Software:Panzer Elite Action: Fields of Glory
| Panzer Elite Action: Fields of Glory | |
|---|---|
| Developer(s) | ZootFly Wizarbox (PS2) |
| Publisher(s) | JoWooD Productions |
| Series | Panzer Elite Action |
| Platform(s) | |
| Release | |
| Genre(s) | Vehicular combat |
| Mode(s) | Single-player, multiplayer |
Panzer Elite Action: Fields of Glory is a video game developed by ZootFly and published by JoWooD Productions exclusively in Europe in 2006.
Gameplay
Panzer Elite Action: Fields of Glory is a World War II tank action game, in which the player can command a platoon of either German (4 tanks) or American (5 tanks) forces in three scenarios: the Tunisian campaign (1943), the Italian campaign (1943–44) and the Battle of Normandy (1944), each one featuring a series of battles. Later on, fans developed new scenarios in North Africa (1940–41) and the Soviet Union (1941).
The player can roster the crew for each tank in his platoon, based on their skills, which increase over time. New members become available over time, for replacement of dead and wounded. They may also be awarded historical medals.
Each battle station on the player's tank may be occupied, and the gun sighting may be set to be very realistic. Better tanks become available during the course of time (Tiger I for Germans, later models of Sherman for Americans), close to the real availability of these models during WWII. Every few kilometres there are repair and ammo stations for when the tank is damaged by enemy fire. There is also a multiplayer mode for up to 32 players in each server, and the player gets to choose which tank they may use.[1]
There are 18 missions, for German, Russian and allied campaigns. The first few missions are fairly beginner-friendly and easy, and they gradually get tougher and tougher as the player progresses. The game is very detailed and quite realistic, with most of the major tanks of World War II included in the various missions. There are night missions, where the player goes under cover in a captured enemy tank.
Singleplayer
The game is divided into three campaigns, German, Russian and Allied as mentioned before. The first is the German. The player takes part in the invasions of Poland and France, then helps Operation Barbarossa succeed. The last German mission is Stalingrad, where the player takes part in the taking of Stalingrad. The next campaign is the Russian. The player's first mission in this campaign is to complete the encirclement of Stalingrad, then to halt Operation Winter Storm by destroying an armoured supply train and drive the Germans out of the city. Then the player has to stop a German advance and destroy some long range artillery. Then the player goes under cover in a captured Panther tank and free some Soviet POW's, and finally to win the Battle of Kursk. The next campaign is allied where the player takes part in the successful landings at Normandy in June 1944. Then, the player destroys some V2 rockets and finally make it out of the dreaded Bocage. The next is probably the hardest mission in the game, where the player is up against nothing but Tigers and Panthers and has to get the tank ace Michael Wittmann. Then the player has to stop the German counter-attack at the Battle of The Bulge and go under cover again in a captured King Tiger to stop the Germans blowing up a dam and flooding the valley, and the final mission is the final drive to the Rhine.
The player has the opportunity to use both the primary (cannon) and secondary (machine gun) armaments while in combat. The game itself is the story of three tank commanders, one for each campaign. While playing, the crews often "talk" to each other, when the quotes show up on the screen. The player often receives praise when they knock out an enemy tank or shoot an enemy soldier, e.g. "Good Shot", and "Score one for the good guys" and complaints in instances of friendly fire.
Multiplayer
The multiplayer mode is an outstanding feature of the game. It can be accessed by the main menu. Players often create "clans" when playing. The game features seven multiplayer maps, Mairy-Sur-Marne, Kursk, Bocage, Shestakov, Stalingrad, Bingen-Am-Rhine and Huertgen. Players can connect to servers of up 32 players. In line with other online-enabled games on the Xbox, multiplayer on Xbox Live was available to players until April 15, 2010. Panzer Elite Action: Fields of Glory is now playable online again on the replacement Xbox servers called Insignia.[2]
The player has the opportunity in the multiplayer mode to use either the cannon or alternate weapon (airstrikes for light tanks, mines for medium tanks and supply drops for heavy tanks) in the multiplayer mode, as opposed to single-player where the alternate weapon is always the co-axial machine gun.
Percentage of friendly fire, score limit and time connection limit can all be set when hosting a server, and sometimes players set player limit too.
Add-ons
In 2007 JoWood released an add-on, Software:Panzer Elite Action: Dunes of War to the game. It features the "African Chapter" of the war, and contains two new campaigns including German and Allied, and ten all-new multiplayer maps.
A U.S. version of the game, First Battalion, was released on 21 August 2006.
Reception
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The PC and Xbox versions received "mixed" reviews, while the PlayStation 2 version received "generally unfavorable reviews", according to the review aggregation website Metacritic.[11][12][13]
References
- ↑ "Panzer Elite Action: Fields of Glory". https://www.pcgamingwiki.com/wiki/Panzer_Elite_Action:_Fields_of_Glory.
- ↑ Xbox, Pure (2023-11-16). "Xbox Live 1.0 Replacement 'Insignia' Now Supports 150 Games" (in en-GB). https://www.purexbox.com/news/2023/11/xbox-live-1-0-replacement-insignia-now-supports-150-games.
- ↑ Clare, Oliver (April 9, 2006). "Panzer Elite Action [Fields of Glory (PC)"]. Gamer Network. http://www.eurogamer.net/articles/r_panzereliteaction_pc. Retrieved February 9, 2018.
- ↑ "Panzer Elite Action: Fields of Glory (PS2)". GamesMaster (Future plc): 94. September 2006.
- ↑ "Panzer Elite Action: Fields of Glory". Official UK PlayStation 2 Magazine (Future plc) (76): 94. September 2006.
- ↑ OXMUK staff (May 2006). "Xbox [360 Review: Panzer Elite Action [Fields of Glory]"]. Official Xbox Magazine UK (Future plc): 81. Archived from the original on July 4, 2007. https://web.archive.org/web/20070704112400/http://www.computerandvideogames.com/article.php?id=138775. Retrieved February 9, 2018.
- ↑ "Panzer Elite Action: Fields of Glory". PC Format (Future plc) (186): 89. April 2006.
- ↑ "Panzer Elite Action: Fields of Glory". PC Gamer UK (Future plc): 84. June 2006.
- ↑ "Review: Panzer Elite Action: Fields of Glory". Play UK (Imagine Publishing) (144): 100. October 2006.
- ↑ "Panzer Elite Action: Fields of Glory". PSM2: 84. September 2006.
- ↑ 11.0 11.1 "Panzer Elite Action: Fields of Glory (pc: 2006): Reviews". CBS Interactive. Archived from the original on September 13, 2008. https://web.archive.org/web/20080913085605/http://www.metacritic.com/games/platforms/pc/panzereliteactionfieldsofglory. Retrieved February 9, 2018.
- ↑ 12.0 12.1 "Panzer Elite Action: Fields of Glory (ps2: 2006): Reviews". CBS Interactive. Archived from the original on September 13, 2008. https://web.archive.org/web/20080913123109/http://www.metacritic.com/games/platforms/ps2/panzereliteactionfieldsofglory. Retrieved February 9, 2018.
- ↑ 13.0 13.1 "Panzer Elite Action: Fields of Glory (xbx: 2006): Reviews". CBS Interactive. Archived from the original on September 13, 2008. https://web.archive.org/web/20080913103244/http://www.metacritic.com/games/platforms/xbx/panzereliteactionfieldsofglory. Retrieved February 9, 2018.
External links
- Panzer Elite Action: Fields of Glory official website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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