Software:Nemesis of the Roman Empire

From HandWiki
Short description: 2003 video game

Nemesis of the Roman Empire
Developer(s)Haemimont Games
Publisher(s)
Platform(s)Microsoft Windows
Release
  • SP: November 27, 2003
  • NA: March 26, 2004[1]
  • EU: 2004
Genre(s)Real-time strategy, role-playing
Mode(s)Single-player

Nemesis of the Roman Empire (Bulgarian: Картаген) is a real-time strategy role-playing video game developed by Haemimont Games and published by Enlight Software. The sequel to Software:Celtic Kings: Rage of War, the game is set in the Punic Wars and allows the player to take control of one of four nations, as well as Hannibal the Great.

In Spain the game was released on November 27, 2003 under the title Imperivm II: Conquest of Hispania, and in Italy as Imperivm II: The Punic Wars, by the publisher FX Interactive.

Gameplay

Nemesis of the Roman Empire is a real-time strategy role-playing game.[1] Set during the Punic Wars, the player can take control of one of four nations: the Romans, the Gauls, the Carthaginians, and the Iberians.[2]

Seeing the power and influence of Carthage, Roman legions were sent to Africa with orders to attack the rival city of Carthage, led by its general Hannibal.[3]

Development

Nemesis of the Roman Empire was developed by Haemimont Games, and was released in November 2003 in Spain.[4] The game is a sequel to Software:Celtic Kings: Rage of War, originally titled Celtic Kings: The Punic Wars.[2] Enlight Software published and distributed the game in North America in March 2004.[5][6][1]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic74/100[7]
Review scores
PublicationScore
CGMStarStarHalf star[8]
CGWStarStarHalf star[9]
Game Informer7.75/10[10]
GameSpot8/10[11]
GameSpyStarStarStarStarHalf star[12]
GameZone8/10[13]
IGN8/10[14]
PC Gamer (US)68%[15]
PC Zone64%[16]

Nemesis of the Roman Empire received "average" reviews according to the review aggregation website Metacritic.[7] The game earned "Platinum" award from the Asociación Española de Distribuidores y Editores de Software de Entretenimiento (aDeSe), for more than 80,000 sales in Spain during its first 12 months.[17] It ultimately sold above 250,000 units in Spain.[18]

References

  1. 1.0 1.1 1.2 Clayman, David (March 26, 2004). "Nemesis of the Roman Empire Arrives". Ziff Davis. https://www.ign.com/articles/2004/03/26/nemesis-of-the-roman-empire-arrives. 
  2. 2.0 2.1 Calvert, Justin (September 3, 2003). "Celtic Kings: The Punic Wars announced". CBS Interactive. https://www.gamespot.com/articles/celtic-kings-the-punic-wars-announced/1100-6074467/. 
  3. "Nemesis of the Roman Empire". Valve Corporation. https://store.steampowered.com/app/433290/Nemesis_of_the_Roman_Empire/. 
  4. Grandío, Pablo (November 21, 2003). "Anunciado Imperivm II: La Conquista de Hispania" (in es). El Español. https://vandal.elespanol.com/noticia/12215/anunciado-imperivm-ii-la-conquista-de-hispania/. 
  5. Adams, Dan (January 13, 2004). "Enlight to Publish Celtic Kings Sequel". Ziff Davis. https://www.ign.com/articles/2004/01/13/enlight-to-publish-celtic-kings-sequel. 
  6. Adams, Dan (March 5, 2004). "Nemesis of the Roman Empire Goes Gold". Ziff Davis. https://www.ign.com/articles/2004/03/05/nemesis-of-the-roman-empire-goes-gold. 
  7. 7.0 7.1 "Nemesis of the Roman Empire for PC Reviews". CBS Interactive. https://www.metacritic.com/game/nemesis-of-the-roman-empire/critic-reviews/?platform=pc. 
  8. "Review: Nemesis of the Roman Empire". Computer Games Magazine (theGlobe.com) (164): 64. July 2004. 
  9. Brown, Ken (July 2004). "Nemesis of the Roman Empire". Computer Gaming World (Ziff Davis) (240): 74. http://www.cgwmuseum.org/galleries/issues/cgw_240.pdf. Retrieved October 7, 2017. 
  10. Biessener, Adam (June 2004). "Nemesis of the Roman Empire". Game Informer (GameStop) (134): 136. http://www.gameinformer.com/Games/Review/200406/R04.0621.1337.52383.htm. Retrieved October 7, 2017. 
  11. Colayco, Bob (March 19, 2004). "Nemesis of the Roman Empire Review". CBS Interactive. https://www.gamespot.com/reviews/nemesis-of-the-roman-empire-review/1900-6091827/. 
  12. Abner, William (April 15, 2004). "GameSpy: Nemesis of the Roman Empire". IGN Entertainment. http://pc.gamespy.com/pc/nemesis-of-the-roman-empire/506045p1.html. 
  13. Hollingshead, Anise (March 30, 2004). "Nemesis of the Roman Empire - PC - Review". https://www.gamezone.com/reviews/nemesis_of_the_roman_empire_pc_review. 
  14. Adams, Dan (April 6, 2004). "Nemesis of the Roman Empire Review". Ziff Davis. https://www.ign.com/articles/2004/04/06/nemesis-of-the-roman-empire-review. 
  15. "Nemesis of the Roman Empire". PC Gamer (Imagine Media) 11 (6): 70. June 2004. 
  16. "PC Review: Nemesis of the Roman Empire". PC Zone (Future Publishing). July 2004. 
  17. "Dossier de prensa Galardones aDeSe 2004" (in es). March 2004. pp. 5–6. http://www.adese.es/pdf/Dossier_de_prensa_Galardones_aDeSe-2004.pdf. 
  18. "No te la puedes perder.A R I a D N A-222". https://www.elmundo.es/ariadna/2005/222/1108751065.html. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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