Software:Naughty Bear
| Naughty Bear | |
|---|---|
![]() European cover art | |
| Developer(s) | Artificial Mind and Movement |
| Publisher(s) | 505 Games |
| Director(s) | David Osborne |
| Designer(s) | Ashley Pannell |
| Programmer(s) | Frédéric Robichaud |
| Artist(s) | Marek Olejarz |
| Writer(s) | Ashley Pannell |
| Platform(s) | PlayStation 3, Xbox 360, iOS, |
| Release | June 25, 2010 iOS September 23, 2010 |
| Genre(s) | Action-adventure |
| Mode(s) | Single-player, online multiplayer |
Naughty Bear is a 2010 action-adventure video game developed by Canadian studio Artificial Mind and Movement and released by Italian publisher 505 Games for the PlayStation 3, Xbox 360, and iOS. The game is set on the fictional Perfection Island in the 1980s, where sentient teddy bears live in harmony. Naughty Bear is a shabby teddy bear who is rude, which earns him disdain from other bears, and starts a vengeful rampage against them when he is shunned from a birthday party. The game received mixed reviews from critics.[1]
Plot
Set in the 1980s, Naughty Bear is the only bear on Perfection Island who is not invited to Daddles' birthday party. Naughty tries to be nice anyway and even crafts a gift for the occasion, hoping he and Daddles could become friends. When Chubby and Giggles see that Naughty has a present, they laugh at him. This makes Naughty sulk back to his house. He then decides to get revenge on the bears, going on a killing spree and punishing the various other inhabitants of Perfection Island and any outside help that comes to their aid. His actions are influenced and commented on by an unseen British narrator with a demeanor reminiscent of a children's television show host.[2][3]
The episodes that follow have Naughty deal with a variety of unusual events, such as fighting ninja bears to take out Mayor Chubby whose re-electoral promise is to kill Naughty, battling the military to punish Cozy for using birds to spy on Naughty, killing Nibbles for raising the Un-Ted, fighting his way through the Bear Emergency Action Response (BEAR) unit to kill oil baron Trembles for intending to kill Naughty and build an oil rig over his hut, and executing Fluffy and destroying his robot bear army for unknowingly threatening all existence.
In the seventh episode, a bear named Sunbeam makes contact with aliens. However, the aliens enslave the bears and take over the island. After killing the aliens and Sunbeam, Naughty is congratulated by the other bears for his effort, and is even offered a cake. However, it is actually a prank and Daddles smashes the cake in Naughty's face, humiliating him in front of all the bears on the island. Heartbroken, Naughty kills all the bears by blowing up the hut they are in with an RPG before going back to his hut.
Three additional episodes were released as DLC. In the first, Naughty is invited to a cake tasting party to be the guest of honor. Learning it to be a trap by Cop Gordon as he calls in the superhero Danger Bear and his X-Bear team, Naughty not only punishes Gordon, but also the X-Bears and Danger Bear's number one fan Bubble. In the second, Naughty punishes the crew of Captain Bear Beard and Giggles when they intend to dig up Naughty Bear's house for buried treasure. In the last one, Naughty learns the bears enlisted the vampire bear Vampiricorn to do their dirty work. Due to Vampiricorn and his minions draining the stuffing of Unibear, the vampire bears are almost unstoppable as Naughty punishes both them and Stardust, who came up with the plan in the first place.
Gameplay
Gameplay requires the player to lead the single minded and sociopathic Naughty Bear on his personal quest to bring about hilariously brutal revenge against his elitist teddy neighbors. What follows so far appears to be akin to a slasher/gory movie that's played out through the eyes of the killer - albeit a stuffed and cuddly one.
Naughty Bear starts each level with a handful of weapons, a time limit and the goal of racking up as many "naughty points" as possible through the massacring of the local teddy populous. Points are not only awarded through the volume of kills but also partially for the creativity and elaboracy of the kills themselves. The real points will be made through the tactical utilization of the game's fear-based multiplier system. Multipliers are earned through any act of naughtiness, such as a bit of vandalism or cutting the power to another bear's house. However, for the real points, Naughty Bear will need to use terror tactics to really sow the seeds of chaos amongst his unwitting victims. This can be achieved through the use of traps, the presence of witnesses to particularly ridiculous executions, or engaging in episodes of extended physical or psychological torture, the latter of which can lead the victim to blow their own fluffy brains out in order to escape the torment.
