Software:One Piece: Unlimited Adventure

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Short description: 2007 video game

One Piece: Unlimited Adventure
Developer(s)Ganbarion
Publisher(s)Namco Bandai Games[lower-alpha 1]
Director(s)Hirofumi Irie
SeriesOne Piece
Platform(s)Wii
Release
  • JP: April 26, 2007
  • NA: January 22, 2008
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

Script error: The function "nihongo_foot" does not exist. is an action-adventure video game developed by Ganbarion and published by Namco Bandai Games for the Wii. It is based on the manga and anime series One Piece by Eiichiro Oda, It was released in Japan on April 26, 2007 and in North America on January 22, 2008.

A sequel, Software:One Piece: Unlimited Cruise, was released for the Wii in 2008.[1]

Gameplay

Story Mode

A basic adventure game with platforms, puzzles, and item collecting. To progress in the game, the player must collect certain items for Franky and Usopp to make new tools in order to create new paths. Fishing and bug hunting are also major side quests; certain bugs and fish must be captured to break seals.

Vs. Mode

The player can choose from any of the over 40 characters that have appeared in the game (including basic enemies and the final boss) in the battle mode. The player can fight against the computer or a friend in the Vs. Mode.

Survival Mode

The player can choose one character from any of the over 40 characters that have appeared in the game (including basic enemies and the final boss) and fight against 1000 opponents.

Plot

The Straw Hat Pirates aboard the Thousand Sunny are in peril as food and water supplies are running low. After Luffy reveals that he, Usopp, and Chopper wasted all the food in an eating contest, Sanji forces him and Chopper to fish to make up for their loss, as well as Usopp looking out for any nearby islands to restock. Instead of catching any fish, Luffy catches what appears to be a jewel. He tries to show the others his newfound mystery jewel, but nobody is interested. They are more worried about the lack of food. "Can't eat it, we don't need it." Luffy decides to use a Gum-Gum Rocket to launch himself into the air to get a better view hoping to see an island. Somehow, the jewel reacts and an island emerges from the sea, under the Thousand Sunny.

Luffy and company decide to search the island for the "Hidden Treasure" which can only be found by breaking all the seals. A strange creature is trying to prevent them from breaking the seals. Not knowing what he is protecting, the Straw Hat Pirates decide to go along with breaking the seals as they look for their missing ship.

Over time, it is revealed the seal is preventing the revival of an evil monster that the island's original inhabitants had created in the hopes of protecting themselves from invaders, and Popora, the island's guardian, has been living alone for 1,000 years since his creator's death, stopping the creature's revival. Luffy and the other Straw Hats decide to help him, breaking the final seals and defeating the monster. After their victory, Popora's creator returns and, to reward him for his service, turns the island into a paradise and allows him to live with several creatures like him. The Straw Hat Pirates sail off after replenishing their food supplies.

Release

Unlimited Adventure was announced for the Wii at E3 2006 with an early demo, the clips of that build featured Luffy, some enemy Marines and the use of the Net with motion controls to catch a bug. Much of the on screen graphics have changed since then. The Health Bar was different, as well as the characters having a much more traditional Leveling system. Another change was the Gem Level Up screen, and the map in the demos being a completely different looking island.

The game lacked any television or website ads in the U.S. Websites such as GameTrailers had online trailers, clips, and teasers, including Smoker, Crocodile, and Arlong's clips, as well as the highly spoilering Franky clip; which revealed his voice for the first time. Unlimited Adventure opening sequence was also revealed in English on Game Trailers, as well as Japanese clips. A few weeks before the game's release dates, Funimation and Bandai Namco created a website to promote the game.

Outside the Internet, the only ads to be seen was entire page ads and game preview articles. Although the preview article stated that there will be "8 Straw Hats to choose from", the English adaptation was only up to Robin's addition to the main cast. In the single page ad, the Thousand Sunny blatantly made an appearance. It would not appear for another 300 chapters in the English Manga. Also, Franky and the Thousand Sunny are both considered a huge spoiler to the series in the United States.

Franky, although confirmed to be in the game, was taken out of all ads, the U.S. box art was edited to remove him. Besides on the actual game, Franky only appears as a cameo in the instruction manual and is a featured character on an ad packed in with the Episode of Alabasta: The Desert Princess and the Pirates DVD.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings69.83%[2]
Metacritic67/100[3]
Review scores
PublicationScore
1Up.comB−[4]
GameRevolutionC+[5]
GameSpot7/10[6]
GameSpyStarStarHalf star[7]
GameTrailers6.7/10[8]
GameZone7/10[9]
IGN6.8/10[10]
Nintendo Power6.5/10[11]

The game was met with average reception upon release, as GameRankings gave it a score of 69.83%,[2] while Metacritic gave it 67 out of 100.[3]

In Japan the game sold 110,802 units as of December 30, 2007[12]

Notes

  1. Released under the Bandai label in Japan

References

  1. Spencer (December 19, 2007). "Luffy's next adventure is split into two parts". Siliconera. http://www.siliconera.com/2007/12/19/luffy%E2%80%99s-next-adventure-is-split-into-two-parts/. 
  2. 2.0 2.1 "One Piece: Unlimited Adventure for Wii". GameRankings. http://www.gamerankings.com/wii/933029-one-piece-unlimited-adventure/index.html. 
  3. 3.0 3.1 "One Piece: Unlimited Adventure for Wii Reviews". Metacritic. https://www.metacritic.com/game/one-piece-unlimited-adventure/critic-reviews/?platform=wii. 
  4. Liang, Alice (January 29, 2008). "One Piece Unlimited Adventure". 1UP.com. http://www.1up.com/reviews/one-piece. 
  5. Tan, Nick (February 1, 2008). "One Piece: Unlimited Adventure Review". Game Revolution. http://www.gamerevolution.com/review/one-piece-unlimited-adventure. 
  6. VanOrd, Kevin (February 21, 2008). "One Piece: Unlimited Adventure Review". GameSpot. http://www.gamespot.com/reviews/one-piece-unlimited-adventure-review/1900-6186502/. 
  7. Joynt, Patrick (January 21, 2008). "GameSpy: One Piece: Unlimited Adventure". GameSpy. http://wii.gamespy.com/wii/one-piece/846699p1.html. 
  8. "One Piece: Unlimited Adventure Review". GameTrailers. February 4, 2008. http://www.gametrailers.com/reviews/4yte7b/one-piece--unlimited-adventure-review. 
  9. Zacarias, Eduardo (January 27, 2008). "One Piece Unlimited Adventure - WII - Review". GameZone. http://www.gamezone.com/reviews/one_piece_unlimited_adventure_wii_review. 
  10. Bozon, Mark (January 24, 2008). "One Piece: Unlimited Adventure Review". IGN. http://www.ign.com/articles/2008/01/24/one-piece-unlimited-adventure-review. 
  11. "One Piece: Unlimited Adventure". Nintendo Power 225: 87. February 2008. 
  12. "One Piece: Unlimited Adventure Sales Data". 24 January 2008. http://www.ign.com/articles/2008/01/24/one-piece-unlimited-adventure-review. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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