Software:Pix'n Love Rush

From HandWiki
Short description: 2010 video game
Pix'n Love Rush
Developer(s)Pasta Games (iOS)
Bulkypix (PSP)
Advanced Mobile Applications (Ouya)
Publisher(s)Bulkypix (iOS)
Sanuk Games (PSP)
Advanced Mobile Applications (Ouya)
Platform(s)iOS, PlayStation Portable, Ouya
Release
  • iPhone
  • June 16, 2010
  • Pix'n Love Rush DX
  • December 16, 2010
  • PSP
    • NA: March 15, 2011
    • EU: March 26, 2011
  • Ouya
  • April 30, 2013
Genre(s)Platformer

Pix'n Love Rush is a platform game released for iOS, PlayStation Portable, and Ouya in 2010-2013. An updated version called Pix'n Love Rush DX was released only for iOS on December 16, 2010.

Reception

Reception
Review scores
PublicationScore
iOSPSP
Edge7/10[4]N/A
GameProStarStarStarStarHalf star[5]N/A
GamesMaster75%[6]81%[7]
GamezeboStarStarStarStar[8]N/A
GameZone7/10[9]N/A
IGN8.9/10[10]
(DX) 7.5/10[11]
N/A
OPM (UK)N/A5/10[12]
Pocket GamerStarStarStarHalf star[13]N/A
TouchArcadeStarStarStarStarHalf star[14]N/A
Aggregate score
Metacritic86/100[1]76/100[2]

The iOS and PSP versions received "generally favorable reviews" according to the review aggregation website Metacritic.[1][2]

Slide To Play said of the iOS version, "Pix'n Love Rush is a surprisingly epic, retro-styled gem."[15] The A.V. Club wrote, "Regardless of what it looks like, Pix'n is deep enough to drain hours on the couch, but also casual enough to distract throughout an entire commute."[3] AppSpy said, "Pix'n Love Rush is the perfect example of how classic gaming can be paired with modern casual gaming, creating a challenging and addictive title that's almost endlessly appealing."[16] TouchArcade wrote that the same iOS version "Comes together beautifully to create a game that's perfectly suited for long or short play sessions, and beckons to be played over and over as you work towards high score glory."[14]

148Apps.com said, "The game is visually a treat when it isn't distracting and its individually separated level segments differentiate it from other endless platformers."[17] GamePro wrote, "A scoring system that completely alters the visual style of the game adds to the unique flavor of Pix'n Love Rush, and the fast gameplay makes it a perfect 'pick-up-and-play' sort of game."[5] IGN wrote of the iPhone original, "The rapid-fire stage shifts, the straightforward but challenging gameplay, and the ease at which you can bounce in and out of Pix'n Love Rush all contribute to this stellar score."[10] GamesMaster said of the iOS version, "It's repetitive, but that too is true to the game's old school inspiration."[6] Pocket Gamer wrote, "Part Mario, part Space Invaders, part every 2D game you can think of, Pix'n Love Rush's complex set-up will likely charm just as many players as it bamboozles."[13] GameZone wrote, "For a buck, this is a quality purchase. The five-minute mode is intense, fast and hard, and players will come back to it time and time again. That said, their stay in the game won't last very long. It really is a five-minute run, maybe once or twice a day."[9] Edge described the same iOS version as "A short, budget shot of old-school gaming."[4]

References

  1. 1.0 1.1 "Pix'n Love Rush for iPhone/iPad Reviews". Fandom. https://www.metacritic.com/game/pixn-love-rush/critic-reviews/?platform=ios-iphoneipad. 
  2. 2.0 2.1 "Pix'N Love Rush for PSP Reviews". Fandom. https://www.metacritic.com/game/pixn-love-rush/critic-reviews/?platform=psp. 
  3. 3.0 3.1 Constantine, John; Wolinsky, David; Jones, Scott; Nelson, Samantha; St. James, Emily; Teti, John (June 28, 2010). "June 28, 2010". G/O Media. https://www.avclub.com/june-28-2010-1798221903. 
  4. 4.0 4.1 Edge staff (September 2010). "Pix'n Love Rush". Edge (Future plc) (218): 100. 
  5. 5.0 5.1 Rigney, Ryan (June 25, 2010). "App Store Games of the Week: June 25th Edition". GamePro (GamePro Media). http://www.gamepro.com/article/features/215660/app-store-games-of-the-week-june-25th-edition/. Retrieved January 2, 2023. 
  6. 6.0 6.1 "Review: Pix'n Love Rush (iOS)". GamesMaster (Future plc): 84. October 2010. 
  7. "Review: Pix'n Love Rush (PSP)". GamesMaster (Future plc): 83. June 2011. 
  8. Stone, David (June 17, 2010). "Pix'n Love Rush Review (iOS)". https://www.gamezebo.com/reviews/pixn-love-rush-review/. 
  9. 9.0 9.1 Pikover, James (August 28, 2010). "Pix'n Love Rush review". https://www.gamezone.com/reviews/pixn_love_rush. 
  10. 10.0 10.1 Buchanan, Levi (June 11, 2010). "Pix'n Love Rush iPhone Review". Ziff Davis. https://www.ign.com/articles/2010/06/11/pixn-love-rush-iphone-review. 
  11. Buchanan, Levi (December 28, 2010). "Pix'n Love Rush DX iPad Review". Ziff Davis. https://www.ign.com/articles/2010/12/28/pixn-love-rush-dx-ipad-review. 
  12. "Pix'n Love Rush". PlayStation Official Magazine – UK (Future plc): 111. June 2011. 
  13. 13.0 13.1 Andrew, Keith (June 25, 2010). "Pix'n Love Rush (iOS)". Steel Media Ltd. https://www.pocketgamer.com/pixn-love-rush-a-k-a-pixn-love-rush-dx/pixn-love-rush/. 
  14. 14.0 14.1 Nelson, Jared (June 20, 2010). "'Pix'n Love Rush' Review – The Ghost of Game System's Past Keeps Us Coming Back For More". TouchArcade.com, LLC. https://toucharcade.com/2010/06/20/pixn-love-rush-review-%E2%80%93-the-ghost-of-game-systems-past-keeps-us-coming-back-for-more/. 
  15. Rattray, Tim (June 28, 2010). "Updated: Pix'n Love Rush Review". http://www.slidetoplay.com/review/pixn-love-rush-review/. 
  16. Nesvadba, Andrew (June 17, 2010). "Pix'n Love Rush Review". Steel Media Ltd. https://www.appspy.com/review/4355/pixn-love-rush-review. 
  17. Dotson, Carter (June 24, 2010). "Pix'n Love Rush". Steel Media Ltd. https://www.148apps.com/reviews/pixn-love-rush/. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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