Software:Panzer General

From HandWiki
Short description: 1994 video game
Panzer General
Developer(s)Strategic Simulations
Publisher(s)Strategic Simulations
Designer(s)SSI Special Projects Group
Programmer(s)Paul Murray
Artist(s)David Jensen
Composer(s)Doug Brandon
Platform(s)MS-DOS, 3DO, Mac OS 7, PlayStation, Windows
Release1994
Genre(s)Computer wargame
Mode(s)Single-player, multiplayer

Panzer General is a 1994 computer wargame developed and published by Strategic Simulations Inc. (SSI). It simulates conflict during World War II. The designers of Panzer General were heavily influenced by the Japanese wargame series Daisenryaku.

Panzer General was a major commercial hit: 250,000 units were sold at full price, and long tail sales continued in the years ahead. It became and remained SSI's best-selling game across all genres, and was named the best-selling computer wargame of all time in 2007. It is the first in the commercially successful Panzer General series.

Gameplay

German bombers attacking allied artillery

Panzer General is a turn-based game, set on operational level hex maps. One plays lone scenarios from either Axis or Allied side and against a computer or human opponent. In Campaign Mode, the player assumes the role of a German Generalissimus against the Allied computer.

Panzer General is an operational-level game, and units approximate battalions, although the unit size and map scale from one scenario to the next are elastic. While the names and information for the units are reasonably accurate, the scenarios only approximate historical situations.

Its novel feature was to link individual scenarios into a campaign spanning World War II from 1939 to 1945. Units are able to gain experience and become stronger, where success in one battle would award the player prestige to upgrade units, acquire additional units, and select a better scenario for the next battle.

The game requires the player to use combined-arms tactics, where each unit is strong against some unit types but very vulnerable to others. Dug-in enemy positions must be softened by artillery, which is vulnerable and needs protection. Before attacking the infantry and anti-tank, one needs first to destroy the enemy artillery that protects them from behind. If no tanks can get within range, one does this mostly by bombers, but then it is advantageous to destroy the air defense units first. The fighter planes must negotiate dual roles: destroying the enemy air force and protecting their own bombers.

The player must carefully observe the road system to speed the advance, or may use Bridge engineers to cross the rivers. The game rewards a Blitzkrieg strategy - penetrating deep into the enemy positions while postponing the destruction of some of the encountered enemy units for later.

The performance of units is increased by their experience points, which are acquired through combat. In Campaign mode particularly, one then has to protect the experienced units as the most valuable assets.

Campaigns

Panzer General has 38 scenarios based on real or fictitious battles from World War II. The player can engage in a single battle or a campaign mode.

In Campaign Mode, a series of battles unfold as a campaign heads to victory. There is one long campaign as Germany, with five starting locales:

  • Poland (1939); from Poland, through Norway, to the West with possible amphibious invasion in Britain.
  • North Africa (1941); from North Africa to the Middle East.
  • Barbarossa (1941); from the initial invasion of the Soviet border to Moscow.
  • Italy (1943); from the Allied landing on Sicily to the end of the war.
  • Kharkov (1943); from the German spring offensive to the end of the war.

The task in most scenarios is to take all objective cities in a given number of turns; taking them at least five turns earlier is considered a major victory. In scenarios from later stages of war, the Germans try to hold positions against a stronger enemy. A typical task is then "hold at least two of our objective cities for 20 turns; for a major victory, hold at least five".

All campaigns branch out and end either by the general being sacked for incompetence or end of the war. In Campaign Mode, a major victory could possibly change known historical events. For example, after a major victory over France, the player invades Britain. Later in the game, after a major victory in Barbarossa, the player can convince the German High Command to attack Moscow immediately (which costs him or her much prestige) rather than diverting to Kiev before Moscow.

If the player achieves a major victory both in Britain and in Moscow, he or she is allowed to carry out an invasion of the United States and reach Washington. In any other case, he/she must fight well in many battles to get another chance to attack them. If either Britain or USSR survive this attack, they drive the Germans all the way back to Berlin. The best the player can do is to fight well in each battle to have enough prestige for the next one - and to achieve a major victory in the final defense of Berlin.

