Japan, Famitsu gave it a score of all four sevens for a total of 28 out of 40.[11] GamePro said of the game, "No one wins in this tale about man versus machine. Nano Breaker is a brainless, gratuitous gashingfest that means well but just doesn't play well."[22][lower-alpha 2]

The game is considered an obscure game noted for its over-the-top usage of blood. GameTrailers rated it as the "bloodiest game you never played".[23]

Notes

  1. Three critics of Electronic Gaming Monthly gave the game each a score of 7.5/10, 6.5/10, and 4/10.
  2. GamePro gave the game two 3/5 scores for graphics and sound, 3.5/5 for control, and 2.5/5 for fun factor.

References

  1. Dunham, Jeremy (February 15, 2005). "Nano Breaker Breaks Out". Ziff Davis. Archived from the original on April 16, 2023. https://web.archive.org/web/20230416123647/https://www.ign.com/articles/2005/02/15/nano-breaker-breaks-out. Retrieved March 9, 2025. 
  2. van Leuveren, Luke (February 14, 2005). "Updated Australian Release List - 14/02/05". PAL Gaming Network. Archived from the original on February 23, 2005. https://web.archive.org/web/20050223142159/http://palgn.com.au/article.php?id=1960. Retrieved March 10, 2025. 
  3. 3.0 3.1 Perry, Douglass C. (January 9, 2004). "Konami Gamers' Day 2004: NanoBreaker". Ziff Davis. Archived from the original on April 14, 2023. https://web.archive.org/web/20230414043810/https://www.ign.com/articles/2004/01/10/konami-gamers-day-2004-nanobreaker. Retrieved March 9, 2024. 
  4. EGM staff (May 9, 2004). "NanoBreaker: The Interview". Ziff Davis. Archived from the original on June 6, 2016. https://web.archive.org/web/20160606211709/http://www.1up.com/features/nanobreaker-the-interview. Retrieved March 9, 2024. 
  5. Gerstmann, Jeff (January 9, 2004). "Nanobreaker Impressions". Fandom. Archived from the original on May 3, 2021. https://web.archive.org/web/20210503163833/https://www.gamespot.com/articles/nanobreaker-impressions/1100-6086295/. Retrieved March 9, 2025. 
  6. Limon, Simon (May 12, 2004). "Nanobreaker Interview [E3 2004"]. GamePro (IDG). Archived from the original on April 4, 2005. https://web.archive.org/web/20050404184530/http://gamepro.com/sony/ps2/games/features/35540.shtml. Retrieved June 15, 2012. 
  7. 7.0 7.1 "NanoBreaker". Fandom. Archived from the original on September 3, 2024. https://web.archive.org/web/20240903065152/https://www.metacritic.com/game/nanobreaker/. Retrieved March 9, 2025. 
  8. Edge staff (March 2005). "Nano Breaker". Edge (Future Publishing) (147): 91. 
  9. Bettenhausen, Shane; Intihar, Bryan; Varanini, Giancarlo (March 2005). "Nanobreaker [sic"]. Electronic Gaming Monthly (Ziff Davis) (189): 120. Archived from the original on August 8, 2022. https://web.archive.org/web/20220808072439/https://retrocdn.net/images/e/e4/EGM_US_189.pdf. Retrieved March 10, 2025. 
  10. Bramwell, Tom (March 1, 2005). "Nanobreaker [sic"]. Gamer Network. Archived from the original on November 10, 2015. https://web.archive.org/web/20151110201931/https://www.eurogamer.net/articles/r_nanobreaker_ps2. Retrieved March 10, 2025. 
  11. 11.0 11.1 "January 19, 2005". January 19, 2005. Archived from the original on February 5, 2005. https://web.archive.org/web/20050205000131/http://the-magicbox.com/game20050119.shtml. Retrieved March 10, 2025. 
  12. Reiner, Andrew (March 2005). "Nano Breaker". Game Informer (GameStop) (143): 132. Archived from the original on November 7, 2005. https://web.archive.org/web/20051107001241/http://www.gameinformer.com/NR/exeres/A0430D98-1169-4E7E-B0FB-AC499932ACD9.htm. Retrieved March 10, 2025. 
  13. Hurh, JP (February 24, 2005). "Nanobreaker [sic Review"]. CraveOnline. Archived from the original on September 11, 2015. https://web.archive.org/web/20150911164510/http://www.gamerevolution.com/review/nanobreaker. Retrieved March 12, 2025. 
  14. Navarro, Alex (February 15, 2005). "Nano Breaker Review". Fandom. Archived from the original on August 1, 2014. https://web.archive.org/web/20140801012111/https://www.gamespot.com/reviews/nano-breaker-review/1900-6118619/. Retrieved March 10, 2025. 
  15. Turner, Benjamin (February 14, 2005). "GameSpy: Nanobreaker [sic"]. IGN Entertainment. Archived from the original on August 11, 2007. https://web.archive.org/web/20070811084956/http://ps2.gamespy.com/playstation-2/nanobreaker/587452p1.html. Retrieved March 10, 2025. 
  16. Watkins, Rob (February 21, 2005). "NanoBreaker". https://gamezone.com/reviews/nanobreaker_ps2_review/. 
  17. Sulic, Ivan (February 15, 2005). "Nano Breaker". Ziff Davis. Archived from the original on December 27, 2022. https://web.archive.org/web/20221227055323/https://www.ign.com/articles/2005/02/16/nano-breaker. Retrieved March 10, 2025. 
  18. Varanini, Giancarlo (March 2005). "Nanobreaker [sic"]. Official U.S. PlayStation Magazine (Ziff Davis) (90): 100. Archived from the original on March 25, 2005. https://web.archive.org/web/20050325132622/http://www.1up.com/do/reviewPage?cId=3138430&did=3. Retrieved March 10, 2025. 
  19. Speer, Justin (March 29, 2005). "Nano Breaker Review". G4 Media. Archived from the original on November 7, 2005. https://web.archive.org/web/20051107153619/http://www.g4tv.com/xplay/features/51416/Nano_Breaker_Review.html. Retrieved March 12, 2025. 
  20. Gardner, Omari (April 10, 2005). "'Nanobreaker' [sic"]. Detroit Free Press (Gannett Company). Archived from the original on October 25, 2005. https://web.archive.org/web/20051025014659/http://www.freep.com/entertainment/videogames/gmini10e_20050410.htm. Retrieved March 10, 2025. 
  21. "Nano Breaker". Maxim (MaximNet, Inc.). 2005. 
  22. Four-Eyed Dragon (April 2005). "Nano Breaker". GamePro (IDG) (199): 80. Archived from the original on February 16, 2005. https://web.archive.org/web/20050216055135/http://www.gamepro.com/sony/ps2/games/reviews/42070.shtml. Retrieved March 10, 2025. 
  23. GameTrailers (May 19, 2016). Top 10 Bloodiest Games. YouTube. Google. Archived from the original on November 27, 2024. Retrieved March 9, 2025.{{cite AV media}}: CS1 maint: bot: original URL status unknown (link)
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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