Software:One (video game)
| One | |
|---|---|
North American cover art | |
| Developer(s) | Visual Concepts |
| Publisher(s) | |
| Director(s) | Scott Patterson |
| Programmer(s) | Tim Meekins Ronald Pieket-Weeserik |
| Composer(s) | Mark Chosak |
| Platform(s) | PlayStation |
| Release | |
| Genre(s) | Third-person shooter |
| Mode(s) | Single-player |
One is a video game released for the Sony PlayStation in 1997. The player controls John Cain, a man who awakes with no memory and one of his arms replaced by a gun, through a series of three-dimensional action stages. One was met with divisive reviews from critics, with some lauding its visuals, level designs, and cinematic feel, while others argued that frustrations with the gameplay ruin what had been a promising game. The game was released as a PSone Classic for download on the PlayStation Network on March 18, 2010.[2]
Gameplay
One is a linear 3D platform shooter with a dynamic camera that automatically shifts perspectives with the action.
In lieu of power-ups, the player builds the "rage meter" by killing enemies. Building the rage meter increases their character's abilities, in some cases in ways that are necessary to advance through the levels.[3]
There are six levels in total with a boss at the end of each, most of whom cannot be dispatched by direct gunfire and instead must be defeated by usage of the surrounding environment.
Plot
The goal of One is for the player to discover the identity of the main character John Cain. The only clue available is a barcode on the player-character's neck. At the beginning of the game, John Cain awakens on the floor of an apartment building, with a gun in place of one arm, no memory, and police helicopters shooting missiles through a window. Meanwhile, the player character is pursued across the city and country-side by military and police forces who are apparently intending to kill Cain, and have mistaken the player character for him. To combat the police and military forces and other enemies, the player has the option to use Cain's newly installed arm cannon, or rely on more traditional fighting weapons like punch and kicking combos.
Development and release
Visual Concepts president Greg Thomas stated, "The whole idea behind this game was to take the kind of hard-hitting fast pace you used to see in side-scrolling platform games and translate those values into a 3D game."[4]
The game uses asynchronous loading, a common PlayStation technique which makes the game load data into the console's RAM during play, thus preventing the game from having to pause for load times.[4]
The game was published in Japan by Capcom on March 25, 1999.[5]
Reception
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Shawn Smith of Electronic Gaming Monthly selected One as his pick for "Sleeper Hit of the Holidays", praising the originality of mechanics such as the rage meter and saying the game "brings back some of the feel of the Super NES Contra games - and does it well on a 32-bit machine to boot."[18] Upon the game's release he gave a similarly laudatory review, particularly commenting on the cinematic aspects of the level designs and how each one starts from the location where the previous one left off. However, his three co-reviewers all found One is good but could have been better, with Dan Hsu criticizing the frame rate, Kraig Kujawa the unrefined and unfairly difficult gameplay, and Ken "Sushi-X" Williams the predictable patterns of the enemies.[10] Adam Douglas of IGN felt the difficulty of the game combined with the frustration of the infrequent save points completely overrides the strong graphics and premise, making it not fun to play.[15] In contrast, Dave Toister of GameSpot said One is "a terrific game from beginning to end", opining that cinematic touches to the level design and voice overs make it one of the few genuinely successful attempts at making a video game feel like being in a big-budget action movie.[14]
Critics widely praised the graphics, especially the explosions[10][14][15][16][19] and the lighting effects.[10][14][16] However, they also uniformly complained at issues with the jumping, specifically poorly timed changes in the camera angle which throw off the context-sensitive directional controls,[10][16][19] and massive explosions blocking the player's view and forcing them to jump blindly.[10][15][16][19] Toister acknowledged that the jumping is difficult but found it to be a surmountable hurdle.[14] GamePro likewise said that the stunning visuals and intense action outweigh the problems, calling it "some of the most intense action and shooting this side of MDK."[19][lower-alpha 3] Next Generation said that the game "had a lot of promise. If only ASC could've gotten the graphics and the control in sync. But then that's the trick, isn't it?"[16]
Notes
References
- ↑ "Today's Releases". 1998-02-04. https://web.archive.org/web/19980204072323/http://www.next-generation.com/releases.chtml.
