Software:Ninjatown
| Ninjatown | |
|---|---|
| Developer(s) | Venan Entertainment |
| Publisher(s) | SouthPeak Games |
| Producer(s) | Katy Smith[1] |
| Platform(s) | Nintendo DS |
| Release | |
| Genre(s) | Tower defense |
| Mode(s) | Single player, multiplayer |
Ninjatown is a tower defense strategy video game on the Nintendo DS that was released in 2008.
Plot
Ninjatown is a peaceful place populated by ninjas. But after a volcanic eruption, Ninjatown gets invaded by enemies led by Mr. Demon, who is bent on destruction.
Ninjatown is based on characters created by toy designer, artist and former Electronic Gaming Monthly editor Shawn Smith.[2] Smith is the artist behind the Shawnimals line of toys. Ninjatown is a spin-off of one of his Shawnimal characters, the Wee Ninja.
Gameplay
Ninjatown is a tower defense strategy game, in which the player steps into the shoes of Ol’ Master Ninja, tasked with defending Ninjatown from waves of enemies trying to make their way through the town. To stop them, the player constructs ninja huts along their path, from which ninjas will emerge to engage the enemy. The ninjas that live in these huts range from orange-clad anti-ninjas to snowball throwing white ninjas. A total of eight ninja types can be built, each being unlocked before certain levels. Building each hut costs shuriken-shaped cookies, the currency of Ninjatown, and as enemies are defeated, more cookies are earned. The player can then invest these cookies into building and upgrading huts to deal with the ever-increasing waves of enemies.
The player can also build six different modifiers, that will endow any adjacent huts with a special ability. These include buildings like the training dojo which can increase the ninjas attack power, or the green tea bistro which makes units move faster.
The player can also make use of Ol' Master Ninja themselves. As the game goes on, Ol' Master Ninja remembers more and more of the seven Elder Ninja Powers, powerful moves that can aid the player greatly. These range from blowing into the mic to send enemies back down the path, to stopping time. Elder Ninja Powers give the player more time to build houses and upgrade units. Using these powers takes up Happiness Bars, represented by a Hickory Cane meter. Destroying enemies fills this meter. Most Ol' Master Ninja Powers cost 33% energy from the meter to use, with a few stronger powers, such as the devastating Magni-frying glass, costing twice as much.
Ninjatown features several different types of enemies that try to invade or destroy several places throughout the game's world. Most of these enemies are devils, such as the Speedy Devil and Tribal Devil, and other types of enemies, like Forked Toungeys that multiply when defeated, or Zombie Ninjas that can infect the player's own ninjas. Each enemy has their own strengths and weaknesses, which the player must exploit to successfully defend Ninjatown. Players are graded on how many enemies they allowed to advance past their defenses on each mission (from A to D, with an A awarded for destroying all enemies), and a mission fails once ten enemies reach a defense point. If a player repeatedly fails a mission, they will be offered the option to temporarily reduce its difficulty, at the expense of receiving the uniquely "worst" mission grade of an "E" if it is cleared with such reduction.
The final element is the tokens, which are won at the end of most maps if you get a better letter grade (see gameplay) than you previously had. Tokens allow the player to summon special ninjas who each have a special, time-limited area-of-effect ability. There are a total of four Tokens collectable in the game. Examples of these include baby ninjas who slow down all enemies, or ninja dropping, who emanates malodorous fumes that damage enemies.[3]
Development and release
Ninjatown was Venan's first game to be built for the Nintendo DS and its developers, already accustomed to the variable limitations of the mobile phones they made games for, faced unfamiliarity with the hardware and were also surprised by the larger capacity of its Game Card. It was conceived to be a tower defense game from its very inception in 2007 when Jeremy Pope from Cashmere Productions popped the idea to Venan, confident in its potential for a DS game. The development team had the honor and privilege of working closely with Shawn Smith himself to design gameplay roles for the ninjas he created.[1]
Ninjatown was released across Atlantic regions in the fall of 2008. It debuted in North America a few days before Halloween, with a European release following one month later.
Reception
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Ninjatown received "favorable" reviews according to the review aggregation website Metacritic.[4]
The game was a nominee for Best Nintendo DS Game by GameTrailers in their 2008 video game awards.[citation needed] It was also a nominee for Best Strategy Game for the Nintendo DS by IGN.[15]
In addition, Ninjatown was a nominee for 2008 Best Strategy Game of the Year[16] by the British Academy of Film and Television Arts (BAFTA).
