Software:OneChanbara: Bikini Zombie Slayers
| OneChanbara: Bikini Zombie Slayers | |
|---|---|
PAL cover art | |
| Developer(s) | Tamsoft |
| Publisher(s) | D3 Publisher |
| Designer(s) | Shunsuke Tezuka |
| Series | Onechanbara |
| Platform(s) | Wii |
| Release | |
| Genre(s) | Hack and slash |
| Mode(s) | Single-player |
Onechanbara: Bikini Zombie Slayers (お姉チャンバラ Revolution OneeChanbara: Reboryūshon) is a hack and slash action horror video game developed by Tamsoft and published by D3 for Wii. It was released on February 7, 2008 in Japan, and on February 10, 2009 in North America. The fourth main installment in the Onechanbara series, Bikini Zombie Slayers is the sequel to Software:Onechanbara: Bikini Samurai Squad, and first game in the series to be released on a Nintendo platform.[1]
Characters
- Aya: Raised by her now-deceased father and trained by the sword, Aya has done her best to lead a normal life with her half-sister Saki yet been sometimes feeling a little bit insecure about her family's "Baneful Blood" curse, which has a tendency of sending her into berserk frenzies. Her alt-attack mode has her wielding two swords at once, which furthers the potency of her standard sword-fighting techniques.
- Saki: Aya's younger half-sister and descended from the same cursed bloodline, Saki has fully recovered from wounds sustained during the events of OneChanbara: Bikini Samurai Squad but harbours as much worries about the "Baneful Blood" curse as her older sister does. Her alt-attack mode is focused on single-target hand-to-hand attacks with extreme lethality and precision.
- Reiko: One of the nine "Single Digit" clones of Reiko Mizusaki (No.1–9; all subsequent mass-production clones were based on the Single Digits instead of the original Reiko), she is capable of the full range of investigative tasks from intelligence gathering to self-defense combat and is telepathically linked to all other Single Digits and the original Reiko; in addition, she is genetically modified to duplicate what is essentially Humanity's understanding of the Baneful Blood descendants. Her story arc paints both the original Reiko and her clones in a more positive light, stating that despite extreme methods that have put her clones in conflict with Aya and Saki, Reiko's true aim is not only to wipe out the undeads but also to prevent the possibility that Baneful Blood descendants can turn on the living afterward. Reiko No.9 possesses an alt-attack mode that grants her the use of firearms and comes equipped with a shotgun and a submachine gun. She is unlocked by completing story mode using Aya.
- Misery: Being revived by power left behind by Himiko (the nemesis of Aya and Saki in OneChanbara: Bikini Samurai Squad), this yet another descendant of the "Baneful Blood" is now only interested in exacting vengeance upon Aya and Saki. Her alt-attack mode has her sword transformed into a whip sword, granting it a far longer reach. She is unlocked by completing story mode using Saki.
Reception
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The game received "mixed" reviews according to the review aggregation website Metacritic.[2] In Japan, Famitsu gave it a score of two sevens and two sixes, bringing it to a total of 26 out of 40.[3]
References
- ↑ "The sexy sister duo make it twice as nice for gamers in new OneChanbara videogames for the XBOX 360 and Wii". D3 Publisher. February 10, 2009. Archived from the original on July 19, 2011. https://web.archive.org/web/20110719095612/http://www.d3publisher.us/PressDetails.asp?ID=163. Retrieved August 31, 2015.
- ↑ 2.0 2.1 "Onechanbara: Bikini Zombie Slayers for Wii Reviews". Metacritic. https://www.metacritic.com/game/onechanbara-bikini-zombie-slayers/critic-reviews/?platform=wii. Retrieved August 31, 2015.
- ↑ 3.0 3.1 Brian (January 30, 2008). "Famitsu review score, release dates". Nintendo Everything. http://nintendoeverything.com/famitsu-review-score/. Retrieved August 31, 2015.
- ↑ "Onechanbara: Bikini Samurai Squad (X360) & Onechanbara: Bikini Zombie Slayers (Wii)". Game Informer (192): 81. April 2009.
- ↑ "Onechanbara: Bikini Zombie Slayers". GamesMaster: 80. April 2009.
- ↑ McShea, Tom (February 18, 2009). "Onechanbara: Bikini Zombie Slayers Review". GameSpot. http://www.gamespot.com/reviews/onechanbara-bikini-zombie-slayers-review/1900-6204874/. Retrieved August 31, 2015.
- ↑ "Onechanbara: Bikini Zombie Slayers Review". GameTrailers. March 2, 2009. Archived from the original on March 6, 2009. https://web.archive.org/web/20090306084014/http://www.gametrailers.com/gamereview.php?id=5844. Retrieved April 1, 2017.
- ↑ Buck, Derek (March 10, 2009). "Onechanbara: Bikini Zombie Slayers - WII - Review". GameZone. Archived from the original on March 12, 2009. https://web.archive.org/web/20090312235336/http://wii.gamezone.com/gzreviews/r35873.htm. Retrieved August 31, 2015.
- ↑ Hatfield, Daemon (February 12, 2009). "Onechanbara: Bikini Zombie Slayers Review". IGN. http://www.ign.com/articles/2009/02/12/onechanbara-bikini-zombie-slayers-review. Retrieved August 31, 2015.
- ↑ "Onechanbara: Bikini Zombie Slayers". Nintendo Power 240: 65. April 2009.
- ↑ "Onechanbara: Bikini Zombie Slayers Review". Official Nintendo Magazine: 76. April 2009.
- ↑ Yin-Poole, Wesley (March 11, 2009). "Onechanbara: Bikini Zombie Slayers Review". VideoGamer.com. https://www.videogamer.com/reviews/onechanbara-bikini-zombie-slayers-review. Retrieved April 1, 2017.
- ↑ Curry, John (May 20, 2009). "OneChanbara: Bikini Zombie Slayers (Wii) Review". 411Mania. Archived from the original on March 4, 2016. https://web.archive.org/web/20160304031545/http://411mania.com/games/onechanbara-bikini-zombie-slayers-wii-review/. Retrieved August 31, 2015.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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