Software:Order Up!
| Order Up! | |
|---|---|
Box art for Wii version | |
| Developer(s) | SuperVillain Studios |
| Publisher(s) | |
| Director(s) | Lee Cummings |
| Composer(s) | Robb Mills |
| Platform(s) | Wii PlayStation 3 Nintendo 3DS iOS Android Nintendo Switch 2 |
| Release | Wii PlayStation 3, 3DS iOS, Android January 19, 2012 Switch 2 Q2 2026 |
| Genre(s) | Cooking simulation |
| Mode(s) | Single-player, multiplayer (PlayStation 3 and Nintendo 3DS versions only) |
Order Up! is a cooking simulation-styled mini-game compilation developed by SuperVillain Studios and published by Zoo Games and Funbox Media. It was released on July 22, 2008 in North America, October 23 in Australia, and October 24 in Europe for the Wii.[4] An enhanced port titled Order Up!! was released for the PlayStation 3 and Nintendo 3DS on December 9, 2011 in Europe and June 21, 2012 in North America.[3] The game was released on iOS and Android as Order Up!! To Go.[5] In 2025, Amazon featured a listing of a Nintendo Switch 2 version published by Nicalis. The Switch 2 version will be released in 2026.[6]
Plot
The player assumes the role of a budding chef who has landed on the island of Port Abello, one of the most important locations on the culinary map. After learning the trade in a local fast food joint, the player then purchases five different restaurants across the island, each serving food from different cultures. The Fortified Chef Competition is about to visit town and winning it would launch the player to the centre of the culinary stage.
Gameplay
The game sees the player purchasing and managing various restaurants and trying to earn 5 stars at each by completing goals such as unlocking recipes or impressing a food critic. Certain customers that appear frequently will have special requirements for their meals and the player will have to buy different spices and seasonings to get a bigger tip from them.
The cooking portion of the gameplay sees the player using the motion controls of the Wii Remote (or PlayStation Move control and 3DS touchscreen, respectively) to prepare dishes for customers. Although similar to the gameplay in the Cooking Mama series, Order Up! focuses more on speed, multitasking and time management to ensure a table's order of multiple dishes is sent out on time rather than to simply successfully complete a single dish. Non-cooking minigames include washing plates and shooing rats.
The PlayStation 3 and Nintendo 3DS versions add a turn-based multiplayer option and extra restaurant. Order Up!! features higher resolution textures, enhanced scene lighting and more.
Development
On April 23, 2008, Order Up! was announced by SuperVillain Studios and was dubbed as "Cooking Mama meets The Sims meets Diner Dash" by some critics.[7] Lee Cummings, who was previously creative director for the games Grand Theft Auto and Bully was working as director for Order Up!.[8]
On May 20, 2010, SuperVillain Studios released a teaser image for a possible sequel to Order Up!. It was later confirmed on March 9, 2011 that an enhanced port of the original game would be released for the PlayStation 3, for the Nintendo 3DS as Order Up! 3D, iOS and Android as Order Up!: Take Out Edition and another "TBA" platform.[9] The final title for the port was later confirmed to be Order Up!! on May 18 alongside promotional images for the game.[10] It was also announced on June 20, 2011 that Robb Mills would be composing an original soundtrack for the game after composing the music for the games Fat Princess and its sequel.[11]
Reception
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Order Up! received "generally favorable reviews", while Order Up!! received "mixed or average reviews" on both platforms, according to the review aggregation website Metacritic.[13][14][15]
1Up.com said that the Wii version was much more fleshed out than most cooking games.[29] IGN called it a "surprisingly fun restaurant sim".[23]
Order Up!! To Go
Chillingo released an iOS version in 2012 as Order Up!! To Go. It received "generally favorable reviews" according to Metacritic.[12] It was discontinued in 2017 due to the release of iOS 11 and later ending compatibility with 32-bit applications.[30]
References
- ↑ "Order Up!! (PlayStation 3)". http://www.funboxmedia.co.uk/?p=875.
- ↑ "Order Up!! (Nintendo 3DS)". http://www.funboxmedia.co.uk/?p=868.
- ↑ 3.0 3.1 "Order Up!!". https://www.nintendo.com/games/detail/tXNaZkKEHnjb9ERASLi-nZdgl7z9ehuw.
- ↑ "Official Order Up! Website". http://orderupgame.com/.
- ↑ "Order Up!! To Go". http://www.chillingo.com/games/order-go/.