Comic Book
In 2008, Ninjatown was adapted into comic book format. It is available digitally exclusively through Devil's Due Digital.
Spin-off
In 2010, an endless runner spin-off, entitled Ninjatown: Trees of Doom! was released for iOS (May 5) and Android (June 8),[17] with gameplay similar to the then-upcoming NinJump, released several months later.[18]
References
- ↑ 1.0 1.1 Garcia, Pablo (12 March 2009). "A look back on Ninjatown with Developers Venan". https://www.vooks.net/a-look-back-on-ninjatown-with-developers-venan/.
- ↑ Rybicki, Joe (February 2008). "Way of the Ninja". Electronic Gaming Monthly (p. 30: Ziff Davis Media Inc.).
- ↑ Stuart (June 15, 2009). "Vernan (Ninjatown)". Radio Ninty. Archived from the original on November 26, 2009. https://web.archive.org/web/20091126033147/http://www.radio-ninty.com/SMF/index.php?topic=31.0.
- ↑ 4.0 4.1 "Ninjatown for DS Reviews". https://www.metacritic.com/game/ninjatown/critic-reviews/?platform=ds. Retrieved January 6, 2013.
- ↑ Bennett, Colette (November 4, 2008). "Destructoid review: Ninjatown". https://www.destructoid.com/destructoid-review-ninjatown-110155.phtml. Retrieved September 28, 2017.
- ↑ Edge staff (December 25, 2008). "Ninjatown". Edge (196): 97.
- ↑ MacDonald, Keza (December 3, 2008). "Ninjatown". http://www.eurogamer.net/articles/ninjatown-review. Retrieved September 28, 2017.
- ↑ Cork, Jeff (December 2008). "Ninjatown: Tower Defense with a Unique Twist". Game Informer (188). http://www.gameinformer.com/games/ninjatown/b/nintendo_ds/archive/2009/09/22/review.aspx. Retrieved September 28, 2017.
- ↑ Koehn, Aaron (October 28, 2008). "Review: Ninjatown". GamePro. Archived from the original on November 1, 2008. https://web.archive.org/web/20081101141031/http://www.gamepro.com/article/reviews/207667/review-ninjatown-ds/. Retrieved September 28, 2017.
- ↑ Perez, Anthony (November 18, 2008). "Ninjatown Review". https://www.gamespot.com/reviews/ninjatown-review/1900-6201318/. Retrieved September 28, 2017.
- ↑ Bedigian, Louis (October 27, 2008). "Ninjatown - NDS - Review". GameZone. Archived from the original on December 1, 2008. https://web.archive.org/web/20081201152513/http://nds.gamezone.com/gzreviews/r33563.htm. Retrieved September 28, 2017.
- ↑ Shoemaker, Brad (February 12, 2009). "Ninjatown Review". Giant Bomb. https://www.giantbomb.com/reviews/ninjatown-review/1900-108/. Retrieved September 28, 2017.
- ↑ Hatfield, Daemon (October 27, 2008). "Ninjatown Review". http://www.ign.com/articles/2008/10/27/ninjatown-review. Retrieved September 28, 2017.
- ↑ "Ninjatown". Nintendo Power 235: 100. December 2008.
- ↑ "IGN Best of 2008: Best Strategy Game (DS)". December 15, 2008. Archived from the original on December 19, 2008. https://web.archive.org/web/20081219041602/http://bestof.ign.com/2008/ds/11.html. Retrieved September 27, 2008.
- ↑ "Video Games Awards Winners (2008)". British Academy of Film and Television Arts. March 10, 2009. http://www.bafta.org/media-centre/press-releases/video-games-awards-winners. Retrieved September 27, 2017.
- ↑ "Ninjatown: Trees of Doom!". Ninjatown. http://www.ninjatown.com/games/treesofdoom/. Retrieved September 28, 2017.
- ↑ "Rapid Review: NinJump". August 16, 2010. https://appadvice.com/appnn/2010/08/rapid-review-ninjump.
External links
- Official website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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External links
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- Ninjatown at GameSpy
- Interview with Ninjatown creator Shawn Smith
- Ninjatown digital comic book from Devil's Due Digital.
