Software:Nightmare Busters
| Nightmare Busters | |
|---|---|
| Developer(s) | Arcade Zone[lower-alpha 1] |
| Publisher(s) | Super Fighter Team[lower-alpha 2] |
| Producer(s) | Brandon Cobb |
| Designer(s) | Christophe Gayraud Jean‑Christophe Alessandri |
| Programmer(s) | Christophe Gayraud |
| Artist(s) | Jean‑Christophe Alessandri Lyes Belaidouni |
| Composer(s) | Michel Golgevit Olivier Rabat |
| Platform(s) | Super NES |
| Release |
|
| Genre(s) | Action, run and gun |
| Mode(s) | Single-player, multiplayer |
Nightmare Busters is a 2013 run and gun action video game developed by Arcade Zone and Super Fighter Team for the Super Nintendo Entertainment System. It is the first new game for the console in North America since Frogger (1998), fourteen years after being discontinued in North America. A mobile phone version called Flynn's Adventure was released in 2004. A revival titled Nightmare Busters: Rebirth was announced in 2021 for consoles and PC. The game follows the leprechaun twin brothers Flynn and Floyd on their journey to stop Tyrant from infiltrating and turning children's dreams into nightmares. The player is tasked with fighting off enemies by using playing cards and magic attacks across six stages, populated with an assortment of obstacles.
Nightmare Busters was conceived by late programmer Christophe Gayraud, a former Titus Interactive who worked on The Blues Brothers and The Brainies for Super NES. Gayraud acted as co-designer with Jean‑Christophe Alessandri, a freelance art designer who worked on Prehistorik and Prehistorik Man. It was previewed in 1994 and showcased at Shoshinkai 1994, originally slated to be published by Sony and Nichibutsu, but development stopped when Sony abandoned distribution of Nintendo-related products with the introduction of PlayStation in Europe and Nichibutsu dropped the title for unknown reasons. Arcade Zone shut down due to being incapable of publishing their own games, while subsequent decrease of the Super NES market kept it from being released.
Production resumed in partnership with Gayraud and Alessandri, after Brandon Cobb of Super Fighter Team came across with the mobile phone port and was introduced to Gayraud by Eric Thommerot of In-Fusio. Journalists praised the European animation-style visuals, dark fantasy tone, simple gameplay, and responsive controls, but its audio and other flaws were criticized. According to Cobb in a 2016 interview, Nightmare Busters sold the most units for Super Fighter Team.
Gameplay

Nightmare Busters is a run and gun action game similar to Contra and Gunstar Heroes.[1] The game can be played in single-player, or cooperatively with a partner.[1] The game follows the leprechaun twin brothers Flynn and Floyd in their journey to stop the diabolic Tyrant from infiltrating children's dreams and turning them into nightmares.[2] There are five stages in total, which include a village, a forest, a cave, and a castle, populated with an assortment of obstacles.[2] The objective of each stage is to reach the end by shooting at every enemy that gets in the way, and fight a boss to progress further. Both Flynn and Floyd can attack with playing cards and magic attacks that can be sweapped at will.[2]
Each character is capable of sliding to avoid hazards and perform a dash maneuver to damage enemies.[2] The players can obtain new weapons from treasure chests and barrels, which include alternate shot types: fire cards, an energy axe, a twin shot, a sideshot, a thunder burst, and a shock sphere.[2] Additional items can be found within chests and barrels, or dropped by defeated enemies.[2] Both Flynn and Floyd can collect up to a hundred dominoes to gain an extra life.[2] Each character has a life gauge that allows the player to take two hits from an enemy before losing a life. However, obstacles such as pits or spikes will instantly kill a player.