Development

The design of Panzer General was based on the Japanese wargame Daisenryaku.[1][2] The Strategic Simulations (SSI) team had played a Japanese-language version of the game's Sega Genesis release extensively, and were inspired by its streamlined design.[2] Scenario designer Chuck Kroegel later described Panzer General's structure as "diametrically opposed to the Gary Grigsby type of game that SSI was used to making". He noted that SSI founder Joel Billings was initially hesitant to adopt the design style.[3] The company's Graeme Bayless later wrote of Daisenryaku: "The genius in this game was the fact that it took the highly complex subject (WWII conflict on land) and boiled it down to the pertinent parts".[1]

Daisenryaku would go on to serve as the inspiration for the entire Panzer General series.[1]

Reception

Sales

Panzer General was a commercial success. By November 1995, it had sold over 100,000 copies in the United States and 50,000 in Europe. According to William R. Trotter of PC Gamer US, it was particularly popular in Germany.[4] By August 1996, sales had surpassed 250,000 copies. Describing the situation at the time, Computer Gaming World columnist Terry Coleman wrote: "When you consider that a new Windows 95 and Macintosh version has just been released, it seems fair to say that PG will be incontestably the best-selling historical wargame of all time".[5] The following year, T. Liam McDonald of GameSpot reiterated that the game had sold over 250,000 copies, and noted that 60,000 of these sales came from its PlayStation release.[6] In 2007, Retro Gamer dubbed Panzer General "greatest-selling true wargame of all time", and SSI's most successful title across all genres. The magazine noted that it had accrued 250,000 full-price units sold "and many more in the following years".[3]

Computer versions

Reception
Review scores
PublicationScore
AllGameStarStarStarStar[8]
CGWStarStarStarStarStar[7]

Panzer General won Computer Gaming World's 1994 "Wargame of the Year" and PC Gamer US's "Best Wargame" awards, and was a runner-up for the former magazine's overall "Game of the Year" award, which went to X-COM: UFO Defense.[9][10] The editors of Computer Gaming World called Panzer General "the first wargame since 1987 to garner the #1 spot on the CGW Top 100 poll—a fine endorsement for the most exciting wargame in a long time".[9]

In 1996, Next Generation listed it as number 51 on their "Top 100 Games of All Time", contending that though the game's interface is simple, the complexity of the strategy is exceptional.[11] In 1996, Computer Gaming World declared Panzer General the 15th-best computer game ever released,[12] and listed the Game Over scene as #8 on its list of "the 15 best ways to die in computer gaming".[13] The magazine's wargame columnist Terry Coleman named it his pick for the best computer wargame released by late 1996.[14]

In 1996, Panzer General won the Origins Award for Best Military or Strategy Computer Game of 1995.[15]

Console ports

Reception
Review scores
PublicationScore
AllGameStarStarHalf star (PS1)[19]
EGM7.125 / 10 (3DO)[16]
Next GenerationStarStarStarStar (3DO)[17]
StarStarStar (PS1)[18]

Reviews for the 3DO version were generally positive. The four reviewers of Electronic Gaming Monthly remarked that the game's high level of complexity makes it difficult to get into and unappealing to anyone but enthusiasts of the genre, but that the gameplay design is solid and there is a strong dose of variety to the campaigns.[16] A critic for Next Generation argued that while the music and battle animations quickly wear thin, the game allows them to be turned off and "what it lacks in style, it makes up in substance". He made particular note of the impressive depth of the strategy and the ability to control nearly every land and aircraft used in the World War II European theater.[17] Sir Garnabus of GamePro complimented the accuracy of the 3DO port but otherwise panned the game, contending that war strategy games in general are poor due to their minimalist graphics and focus on thinking rather than acting.[20]

In their brief review of the PlayStation version, Next Generation remarked: "One of the best PC wargames of all time and still highly thought of, this version doesn't miss a trick".[18]

Legacy

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In 1996, Robert Mayer of Computer Games Strategy Plus argued:

In the years to come, computer wargamers may divide the world into two epochs, Before Panzer General, and After. Before Panzer General, wargames were supposed to be complex, intimidating things, accessible only by the anointed few, the grognards, veterans of decades of board gaming and masters of military arcana. SSI's Panzer General, however, shattered that view, with excellent graphics and animation, and sheer fun that drew in grizzled campaigners as well as green novices. Not surprisingly, there seems to be a rush now towards kindlier, gentler wargames.[21]

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Bruce Geryk of GameSpot argued that Panzer General resurrected the computer wargaming genre.[22]

Direct sequels

Panzer General was the first game in the Panzer General series, which grew in the years after its release. It was followed by Allied General (Panzer General II in Germany), which allows play from the Allied point of view and features four new campaigns. Other sequels include Fantasy General, Pacific General and Star General. Its mainline sequel, Panzer General II (titled Panzer General 3D in Germany), upgraded the interface to use an overlay of photorealistic terrain, and to display different unit facings, resulting in an improved appearance. In the April 2000 issue of PC Gamer, it was voted the 44th best computer game of all time.

