Software:PaRappa the Rapper 2

From HandWiki
Short description: 2001 rhythm video game
PaRappa the Rapper 2
European cover art
Developer(s)NanaOn-Sha[lower-alpha 1]
Publisher(s)Sony Computer Entertainment
Designer(s)Masaya Matsuura
Artist(s)Rodney Greenblat
Writer(s)Gabin Ito
Composer(s)Masaya Matsuura
Yoshihisa Suzuki
Platform(s)PlayStation 2
Release
Genre(s)Rhythm
Mode(s)Single-player, multiplayer

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a 2001 rhythm video game developed by NanaOn-Sha and published by Sony Computer Entertainment for the PlayStation 2. It is the third and most recent title in the PaRappa the Rapper series, following Um Jammer Lammy. The game was made available for the PlayStation 4 through the PlayStation Network in December 2015.[4]

Gameplay

An example of game-play, where the player must match their button presses to the symbols shown on screen.

The gameplay follows that of its predecessors, in which the player must press buttons to make PaRappa rap in response to a teacher's lyrics. Players earn points and progress by rapping in time to the music and maintaining a Good rating through to the end of each level. By successfully improvising raps, the player can obtain a Cool rating, during which PaRappa will be given the chance to rap freestyle by himself, although it can be lost if the player performs badly, which will drop the rating down to Good. However, they will drop down a rating to Bad and Awful if they are currently on Good, with the player losing if they drop below Awful or end the song with a Bad or Awful rating. PaRappa 2 features some tweaks to the gameplay, as some of the teacher's lyrics may change based on the player's performance. For example, the lyrics may become simpler if the player is struggling, or become tougher if they perform well. After clearing two stages in a row, players can participate in a minigame where they must hit targets held out by Chop Chop Master Onion's Tamanegi students, earning bonus points which are added onto the previous level's score. Clearing each level with a Cool rating unlocks music tracks that can be listened to after completing the game. Each time the player clears the game, the color of PaRappa's hat changes from blue, to pink, to yellow, with each hat remixing the lines in each level. In addition to the single player campaign, the game features a two-player Vs. Mode, in which players are given a line to rap to, which they must improve upon by freestyling better than their opponent.

Plot

PaRappa, having won a lifetime's worth supply of instant noodle products from Beard Burger's burger shop, has become nothing short of weary from eating nothing but noodles for every meal every single day. When PaRappa complains about being served noodles by his crush, Sunny Funny, he becomes shocked when she calls him a baby, causing him to question his own maturity.

PaRappa and his friend P.J. Berri decide to eat at Beard Burger instead, where they shockingly discover that for some reason, the burgers have turned into noodles. From a poster, the Beard Burger Master, the founder of Beard Burgers, comes back as a ghost and helps PaRappa make a "Traditional Parappa Town Burger". Afterwards, PaRappa and P.J. learn that a mysterious phenomenon is turning all the food in town, not just burgers, into noodles. Papa PaRappa and General Potter, PaRappa and Sunny's respective fathers, try to develop an invention that can stop the "noodlization." However, they inadvertently shrink themselves in the process.

PaRappa and P.J. then participate in a workout on an adult show run by Chop Chop Master Onion, not knowing that their fathers are stuck small by Papa PaRappa's invention. PaRappa presses a remote for a different T.V. show but accidentally shrinks both P.J. and himself, along with their friends and some other people. They are soon helped out by the Guru Ant and return to normal size. After undergoing army training under Instructor Moosesha, PaRappa helps rescue Hairdresser Octopus from being hypnotized into giving people afros.

Later, PaRappa discovers "Food Court", a video game cartridge, to be the cause of the "noodlization". PaRappa's father warns them that if a player loses the game, the cartridge will curse them to only be able to eat noodles. Despite this, PaRappa insists that he should be the one to complete the game.