Development and release
Nightmare Busters was created by Arcade Zone, a London-based game development company established by former Loriciel and Titus Interactive members to create games for home consoles, which had previously developed Legend and Iron Commando on Super NES.[3][4][5][6] The game was conceived by programmer Christophe Gayraud, who worked on The Blues Brothers and The Brainies for the Super NES.[3][7][8] Jean‑Christophe Alessandri, a freelance artist who worked on Prehistorik and Prehistorik Man, served as co-designer with Gayraud and as art designer.[3][7][8] Lyes Belaidouni, an art director at Arcade Zone, also provided additional artwork.[3][5][8] The soundtrack was composed by Michel Golgevit and Olivier Rabat.[3][8] It was produced by Brandon Cobb of Super Fighter Team, a California -based game production and publishing house founded in 2005 whose primary focus is producing and publishing new titles for platforms such as the Sega Mega Drive/Genesis and Atari Lynx.[7][8][9][10]
Nightmare Busters was first previewed in 1994 and later showcased to attendees at Shoshinkai 1994.[3][11] It was originally slated to be published by Sony and Nichibutsu, but Carlo Perconti of Arcade Zone explained in a 2008 interview that development of the game stopped as a result of Sony abandoning distribution of Nintendo-related products with the introduction of the PlayStation in Europe, while Nichibutsu dropped the title for unknown reasons. Arcade Zone was shut down due to being incapable of publishing their own titles and no longer able to find interested publishers. However, Cobb claimed that although several companies showed interest in publishing the title, factors such as the subsequent decrease of the Super NES market kept it from being released.[1][5][7][12][13] In 2004, a port of the game called Flynn's Adventure was showcased at E3 2004 and released for mobile phones.[14][15] This version was developed by Cybiko, which merged with publisher In-Fusio late that year, and produced by Eric Thommerot.[7][14][16] In 2007, a prototype ROM image of the original SNES version was leaked online, allowing for it to be played via emulation.[1][12][13]
Development on the SNES version was resumed in partnership with Gayraud and Alessandri, after Cobb came across with the mobile phone adaptation and was introduced to Gayraud by Thommerot.[1][7][9][17][18] Cobb claims that there were no conflicts in order to release the title between Super Fighter Team and Nintendo, with whom they were in contact, as the company does not support nor grants developer licenses for their discontinued platforms but stated that manufacturing was the most expensive process due to high cost of components.[9] Pre-orders for the game opened in 2012 but strong demand prompted Super Fighter Team to double the initial run to 600 copies, which sold out within two to three weeks and as a result, the company increased the number of copies to 1200.[6][9][19][20][21] Gayraud died of a heart attack on April of that same year, prior to the game's launch.[13][21] Nightmare Busters launched worldwide on December 23, 2013, becoming the first new game for the console in fourteen years since Frogger (1998) after being discontinued in North America, complete with packaging mimicking officially licensed SNES releases.[1][19][22][23][24][25] In 2015, Super Fighter Team announced that the game would receive a reprint.[26] A "collector's edition" limited to 150 copies was also produced by Past Game Rebirth.[27]
In 2021, a revival titled Nightmare Busters: Rebirth was announced to be in production by Aurora Game Studio with some of the original developers and planned to be published by Pix'n Love Games for consoles and PC. The revival will feature redone visuals and audio, hand-drawn animations, reworked level design and difficulty, and new modes.[28]
Reception
| Reception | ||||||||
|---|---|---|---|---|---|---|---|---|
| ||||||||
In a preview of the mobile phone conversion, IGN's Levi Buchanan noted the visuals for their colorful and detailed sprites, and backgrounds.[16] GameSpot's Ryan Davis found the graphics to be technically and aesthetically pleasing, highlighting its dark fantasy tone reminiscent of Rayman, parallax scrolling, and character sprites, regarding Flynn's Adventures to be one of the more visually accomplished mobile games. Davis also commended the simple gameplay for being well realized and responsive controls, but criticized the audio and other flaws.[29] Mobile Game FAQS' Costas Stephanides mostly concurred with Davis, praising the mobile port for its audiovisual presentation, controls, playability, and overall longevity.[30]
TechRaptor's Robert Grosso gave the original Super Nintendo Entertainment System version positive remarks to the European animation-style graphical presentation, straightforward gameplay, and challenge.[18] Nicolas Gilles of Obsolete Tears also reviewed the Super NES release, commending the "beautiful" visuals and gameplay.[31] Classic-Games.net disagreed with the other writers when reviewing the SNES version, stating that "Nightmare Busters had potential. With a late game pass to smooth out its rough edges it could have been great. But as is the game is frustrating for all the wrong reasons. With practice you can see all of its content but overall I feel that time is better spent elsewhere."[32] According to Brandon Cobb in a 2016 interview, the game sold the most units for Super Fighter Team.[10]
Notes
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Kohler, Chris (January 16, 2014). "Nightmare Busters Is an Awesome New Game for ... Super Nintendo?". Wired (Condé Nast Publications). https://www.wired.com/2014/01/nightmare-busters/. Retrieved 2022-11-27.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Nightmare Busters (Instruction booklet) (Worldwide ed.). Super Fighter Team. 2013. https://archive.org/details/nightmare-busters-piko/mode/2up.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Souibgui, Sami (June 1994). "Work In Progress: Arcade Zone - A Few Good Games". Consoles + (fr) (M.E.R.7 (fr)) (33): 52–55. https://archive.org/details/Console_Plus_Numero_033/page/52/mode/2up.