The series continued with People's General, an upgraded version of Panzer General II based on a World War III scenario between China and the UN. Panzer General also provided a Play by Email (PBEM) system. Panzer General 3D Assault arrived in 1999, with fully 3D graphics. Software:Panzer General III: Scorched Earth was released in 2000, with better graphics and a redesigned interface.

See also

References

  1. 1.0 1.1 1.2 Fullerton, Tracy (2014). Game Design Workshop, 3rd Edition: A Playcentric Approach to Creating Innovative Games. A K Peters. p. 477. 
  2. 2.0 2.1 Emrich, Alan (September 1994). "Rock 'n Roll Panzer Pushing". Computer Gaming World (122): 97–99. 
  3. 3.0 3.1 Ritchie, Craig (November 2007). "Developer Lookback; Strategic Simulations Inc (Part 2 of 2)". Retro Gamer (43): 82–87. 
  4. Trotter, William R. (November 1995). "The Desktop General; Equal Time for Allied Generals!". PC Gamer US 2 (11): 186. 
  5. Coleman, Terry (August 1996). "No Joystick Required". Computer Gaming World (145): 179, 180. 
  6. MacDonald, T. Liam (September 23, 1997). "Panzer General II Preview". GameSpot. http://gamespot.com:80/gamespot/stories/previews/0,10869,2560272,00.html. 
  7. Coleman, Terry Lee (January 1995). Computer Gaming World - Issue 126. p. 222. http://www.cgwmuseum.org/galleries/issues/cgw_126.pdf. Retrieved August 5, 2015. ""SSI'S PANZER GENERAL Blitzes Through Wargame Boundaries"". 
  8. "Panzer General (PC) Review". http://www.allgame.com/game.php?id=5923&tab=review. 
  9. 9.0 9.1 "The Computer Gaming World 1995 Premier Awards". Computer Gaming World (130): 35, 36, 38, 40, 42, 44. May 1995. 
  10. "The First Annual PC Gamer Awards". PC Gamer 2 (3): 44, 45, 47, 48, 51. March 1995. 
  11. "Top 100 Games of All Time". Next Generation (Imagine Media) (21): 51–52. September 1996. 
  12. "150 Best (and 50 Worst) Games of All Time". Computer Gaming World (148): 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98. November 1996. 
  13. "The 15 Best Ways To Die In Computer Gaming". Computer Gaming World: p. 107. November 1996. http://www.cgwmuseum.org/galleries/index.php?year=1996&pub=2&id=148. 
  14. Coleman, Terry (November 1996). "Command Decisions". Computer Gaming World (148): 277, 280. 
  15. "1995 list of winners". Academy of Adventure Gaming Arts and Design. http://www.originsgamefair.com/awards/1995. 
  16. 16.0 16.1 "Review Crew: Panzer General". Electronic Gaming Monthly (Ziff Davis) (75): 36. October 1995. 
  17. 17.0 17.1 "Panzer General". Next Generation (Imagine Media) (11): 174–5. November 1995. 
  18. 18.0 18.1 "Every PlayStation Game Played, Reviewed, and Rated". Next Generation (Imagine Media) (25): 59. January 1997. 
  19. "Panzer General (Playstation) Review". http://www.allgame.com/game.php?id=2226&tab=review. 
  20. "Panzer General". GamePro (IDG) (87): 108. December 1995. 
  21. Mayer, Robert (March 29, 1996). "Battleground: Ardennes". Computer Games Strategy Plus. http://www.cdmag.com:80/articles/005/084/battleground_ardennes_review.html. 
  22. Geryk, Bruce; Bush (designer), Katie (2001). "GameSpot Presents: A History of Space Empire Games". Red Ventures. http://gamespot.com/gamespot/features/pc/history_spaceempire/p3_05.html. 

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  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 

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