Software:One Must Fall: Battlegrounds

From HandWiki
Short description: 2003 video game
One Must Fall: Battlegrounds
Developer(s)Diversions Entertainment
Publisher(s)Diversions Publishing
Tri Synergy
GMX Media
Manaccom
Platform(s)Microsoft Windows
Release
  • NA: 19 December 2003
  • PAL: 19 January 2004
Genre(s)Fighting
Mode(s)Single-player, multiplayer (max 16 simultaneously)

One Must Fall: Battlegrounds is a fighting game for Microsoft Windows. Developed by American studio Diversions Entertainment and co-published in December 2003 by Diversions Publishing and Trisynergy Inc. following nearly 7 years of development, One Must Fall: Battlegrounds brought the One Must Fall series into a second installment released in an age where the gaming world expected graphics and gameplay in three dimensions with internet gameplay an integral portion of the offering.

Background

Battlegrounds started development as a sequel to the popular shareware title One Must Fall, playing in a side-scrolling manner with two opponents facing each other. At the time, Rob Elam saw the opportunity in the Unreal Engine then in development by 2097 publisher Epic MegaGames. At the time, Epic was not yet at a point where they were willing to examine licensing the engine or developing the Unreal Engine for third-party use and so a joint decision was reached whereby Rob Elam left to develop a new game engine. Kenny Chou (composer of 2097) didn't return in this installment because at this point Diversions Entertainment had Saul Bottcher as their own in-house composer.[1]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic61/100[2]
Review scores
PublicationScore
CGMStarStar[3]
CGWStarStar[4]
Game Informer8/10[5]
GameRevolutionD+[6]
GameSpot7.1/10[7]
GameSpyStarStar[8]
GameZone7.5/10[9]
IGN6.7/10[10]
PC Gamer (US)58%[11]
X-PlayStarStar[12]

The game received "mixed" reviews according to the review aggregation website Metacritic.[2]

Jeff Gerstmann of GameSpot noted that the game lacked polish from start to finish, and had much higher system requirements than advertised to achieve a decent frame rate, and even then slow down is noticeable when increasing the resolution. Audio effects were labelled generic and the music was said to sound like it was taken from the Amiga demo scene.[7]

References

  1. Naumenko, Michael; Elchlepp, Simon (February 2012). "Kenny Chou Interview: Scoring a Classic PC Fighting Game (February 2012)". Elvista Media Solutions Corp.. Archived from the original on 22 October 2019. https://archive.today/20191022025602/https://www.game-ost.com/articles.php?id=114&action=view. Retrieved 22 October 2019. "If Rob Elam had contacted me to write the soundtrack for One Must Fall: Battlegrounds, I would've taken the offer. Unfortunately for me, they had Saul Bottcher as their in-house musician for their new studio, so I was out of the picture." 
  2. 2.0 2.1 "One Must Fall: Battlegrounds for PC Reviews". CBS Interactive. https://www.metacritic.com/game/one-must-fall-battlegrounds/critic-reviews/?platform=pc. Retrieved 21 April 2021. 
  3. "Review: One Must Fall: Battlegrounds". Computer Games Magazine (theGlobe.com) (162): 62. May 2004. 
  4. Liu, Johnny (April 2004). "One Must Fall: Battlegrounds". Computer Gaming World (Ziff Davis) (237): 83. http://www.cgwmuseum.org/galleries/issues/cgw_237.pdf. Retrieved 2 September 2021. 
  5. Juba, Joe (February 2004). "One Must Fall: Battlegrounds". Game Informer (FuncoLand) (130): 112. http://www.gameinformer.com/Games/Review/200402/R04.0213.0929.49114.htm. Retrieved 3 September 2021. 
  6. Silverman, Ben (February 2004). "One Must Fall: Battlegrounds". CraveOnline. https://www.gamerevolution.com/review/32778-one-must-fall-battlegrounds-review. 
  7. 7.0 7.1 Gerstmann, Jeff (22 December 2003). "One Must Fall: Battlegrounds Review". CBS Interactive. https://www.gamespot.com/reviews/one-must-fall-battlegrounds-review/1900-6086009/. Retrieved 2 September 2021. 
  8. Durham Jr., Joel (20 April 2004). "GameSpy: One Must Fall: Battlegrounds". IGN Entertainment. http://pc.gamespy.com/pc/one-must-fall-battlegrounds/506925p1.html. 
  9. Hopper, Steven (28 December 2003). "One Must Fall: Battlegrounds - PC - Review". https://www.gamezone.com/reviews/one_must_fall_battlegrounds_pc_review/. 
  10. Adams, Dan (8 January 2004). "One Must Fall: Battlegrounds Review". Ziff Davis. https://www.ign.com/articles/2004/01/09/one-must-fall-battlegrounds-review. Retrieved 2 September 2021. 
  11. Todd, Brett (March 2004). "One Must Fall: Battlegrounds". PC Gamer (Imagine Media) 11 (3): 74. Archived from the original on 15 March 2006. https://web.archive.org/web/20060315144707/http://www.pcgamer.com/archives/2005/07/one_must_fall_b.html. Retrieved 2 September 2021. 
  12. Bemis, Greg (24 February 2004). "'One Must Fall: Battlegrounds' (PC) Review". TechTV. http://www.techtv.com/xplay/reviews/story/0,24330,3615896,00.html. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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