Software:PQ: Practical Intelligence Quotient
| PQ: Practical Intelligence Quotient | |
|---|---|
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| Developer(s) | Now Production O-Two |
| Publisher(s) |
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| Platform(s) | PlayStation Portable |
| Release | |
| Genre(s) | Puzzle game |
| Mode(s) | Single-player |
PQ: Practical Intelligence Quotient, also known as simply PQ, is a puzzle game for the PlayStation Portable. The game is known in Japan as Intelligent License (インテリジェント・ライセンス Interijento Raisensu).
PQ is notable for being the first published game from D3 Publisher in North America.[1]
A sequel to this game, PQ2, was released in 2006-2007.
Gameplay
The game's framework is centered on discovering the player's "practical intelligence quotient," by completing a test consisting of 100 puzzles. The player controls a white, human-like avatar who can interact with the game world. The puzzles are all logic-based, and include a variety of tasks, from rearranging blocks to avoiding security guards to operating machinery. In most of the levels, an exit must be reached to complete that stage.
After clearing all 100 levels, the player's score is determined based on how long each stage took, among other variables. The player's PQ could be taken online and be compared with other players' scores (a high score table was also available online). [2]
Reception
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The game received "average" reviews according to the review aggregation website Metacritic.[3] IGN called PQ a "deep, involving puzzle game".[9] GameSpot noted that while the game has some "deliberate and challenging puzzles", one has to be "willing to look past an interface that is occasionally awkward".[2]
References
- ↑ Surette, Tim (January 11, 2006). "PQ for PSP tests retail". Red Ventures. https://www.gamespot.com/articles/pq-for-psp-tests-retail/1100-6142255/.
- ↑ 2.0 2.1 2.2 Davis, Ryan (January 11, 2006). "PQ: Practical Intelligence Quotient [date mislabeled as "May 17, 2006""]. Red Ventures. https://www.gamespot.com/reviews/pq-practical-intelligence-quotient-review/1900-6142264/.
- ↑ 3.0 3.1 "PQ: Practical Intelligence Quotient for PSP Reviews". Red Ventures. https://www.metacritic.com/game/pq-practical-intelligence-quotient/critic-reviews/?platform=psp.
- ↑ Edge staff (August 2005). "Intelligent License [JP Import]". Edge (Future plc) (152): 97.
- ↑ EGM staff (March 2006). "PQ: Practical Intelligence Quotient". Electronic Gaming Monthly (Ziff Davis) (201): 114.
- ↑ "PQ: Practical Intelligence Quotient". Game Informer (GameStop) (154): 112. February 2006.
- ↑ Theobald, Phil (January 9, 2006). "GameSpy: PQ: Practical Intelligence Quotient". IGN Entertainment. http://psp.gamespy.com/playstation-portable/intelligent-license/679768p1.html.
- ↑ Bedigian, Louis (January 27, 2006). "PQ: Practical Intelligence Quotient - PSP - Review". https://www.gamezone.com/reviews/pq_practical_intelligence_quotient_psp_review/.
- ↑ 9.0 9.1 Castro, Juan (January 12, 2006). "PQ: Practical Intelligence Quotient". Ziff Davis. https://www.ign.com/articles/2006/01/12/pq-practical-intelligence-quotient.
- ↑ "PQ: Practical Intelligence Quotient". Official U.S. PlayStation Magazine (Ziff Davis) (102): 96. March 2006.
- ↑ Sanches, Joao Diniz (July 19, 2006). "PQ: Practical Intelligence Quotient". Steel Media Ltd. https://www.pocketgamer.com/pq-practical-intelligence-quotient/pq-practical-intelligence-quotient/.
- ↑ D'Aprile, Jason (March 31, 2006). "PQ: Practical Intelligence Quotient Review". G4TV. http://www.g4tv.com/xplay/features/53624/PQ_Practical_Intelligence_Quotient_Review.html.
- ↑ Crumm, David; Crumm, Benjamin (February 4, 2006). "'PQ'". Detroit Free Press (Gannett Company). http://www.freep.com/apps/pbcs.dll/article?AID=/20060205/ENT06/602050323/1044.
External links
- Official PQ: Practical Intelligence Quotient page at PlayStation.com
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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