Naughty Bear features an online multiplayer that supports up to 4 players. The multiplayer is so far known to offer matches such as King of the Hill, Capture the Flag, and Search and Destroy. Within a match, a player's actions can either allow the recruitment of NPC bears or drive them to tamper with the objective. The multiplayer has a failure in connecting players with one another for Xbox live and disables most players from playing the multiplayer.
Development
The development team have stated that much of the inspiration for Naughty Bear came from Saturday morning cartoons; the idea of juxtaposing that innocence with dark humour and over-the-top violence.
The game's familiar mechanics were inspired by popular games such as Manhunt and Grand Theft Auto, Destroy All Humans, and the cancelled Campfire. GameStop and Amazon offered pre-order bonus costumes that spoofed Jason Voorhees and Freddy Krueger.
In May 2011, 505 Games released Naughty Bear Gold Edition — which is the original game plus all 3 of its downloadable content episodes, 3 new weapons, and 4 new multiplayer modes.[4]
Reception
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The iOS version received "mixed or average" reviews, while the PlayStation 3 and Xbox 360 versions received "generally unfavorable reviews", according to video game review aggregator Metacritic.[20][21][22]
The A.V. Club gave the Xbox 360 version a C−, saying, "Watching a psychologically tortured teddy bear blow his brains out is somewhat less hilarious than Naughty Bear seems to think. The “toys turned evil” trope is pretty warmed-over to begin with, so for the story of an ostracized teddy tormenting his cutesy brethren to succeed, it would need to do something more imaginative than nudge the boundaries of good taste. That burst of imagination never comes, so this thin game ends up trying to coast on a surfeit of charm it doesn't possess."[23] The Escapist gave the PS3 version a score of two stars out of five and said, "Despite quite competently capturing the feel of a slasher flick and possessing a solid sense of humor, Naughty Bear is repetitious and clunky, and constantly feels like it's working to keep you separated from the parts of the game that are genuinely fun - that is, the hunting down and murder of adorable stuffed animals."[19]
Common Sense Media also gave the game two stars out of five, saying that it "just doesn't feel quite finished. The controls are horribly dizzying, and bad camera angles lead players to miss approaching enemies. While the premise of mixing fairy tales (which have a history of violence) with pop culture could have been compelling, this game didn't get the balance right. As is, it's a game that glorifies thrill kills without much humor and storyline."[24] The Daily Telegraph gave the Xbox 360 version a score of three out of ten and said that it was "fun for about an hour. It's not good, the virtually identical sections are hardly exciting, and there's a lot less variety in the mayhem than you might be led to believe, but it is an enjoyable, compulsive score-chaser. But it's deceptive. It lures you in with promises of something it never delivers."[18]
Sequel
On May 31, 2012, a sequel was announced by 505 Games.[25] Titled Naughty Bear: Panic in Paradise, it is a download-only game and was released on October 9, 2012 for PlayStation Network and October 10 for Xbox Live Arcade. According to Creative Director of Artificial Mind and Movement, Ashley Pannell, Panic in Paradise features a new gameplay style with no 'Top Hat' mode and covers thirty-six separate levels, across eleven individual locations, each with their own difficulty ramp and the ability to purchase enhancements with in-game currency to help progress through the missions.[26]
Legacy
On May 19, 2023, Naughty Bear developer Artificial Mind and Movement (now known as Behaviour Interactive) announced that Naughty Bear would be added to its most popular game Dead by Daylight in the form of a cosmetic costume for the character of The Trapper, alongside its own Mori (special killing animation) that includes the return of the unseen narrator.[27]
References
- ↑ Fletcher, JC (December 9, 2009). "505 Games unleashing a Naughty Bear on PS3 and Xbox 360". Engadget (Joystiq). https://www.engadget.com/2009/12/09/505-games-unleashing-a-naughty-bear-on-ps3-and-xbox-360/.
- ↑ Barton, Steve (March 19, 2010). "Naughty Bear ... Will Kill You". Dread Central. http://www.dreadcentral.com/news/36493/naughty-bear-will-kill-you.
- ↑ Pakinkis, Tom (March 10, 2010). "Preview: Naughty Bear". Computer and Video Games. http://www.computerandvideogames.com/article.php?id=238514. Retrieved February 28, 2016.
- ↑ Mitchell, Richard (May 18, 2011). "Naughty Bear stuffed into Gold Edition". Engadget (Joystiq). https://www.engadget.com/2011/05/18/naughty-bear-stuffed-into-gold-edition/.