- ↑ Auk (July 20, 2003). "Dossier - Hyper-Devbox : Interview Exclusive" (in fr). Gamatomic. https://www.gamatomic.com/reports/280/hyper-devbox-interview-exclusive. Retrieved 2022-11-29.
- ↑ 5.0 5.1 5.2 Sanjuro (March 13, 2008). "Entretien avec les Auteurs de Legend". http://www.1up-games.com/snes/legend/interview.html. (Translation by 1UP!. ).
- ↑ 6.0 6.1 Ponce, Tony (March 16, 2012). "Pre-orders for new SNES game Nightmare Busters sold out". Destructoid. Enthusiast Gaming. https://www.destructoid.com/pre-orders-for-new-snes-game-nightmare-busters-sold-out/.
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 Whitehead, Thomas (March 24, 2012). "Interview: Super Fighter Team - Developing for SNES in 2012". Nintendo Life. Hookshot Media. https://www.nintendolife.com/news/2012/03/interview_super_fighter_team_developing_for_snes_in_2012.
- ↑ 8.0 8.1 8.2 8.3 8.4 Arcade Zone (December 23, 2013). Nightmare Busters. Super Nintendo Entertainment System. Super Fighter Team. Level/area: Staff roll.
- ↑ 9.0 9.1 9.2 9.3 Kain, Erik (February 16, 2013). "Nightmare Busters: An Interview With Super Fighter Team Chief Brandon Cobb". Forbes. https://www.forbes.com/sites/erikkain/2013/02/16/nightmare-busters-an-interview-with-super-fighter-team-chief-brandon-cobb/.
- ↑ 10.0 10.1 Wallett, Adrian (July 19, 2016). "Super Fighter Team - Interview". Arcade Attack. https://www.arcadeattack.co.uk/super-fighter-team/.
- ↑ "Special Edition - Shoshinkai: The Showcase for Japanese Video Games". Nintendo Power (Nintendo of America) (68): 54–55. January 1995.
- ↑ 12.0 12.1 Kain, Erik (January 27, 2013). "New Super Nintendo Game 'Nightmare Busters' Isn't Exactly New [Updated"]. Forbes. https://www.forbes.com/sites/erikkain/2013/01/27/new-super-nintendo-game-nightmare-busters-isnt-exactly-new/.
- ↑ 13.0 13.1 13.2 Crawley, Dan (May 3, 2013). "Consoles that won't die: The SNES in 2013". VentureBeat. p. 1. https://venturebeat.com/games/consoles-that-wont-die-snes/.
- ↑ 14.0 14.1 Brown, Damon (May 24, 2004). "Flynn's Adventures Hands-On Impressions — We give In-Fusio's strange, new platformer a look at E3". GameSpot. CNET Networks. https://www.gamespot.com/articles/flynns-adventures-hands-on-impressions/1100-6098627/.
- ↑ Jones, Darran (March 22, 2014). "Retroradar: Extra Lives - Recent high profile releases for retro platforms". Retro Gamer (Imagine Publishing) (127): 7.
- ↑ 16.0 16.1 Buchanan, Levi (May 26, 2004). "Flynn: The Nightmare Buster — In-Fusio hits the SNES graveyard for this old-school platformer". IGN. IGN Entertainment. http://wireless.ign.com/articles/519/519298p1.html. (Transcription by GameSpy. ).
- ↑ "Homebrew - Preview: Nightmare Busters". ReVival (ABCD Dire) (46): 21. Spring 2011.