- ↑ Richards, Brian (October 29, 2025). "The Binding of Isaac: Repentance+, Order Up outed for Nintendo Switch 2 [update: Pastry Panic"] (in en). Nintendo Everything. https://nintendoeverything.com/the-binding-of-isaac-repentance-order-up-outed-for-nintendo-switch-2/.
- ↑ Chester, Nick (April 23, 2008). "SuperVillain's secret Wii title, Order Up!, announced". Gamurs. https://www.destructoid.com/supervillains-secret-wii-title-order-up-announced/.
- ↑ Macarthy, Andrew (April 23, 2008). "Order Up! announced for Nintendo Wii". http://www.nintendic.com/news/2292.
- ↑ "2011 marks the return of Order Up!". March 9, 2011. http://www.svsgames.com/?p=667.
- ↑ "Exotic! Delicious! Flame-Throwing Shark?". May 18, 2011. http://www.svsgames.com/?p=680.
- ↑ "ALL NEW whistles, toots, and honks!". June 20, 2011. http://www.svsgames.com/?p=700.
- ↑ 12.0 12.1 "Order Up!! To Go for iPhone/iPad Reviews". Fandom. https://www.metacritic.com/game/order-up/critic-reviews/?platform=ios-iphoneipad.
- ↑ 13.0 13.1 "Order Up! for Wii Reviews". Fandom. https://www.metacritic.com/game/order-up/critic-reviews/?platform=wii.
- ↑ 14.0 14.1 "Order Up!! for 3DS Reviews". Fandom. https://www.metacritic.com/game/order-up/critic-reviews/?platform=3ds.
- ↑ 15.0 15.1 "Order Up!! for PlayStation 3 Reviews". Fandom. https://www.metacritic.com/game/order-up/critic-reviews/?platform=playstation-3.
- ↑ Vore, Bryan (September 2008). "Order Up!". Game Informer (GameStop) (185). http://gameinformer.com/NR/exeres/4978A18E-3371-4289-91D6-E68E1C4E1A48.htm. Retrieved January 24, 2023.
- ↑ Noble, McKinley (July 22, 2008). "Review: Order Up!". GamePro (IDG Entertainment). http://www.gamepro.com/nintendo/wii/games/reviews/205540.shtml. Retrieved January 24, 2023.
- ↑ Damiano, Greg (January 16, 2009). "Order Up! Review". CraveOnline. https://www.gamerevolution.com/review/42612-order-up-review.
- ↑ Watters, Chris (July 30, 2008). "Order Up! Review". Fandom. https://www.gamespot.com/reviews/order-up-review/1900-6195192/.
- ↑ Green, Art (January 24, 2012). "Order Up!! To Go Review (iOS)". https://www.gamezebo.com/reviews/order-up-to-go-review/.
- ↑ Liebl, Liebl (March 12, 2012). "Order Up!! Review (PS3)". https://www.gamezone.com/reviews/order-up-review-ps3/.
- ↑ Bedigian, Louis (August 6, 2008). "Order Up! - WII - Review". https://www.gamezone.com/reviews/order_up_wii_review/.
- ↑ 23.0 23.1 Hatfield, Daemon (August 15, 2008). "Order Up! Review". Ziff Davis. https://www.ign.com/articles/2008/08/15/order-up-review.
- ↑ "Order Up!". Nintendo Power (Future US) 232: 86. September 2008.
- ↑ "Order Up!!". Nintendo Power (Future US) 275: 85. January–February 2012.
- ↑ Nouch, James (February 3, 2012). "Order Up!! To Go". Steel Media Ltd. https://www.pocketgamer.com/order-up-to-go/order-up-to-go-review/.
- ↑ "Review: Order Up!!". PlayStation: The Official Magazine (Future plc) (55): 84. February 2012.
- ↑ Campbell, Nissa (January 24, 2012). "'Order Up!! To Go' Review – Flipping Burgers Doesn't Seem So Bad". TouchArcade.com, LLC. https://toucharcade.com/2012/01/24/order-up-to-go-review/.
- ↑ Donahoe, Michael (July 22, 2008). "Order Up! Review". Ziff Davis. http://www.1up.com/reviews/order-up.
- ↑ "Solved: Will Order Up To Go be updated to 64 bit". October 4, 2017. https://answers.ea.com/t5/Other-EA-Games/Will-Order-Up-To-Go-be-updated-to-64-bit/td-p/6314236.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