Upon winning the game, PaRappa's father reverse engineers the cartridge to create a device that can reverse the noodlization. PaRappa and the others use sweets and the de-noodlization devices to combat against the Noodle Syndicate, who are behind the town's noodlization. They soon confront the mastermind, Colonel Noodle, who is revealed to be the son of Beard Burger Master. Similar to PaRappa's situation, he grew wary from eating burgers for every meal all his life (not helped by it causing his friends to rejecting him on his first birthday party, and his mother turning into a burger from eating so many), deciding upon discovering his love for noodles that they should rule the world instead. Thankfully, PaRappa manages to convince him to be more open-minded about various types of food, and he becomes good.

As everyone celebrates in a party from MC King Kong Mushi, Sunny assures PaRappa that he's more mature than what he thinks himself to be. Everything returns to normal, excluding the situation repeating itself when he wins a lifetime supply of cheese.

Soundtrack

PaRappa the Rapper 2
Soundtrack album by
Yoshihisa Suzuki and Masaya Matsuura
Released2001[5]
GenreVideo game music
LengthScript error: No such module "hms".
LabelSony Records

PaRappa the Rapper 2 had its soundtrack named after its game. A promotional video of the song "Say 'I Gotta Believe!'" was released, featuring members of De La Soul as chefs, mixed with clips of PaRappa.

Script error: No such module "Track listing".

Marketing and release

In Japan, McDonald's released a demo disc alongside its Happy Meal, containing a demo of the first level which was changed to resemble a McDonald's restaurant. The disc also came with a demo of Ape Escape 2001.[6]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic67/100[7]
Review scores
PublicationScore
1Up.comB−[8]
AllGameStarStarHalf star[9]
CVG6/10[10]
Eurogamer7/10[11]
Famitsu31/40[12]
GameProStarStarStarStar[13]
GameRevolutionC−[14]
GameSpot6.6/10[15]
GameSpy81%[16]
GameZone6/10[17]
IGN7/10[18]
X-PlayStarStarStar[19]
Entertainment WeeklyC−[20]

The game received "mixed or average" reviews according to the review aggregation website Metacritic.[7]

GameSpot's Jeff Gerstmann gave the game a 6.6, stating that "an almost total lack of innovation makes the game seem pretty dated when compared with other games on the market. ... Even when played to perfection, though, the rapping still sounds just as stuttery as it did in the previous game. While it was excusable then and perhaps even a little charming, it would have been nice to see the developers make better use of the PlayStation 2's higher specs". Though the game "features the same 2D graphical style as its predecessor, but it's not without its share of enhancements", he added: "The music in the game covers a lot more ground, genre-wise, than the original did, but none of it is especially funny or toe-tapping – with the exception of the level that takes place inside an old video game machine. PaRappa 2 isn't a bad game, but it doesn't have as much of the same off-beat charm that the original – and to a lesser extent, Um Jammer Lammy – had".[15] However, IGN's Douglass C. Perry gave the game a slightly better score of 7: "The game concept hasn't changed, leaning neither toward an evolutionary or even a moderate change in the way gamers play music games. ... [PaRappa 2 is] not as hard as Um Jammer Lammy (which may be good for some folks), and it certainly covers familiar territory when it comes to the essentials – gameplay, graphics, and sound – but it's still fun and happy-making".[18]

