Software:Nervous Brickdown

From HandWiki
Nervous Brickdown
North American cover art
Developer(s)Arkedo Studio
Publisher(s)
Designer(s)Aurélien Regard
Platform(s)Nintendo DS
Release
  • NA: June 26, 2007
  • EU: September 7, 2007
  • AU: October 12, 2007
  • JP: January 24, 2008
Genre(s)Breakout clone
Mode(s)Single-player, two players

Nervous Brickdown JPN is a Breakout clone video game developed by the French team Arkedo Studio and published by Eidos Interactive for Nintendo DS in 2007.

Game modes

The game features three different modes: Arcade, which is a succession of levels set in 10 different worlds; Multi, which allows up to two players to play the game together, and Shuffle, which chooses five levels randomly for the player to play.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic70/100[1]
Review scores
PublicationScore
1Up.comC[2]
Eurogamer6/10[3]
Famitsu29/40[4]
GameSpot7.5/10[5]
GameSpyStarStarStarHalf star[6]
GameZone8.3/10[7]
IGN7.9/10[8]
Nintendo Power7/10[9]
Pocket GamerStarStarStarStar[10]
VideoGamer.com5/10[11]

The game received "average" reviews according to the review aggregation website Metacritic.[1] In Japan, where the game was ported and published by Success on January 24, 2008,[citation needed] Famitsu gave it a score of two eights, one seven, and one six for a total of 29 out of 40.[4]

Notes

^ Known in Japan as SuperLite 2500 Brickdown: Block Kuzushi no France Kakumei ya~a~! (SuperLite2500 BRICKDOWN ブロックくずしのフランス革命やぁ~!, Suupaa Raito Ni Sen Go Hyaku Burikkydaun Burokku Kuzushi no Furansu Kakumei yaaaa!, SuperLite 2500 Brickdown: Revolutionary Block Destruction From France!)

References

  1. 1.0 1.1 "Nervous Brickdown". Fandom. Archived from the original on December 20, 2023. https://web.archive.org/web/20231220163310/https://www.metacritic.com/game/nervous-brickdown/. Retrieved December 20, 2023. 
  2. Suttner, Nick (July 2, 2007). "Nervous Brickdown". Ziff Davis. Archived from the original on January 5, 2010. https://web.archive.org/web/20100105085145/http://www.1up.com/do/reviewPage?cId=3160745. Retrieved October 20, 2017. 
  3. Lyon, James (September 26, 2007). "DS Roundup". Gamer Network. Archived from the original on February 5, 2023. https://web.archive.org/web/20230205034743/https://www.eurogamer.net/r-dsroundup-2609. Retrieved December 20, 2023. 
  4. 4.0 4.1 rawmeatcowboy (January 16, 2008). "Famitsu review scores". Archived from the original on January 26, 2020. https://web.archive.org/web/20200126181327/https://www.gonintendo.com/stories/43674-famitsu-review-scores. Retrieved December 20, 2023. 
  5. Davis, Ryan (July 17, 2007). "Nervous Brickdown Review". Fandom. Archived from the original on January 31, 2023. https://web.archive.org/web/20230131080624/https://www.gamespot.com/reviews/nervous-brickdown-review/1900-6175235/. Retrieved December 20, 2023. 
  6. Joynt, Patrick (June 25, 2007). "GameSpy: Nervous Brickdown". IGN Entertainment. Archived from the original on June 28, 2007. https://web.archive.org/web/20070628011141/http://ds.gamespy.com/nintendo-ds/nervous-brickdown/799311p1.html. Retrieved October 20, 2017. 
  7. Bedigian, Louis (July 15, 2007). "Nervous Brickdown - NDS - Review". Archived from the original on January 20, 2009. https://web.archive.org/web/20090120022510/http://nds.gamezone.com/gzreviews/r32312.htm. Retrieved October 20, 2017. 
  8. Harris, Craig (June 29, 2007). "Nervous Brickdown Review". Ziff Davis. Archived from the original on May 31, 2023. https://web.archive.org/web/20230531054651/https://www.ign.com/articles/2007/06/30/nervous-brickdown-review. Retrieved December 20, 2023. 
  9. "Nervous Brickdown". Nintendo Power (Nintendo of America) 219: 89. September 2007. 
  10. Jordan, Jon (October 16, 2007). "Nervous Brickdown". Steel Media Ltd. Archived from the original on December 26, 2022. https://web.archive.org/web/20221226030702/https://www.pocketgamer.com/nervous-brickdown/nervous-brickdown/. Retrieved December 20, 2023. 
  11. Freeman, Will (September 17, 2007). "Nervous Brickdown Review". Resero Network. Archived from the original on October 20, 2017. https://web.archive.org/web/20171020135048/https://www.videogamer.com/reviews/nervous-brickdown-review. Retrieved December 26, 2022. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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