- ↑ Chen, Grace (18 March 2010). "PlayStation Store Update". Sony Interactive Entertainment. Archived from the original on Oct 31, 2022. https://web.archive.org/web/20221031001259/https://blog.playstation.com/2010/03/18/playstation-store-update-128/. Retrieved Oct 30, 2022.
- ↑ "One: Despite All my Rage...". Electronic Gaming Monthly (Ziff Davis) (97): 106. August 1997.
- ↑ 4.0 4.1 "NG Alphas: One". Next Generation (Imagine Media) (30): 87–88. June 1997. https://archive.org/stream/NextGeneration30Jun1997/Next_Generation_30_Jun_1997#page/n88.
- ↑ 5.0 5.1 "ONE [PS"] (in Japanese). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=18697&redirect=no. Retrieved November 8, 2020.
- ↑ "One for PlayStation". CBS Interactive. Archived from the original on May 5, 2019. https://web.archive.org/web/20190505205837/https://www.gamerankings.com/ps/198236-one/index.html. Retrieved November 8, 2020.
- ↑ Sackenheim, Shawn. "One - Review". All Media Network. Archived from the original on November 15, 2014. https://web.archive.org/web/20141115232419/http://www.allgame.com/game.php?id=2221&tab=review. Retrieved October 8, 2020.
- ↑ Ham, Tom (January 9, 1998). "One". CNET. Archived from the original on August 16, 2000. https://web.archive.org/web/20000816205755/http://www.gamecenter.com/Consoles/Sony/Oner/. Retrieved October 14, 2021.
- ↑ Edge staff (March 1998). "One". Edge (Future Publishing) (56): 96–97. https://archive.org/details/edgeuk056/page/n83/mode/2up. Retrieved November 8, 2020.
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 Smith, Shawn; Hsu, Dan; Kujawa, Kraig; Williams, Ken "Sushi-X" (February 1998). "Review Crew: One". Electronic Gaming Monthly (Ziff Davis) (103): 119. https://archive.org/details/ElectronicGamingMonthly103/page/n121/mode/2up. Retrieved November 8, 2020.
- ↑ Reiner, Andrew; Anderson, Paul; Storm, Jon (January 1998). "ONE". Game Informer (FuncoLand) (57). Archived from the original on September 13, 1999. https://web.archive.org/web/19990913165610/http://www.gameinformer.com/cgi-bin/review.cgi?sys=psx&path=jan98&doc=one. Retrieved November 8, 2020.
- ↑ Jevons, Dan "Knightmare"; Mylonas, Eric "ECM"; Griffin, Mike "Glitch" (December 1997). "One". GameFan (Metropolis Media) 5 (12): 22. https://archive.org/details/Gamefan_Vol_5_Issue_12/page/n27/mode/2up. Retrieved November 8, 2020.
- ↑ Clint (January 1998). "ONE Review". CraveOnline. Archived from the original on April 18, 2003. https://web.archive.org/web/20030418043559/http://www.game-revolution.com/games/sony/one.htm. Retrieved November 8, 2020.
- ↑ 14.0 14.1 14.2 14.3 14.4 Toister, Dave (January 13, 1998). "One Review [date mislabeled as "May 2, 2000""]. Red Ventures. Archived from the original on October 1, 2003. https://web.archive.org/web/20031001082947/http://www.gamespot.com/ps/action/one/review.html. Retrieved November 8, 2020.
- ↑ 15.0 15.1 15.2 15.3 Douglas, Adam (December 11, 1997). "One". Ziff Davis. https://www.ign.com/articles/1997/12/11/one-2. Retrieved October 8, 2020.
- ↑ 16.0 16.1 16.2 16.3 16.4 16.5 "One". Next Generation (Imagine Media) (39): 111. March 1998. https://archive.org/details/NEXT_Generation_39/page/n113/mode/2up. Retrieved November 8, 2020.
- ↑ "One". Official U.S. PlayStation Magazine (Ziff Davis) 1 (5). February 1998.
- ↑ "The 5 Sleeper Hits of the Holidays". Electronic Gaming Monthly (Ziff Davis) (100): 184. November 1997.
- ↑ 19.0 19.1 19.2 19.3 Major Mike (February 1998). "One". GamePro (IDG) (113): 82–83. https://archive.org/details/GamePro_Issue_103_February_1998/page/n87/mode/2up. Retrieved November 8, 2020.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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