- ↑ Sterling, Jim (July 2, 2010). "Review: Naughty Bear (X360)". http://www.destructoid.com/review-naughty-bear-178029.phtml.
- ↑ Pearson, Dan (June 29, 2010). "Naughty Bear (Xbox 360)". http://www.eurogamer.net/articles/naughty-bear-review.
- ↑ Rigney, Ryan (October 1, 2010). "App Store Games of the Week: October 1 Edition". GamePro. http://www.gamepro.com/article/features/216764/app-store-games-of-the-week. Retrieved February 29, 2016.
- ↑ Windy (July 8, 2010). "Naughty Bear Review (X360)". Game Revolution. http://www.gamerevolution.com/review/naughty-bear.
- ↑ Douglas, Jane (July 1, 2010). "Naughty Bear Review (PS3)". http://www.gamespot.com/reviews/naughty-bear-review/1900-6267826/.
- ↑ Douglas, Jane (June 28, 2010). "Naughty Bear Review (X360)". http://www.gamespot.com/reviews/naughty-bear-review/1900-6266993/.
- ↑ "Naughty Bear Review (X360)". GameTrailers. July 7, 2010. http://www.gametrailers.com/gamereview.php?id=12561.
- ↑ 12.0 12.1 Hopper, Steven (July 8, 2010). "Naughty Bear review". GameZone. http://www.gamezone.com/reviews/naughty_bear_review.
- ↑ Buchanan, Levi (September 27, 2010). "Naughty Bear iPhone Review". http://www.ign.com/articles/2010/09/27/naughty-bear-iphone-review.
- ↑ 14.0 14.1 Miller, Greg (June 30, 2010). "Naughty Bear Review". http://www.ign.com/articles/2010/06/30/naughty-bear-review.
- ↑ Yoon, Andrew (July 2, 2010). "Review: Naughty Bear (X360)". Engadget (Joystiq). https://www.engadget.com/2010/07/02/review-naughty-bear/.
- ↑ "Naughty Bear". Official Xbox Magazine: 79. September 2010.
- ↑ "Review: Naughty Bear". PlayStation: The Official Magazine: 83. October 2010.
- ↑ 18.0 18.1 Raze, Ashton (June 29, 2010). "Naughty Bear video game review (X360)". The Daily Telegraph. https://www.telegraph.co.uk/technology/video-games/7861518/Naughty-Bear-video-game-review.html.
- ↑ 19.0 19.1 Funk, John (July 9, 2010). "Review: Naughty Bear (PS3)". The Escapist. http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/7814-Review-Naughty-Bear. Retrieved February 29, 2016.
- ↑ 20.0 20.1 "Naughty Bear for iPhone/iPad Reviews". https://www.metacritic.com/game/naughty-bear/critic-reviews/?platform=ios-iphoneipad.
- ↑ 21.0 21.1 "Naughty Bear for PlayStation 3 Reviews". https://www.metacritic.com/game/naughty-bear/critic-reviews/?platform=playstation-3.
- ↑ 22.0 22.1 "Naughty Bear for Xbox 360 Reviews". https://www.metacritic.com/game/naughty-bear/critic-reviews/?platform=xbox-360.
- ↑ Teti, John (July 5, 2010). "Naughty Bear (X360)". The A.V. Club. http://www.avclub.com/article/naughty-bear-42764.
- ↑ Goldberg, Harold (2010). "Naughty Bear". Common Sense Media. https://www.commonsensemedia.org/game-reviews/naughty-bear.
- ↑ Scammell, David (May 31, 2012). "Naughty Bear: Panic in Paradise heading to XBLA/PSN this year". VideoGamer.com. http://www.videogamer.com/xbox360/naughty_bear_panic_in_paradise/news/naughty_bear_panic_in_paradise_heading_to_xbla_psn_this_year.html.
- ↑ Mark R. (June 27, 2012). "Naughty Bear: Panic in Paradise – Interview with Creative Director Ashley Pannell". GamingLives. http://www.gaminglives.com/2012/06/27/naughty-bear-panic-in-paradise-interview-with-lead-designer-ashley-pannell/.
- ↑ "Naughty Bear Is Coming To Dead By Daylight With A Unique Mori" (in en). 2023-05-19. https://www.ginx.tv/en/dead-by-daylight/naughty-bear-cosmetic-release.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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