- ↑ 18.0 18.1 Grosso, Robert (June 19, 2015). "Gaming Obscura: Nightmare Busters". TechRaptor. TechRaptor LLC. https://techraptor.net/originals/gaming-obscura-nightmare-busters.
- ↑ 19.0 19.1 Whitehead, Thomas (February 28, 2012). "New SNES Title On the Way in 2013". Nintendo Life. Hookshot Media. https://www.nintendolife.com/news/2012/02/new_snes_title_on_the_way_in_2013.
- ↑ Whitehead, Thomas (March 19, 2012). "New SNES Title's Pre-orders Sell Out". Nintendo Life. Hookshot Media. https://www.nintendolife.com/news/2012/03/new_snes_titles_pre_orders_sell_out.
- ↑ 21.0 21.1 Verdin, Guillaume (April 27, 2012). "Nightmare Busters double la mise" (in fr). MO5.com (fr). Association MO5.COM. https://mag.mo5.com/21103/nightmare-busters-double-la-mise/.
- ↑ Cox, Kate (February 28, 2012). "New Super Nintendo (Yes, Super Nintendo!) Game Is in Development for 2013". Kotaku. G/O Media. https://kotaku.com/new-super-nintendo-yes-super-nintendo-game-is-in-de-5889091.
- ↑ Verdin, Guillaume (December 23, 2013). "Nightmare Busters sous le sapin (ou presque)" (in fr). MO5.com (fr). Association MO5.COM. https://mag.mo5.com/45825/nightmare-busters-sous-le-sapin-ou-presque/.
- ↑ "Past Game Rebith — Un nouveau jeu Super Nintendo: Nightmare Busters aux éditions Super Fighter Team" (in fr). Gameblog (fr). Gameblog SAS. December 28, 2013. http://www.gameblog.fr/blogs/PGR/p_100644_un-nouveau-jeu-super-nintendo-nightmare-busters-aux-editions.
- ↑ Cowan, David (January 21, 2014). "New Super NES cartridge Nightmare Busters now shipping worldwide". Joystiq. AOL. http://www.joystiq.com/2014/01/21/new-super-nes-cartridge-nightmare-busters-now-shipping-worldwide/.
- ↑ McFerran, Damien (April 2, 2015). "Super Fighter Team Is Putting Its Retro Catalogue Back Into Production". Nintendo Life. Hookshot Media. https://www.nintendolife.com/news/2015/04/super_fighter_team_is_putting_its_retro_catalogue_back_into_production.
- ↑ Verdin, Guillaume (April 26, 2015). "Les packs collector de Nightmare Busters encore disponibles" (in fr). MO5.com (fr). Association MO5.COM. https://mag.mo5.com/68641/les-packs-collector-de-nightmare-busters-encore-disponibles/.
- ↑ Romano, Sal (April 28, 2021). "Super Nintendo game revival Nightmare Busters: Rebirth announced for consoles, PC". Gematsu. https://www.gematsu.com/2021/04/super-nintendo-game-revival-nightmare-busters-rebirth-announced-for-consoles-pc.
- ↑ 29.0 29.1 Davis, Ryan (August 24, 2004). "Flynn's Adventures Review — In spite of its flaws, Flynn's Adventures is a step up from most mobile platform games". GameSpot. CNET Networks. https://www.gamespot.com/reviews/flynns-adventures-review/1900-6105573/.
- ↑ 30.0 30.1 Stephanides, Costas (February 13, 2005). "Flynn's Adventures Review (Review Handset: Motorola V525)". Mobile Game FAQS. Five Suns. http://www.mobilegamefaqs.com/reviewfull.php?orig=rev&id=192.
- ↑ Gilles, Nicolas (January 25, 2017). "Nightmare Busters (Testé sur Nintendo Super Nintendo): Nightmare Busters, c'est l'histoire d'un jeu qui n'est jamais sorti. Quand on voit la qualité de l'ensemble, on se dit qu'il aurait été vraiment dommage de passer à côté" (in fr). Obsolete Tears. https://www.obsolete-tears.com/nightmare-busters-nintendo-super-nintendo-test-1570.html.
- ↑ lordmrw (November 12, 2021). "Nightmare Busters review". https://www.classic-games.net/nightmare-busters/.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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