Notes

  1. Additional work by Japan Studio.[1]

References

  1. "JAPANスタジオ作品一覧 2002年~2001年" (in ja). Sony Interactive Entertainment. 2021. https://www.playstation.com/ja-jp/corporate/playstation-studios/japan-studio/history-2001-2002/. 
  2. I. G. N. Staff (2002-01-23). "Parappa The Rapper Rides Again" (in en). https://www.ign.com/articles/2002/01/23/parappa-the-rapper-rides-again. 
  3. "Parappa the Rapper 2 details" (in en-US). https://www.gamespot.com/articles/parappa-the-rapper-2-details/1100-2781389/. 
  4. Copeland, Wesley (Dec 11, 2015). "PaRappa the Rapper 2 is Coming to PS4". IGN. Ziff Davis. http://www.ign.com/articles/2015/12/11/parappa-the-rapper-2-is-coming-to-ps4. Retrieved Dec 11, 2015. 
  5. "Parappa The Rapper 2 "Original" Sound Track | TFCG-88189 - VGMdb". https://vgmdb.net/album/1511. 
  6. Spencer (14 February 2008). "PaRappa, Sony and the McDonald's Happy Disc part 2". Siliconera. http://www.siliconera.com/2008/02/14/parappa-sony-and-the-mcdonald%E2%80%99s-happy-disc-part-2/. Retrieved 10 July 2016. 
  7. 7.0 7.1 "PaRappa the Rapper 2 for PlayStation 2 Reviews". https://www.metacritic.com/game/parappa-the-rapper-2/critic-reviews/?platform=playstation-2. Retrieved 21 February 2010. 
  8. "Parappa the Rapper 2 Review". Archived from the original on 5 November 2012. https://web.archive.org/web/20121105163752/http://www.1up.com/reviews/parappa-rapper-2. Retrieved 14 November 2014. 
  9. Miller, Skyler. "PaRappa the Rapper 2 - Review". AllGame. Archived from the original on 14 November 2014. https://web.archive.org/web/20141114032149/http://www.allgame.com/game.php?id=37302&tab=review. Retrieved 21 February 2010. 
  10. Scott, Dean (2002-02-23). "PS2 Review: Parappa the Rapper 2 Review". Computer and Video Games. Archived from the original on 9 March 2007. https://web.archive.org/web/20070309100202/http://www.computerandvideogames.com/article.php?id=26096. Retrieved 21 February 2010. 
  11. Taylor, Martin (2002-04-21). "Parappa The Rapper 2 Review". http://www.eurogamer.net/articles/r_parappa2_ps2. Retrieved 21 February 2010. 
  12. "プレイステーション2 - パラッパラッパー2". Famitsu 915: 89. 30 June 2006. 
  13. "PaRappa the Rapper 2 Review". GamePro. January 23, 2002. Archived from the original on 2011-06-07. https://web.archive.org/web/20110607061324/http://www.gamepro.com/article/reviews/20091/parappa-the-rapper-2/. Retrieved 21 February 2010. 
  14. "PaRappa the Rapper 2 review for the PS2". Game Revolution. http://www.gamerevolution.com/review/ps2/parappa-the-rapper-2. Retrieved 21 February 2010. 
  15. 15.0 15.1 Gerstmann, Jeff (2002-01-22). "PaRappa the Rapper 2 Review for PlayStation 2". http://www.gamespot.com/reviews/parappa-the-rapper-2-review/1900-2841279/. Retrieved 21 February 2010. 
  16. Alupului, Andrei (2002-01-31). "Parappa The Rapper 2 Review". GameSpy. Archived from the original on 2002-06-11. https://web.archive.org/web/20020611190936/http://www.planetps2.com/features/reviews/2002/parappatherapper2/. Retrieved 5 September 2012. 
  17. Bedigian, Louis (2002-01-28). "Parappa the Rapper 2 Review - PlayStation 2". GameZone. Archived from the original on 2008-05-03. https://web.archive.org/web/20080503215959/http://ps2.gamezone.com/gzreviews/r18977.htm. Retrieved 5 September 2012. 
  18. 18.0 18.1 Perry, Douglass C. (2002-01-22). "Parappa the Rapper 2 - PlayStation 2 Review". http://www.ign.com/articles/2002/01/23/parappa-the-rapper-2. Retrieved 21 February 2010. 
  19. Keil, Matthew (11 January 2002). "'PaRappa the Rapper 2' (PS2) Review". X-Play. Archived from the original on 17 January 2002. https://web.archive.org/web/20020117204810/http://www.techtv.com/extendedplay/reviews/story/0,24330,3367836,00.html. Retrieved 16 January 2014. 
  20. Robischon, Noah (1 March 2002). "Parappa the Rapper 2 Review". Entertainment Weekly. http://www.ew.com/article/2002/03/01/parappa-rapper-2. Retrieved 24 September 2012. 
  • PaRappa the Rapper 2 at IGN
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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