Software:Ooga Booga

From HandWiki
Short description: 2001 video game
Ooga Booga
Developer(s)Visual Concepts
Publisher(s)Sega
Producer(s)John Race[1]
Programmer(s)Nathan Bamberger
Evan Harsha
Mark Roberts
Artist(s)Collin Fogel
Leandro Peñaloza
Marten Lundsten
Composer(s)Brian Luzietti
Larry Peacock
Platform(s)Dreamcast
Release
  • NA: September 11, 2001[2]
Genre(s)Action, party
Mode(s)Single-player, multiplayer

Ooga Booga is an online multiplayer video game for the Dreamcast, focusing on the combat of "Kahunas" using thrown shrunken heads, riding animals, staffs, or using spells. The game received positive reviews from video game critics.

Gameplay

Gameplay screenshot.

The storyline is that Ooga Booga is a volcano goddess that creates islands, and has leaders of tribes, the Kahunas, that battle for her favour.[3] It has a distinct Polynesian style and tone, and has many multiplayer islands and characters which can be unlocked. It was one of the last online games for the Dreamcast. There are four basic Kahunas that the player can use: Hottie (balanced), Fatty (strong), Twitchy (fast), and Hoodoo (spells).[4] There are other unlockable Kahunas based on the main four. Some of them include Death, Abe (former U.S. President Abraham Lincoln), Superguy (superhero), disco guy, a leprechaun, and a dwarf.

Development and release

Ooga Booga was developed by Visual Concepts and published by Sega. The game started out as a real time strategy game about a horse-man converting village tribes to your side through magic spells, It was later made into an arena fighter instead. The game was first announced during Sega Gamer's Day 2000. It previously had the tentative title of "Resurrection".[5][6] The game was showcased at Sega's E3 2001.[7] The title included copy protection.[8]

On January 26, 2018, private server support was enabled by the Dreamcast Live community, making it possible to play the game online once again.[9]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic81/100[10]
Review scores
PublicationScore
EGM7/10[11][lower-alpha 1]
Game Informer6/10[13]
GameSpot7.2/10[3]
GameSpy80%[14]
IGN9.4/10[15]
X-PlayStarStarStarStar[16]
Playboy70%[17]

Ooga Booga received "generally favorable" reviews according to the review aggregation website Metacritic.[10] The Los Angeles Times compared the game to Ico for the PlayStation 2.[18] Gary Whitta of NextGen called it "A tasty slice of lightweight party fun that proves there's life in Dreamcast yet."[19] Star Dingo of GamePro said, "Ooga Booga's spell unleashes more chaos than strategy, yet the sheer cartoonish energy of it all could easily turn these island festivities into a regular tribal custom."[20][lower-alpha 2]

Notes

  1. Three critics of Electronic Gaming Monthly gave the game each a score of 8/10, 6/10, and 7/10.
  2. GamePro gave the game three 3.5/5 scores for graphics, sound, and control, and 4/5 for fun factor.

References

  1. pcwzrd13 (January 19, 2017). "Interview with Ooga Booga's Producer, John Race (OogaboogaGame) on twitter". https://dreamcastlive.net/blogs/post/Interview-with-Ooga-Boogas-Producer-John-Race/. 
  2. "Ooga Booga". http://www.sega.com/games/dreamcast/post_dreamcastgame.jhtml?PRODID=820. 
  3. 3.0 3.1 Fielder, Joe (September 17, 2001). "Ooga Booga Review [date mislabeled as "May 17, 2006""]. Fandom. https://www.gamespot.com/reviews/ooga-booga-review/1900-2812902/. 
  4. Burch, Anthony (April 24, 2007). "Games time forgot: Ooga Booga". Gamurs. https://www.destructoid.com/games-time-forgot-ooga-booga/. 
  5. Gantayat, Anoop (June 16, 2000). "Resurrection: The Next Visual Concepts Game?". Ziff Davis. https://www.ign.com/articles/2000/06/17/resurrection-the-next-visual-concepts-game. 
  6. Ahmed, Shahed (November 9, 2000). "Sega Gamer's Day 2000: Sega Announces Ooga Booga". Fandom. https://www.gamespot.com/articles/sega-gamers-day-2000-sega-announces-ooga-booga/1100-2652266/. 
  7. IGN staff (May 22, 2001). "Post-E3: Sega". Ziff Davis. https://www.ign.com/articles/2001/05/22/post-e3-sega. 
  8. Cowan, Danny; Hartel, Brady (September 2008). "When Game Companies Strike Back". Hardcore Gamer (Prima Games) 4 (3): 35–39. https://archive.org/details/hardcore-gamer-magazine-v4i3/page/n17/mode/2up. Retrieved February 8, 2024. 
  9. pcwzrd13 (January 26, 2018). "Ooga Booga Is Back Online!". https://dreamcastlive.net/blogs/post/Ooga-Booga-Is-Back-Online/. 
  10. 10.0 10.1 "Ooga Booga". Fandom. https://www.metacritic.com/game/ooga-booga/. 
  11. Johnston, Chris; Sewart, Greg; Hsu, Dan "Shoe" (October 2001). "Ooga Booga". Electronic Gaming Monthly (Ziff Davis) (147): 150. https://retrocdn.net/images/8/8f/EGM_US_147.pdf. Retrieved February 8, 2024. 
  12. Steinberg, Scott (September 21, 2001). "Ooga Booga". Greedy Productions Ltd.. http://www.elecplay.com/review.html?article=6762. 
  13. "Ooga Booga". Game Informer (FuncoLand) (102). October 2001. 
  14. Sempai (October 17, 2001). "Ooga Booga". IGN Entertainment. http://gamespy.com/reviews/october01/oogabooga/. 
  15. Chau, Anthony (September 18, 2001). "Ooga Booga". Ziff Davis. https://www.ign.com/articles/2001/09/18/ooga-booga. 
  16. Rector, Brett (October 19, 2001). "'Ooga Booga' (DC) Review". TechTV. http://www.techtv.com/extendedplay/reviews/story/0,24330,3353839,00.html. 
  17. Steinberg, Scott (October 9, 2001). "Ooga Booga". Playboy (Playboy Enterprises). https://www.playboy.com/sports/games/oogabooga/index.html. Retrieved June 21, 2020. 
  18. Curtiss, Aaron (October 25, 2001). "Beauty and the 'Ooga Booga'". Los Angeles Times. https://www.latimes.com/archives/la-xpm-2001-oct-25-tt-61366-story.html. 
  19. Cite error: Invalid <ref> tag; no text was provided for refs named NGenob
  20. Star Dingo (November 2001). "Ooga Booga". GamePro (IDG) (158): 138. https://retrocdn.net/images/8/8e/GamePro_US_158.pdf. Retrieved February 8, 2023. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari




Warning: Default sort key "Ooga Booga" overrides earlier default sort key "Mobygames".