Software:Planet Explorers

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Planet Explorers
Developer(s)Pathea Games
Publisher(s)Pathea Games
EngineUnity
Platform(s)Microsoft Windows, OS X, Linux
Release
  • WW: November 8, 2016
Genre(s)Adventure, sandbox, role-playing
Mode(s)Single-player, multiplayer

Planet Explorers is an adventure role-playing video game developed and published by Pathea Games. Development began in January 2014, existing as an early access game. The game was released on 8 November 2016 for Microsoft Windows, OS X and Linux on the Steam digital distribution platform.

The gameplay of Planet Explorers allows players to change the terrain, to build walls, bridges and ramps, up to complex structures and buildings with a lot of customization, to save and copy them. Players can create an unlimited number of objects, including weapons, armor and different vehicles in any form with stats depending on their ingredients/materials, and to do this anywhere. Other activities in the game include exploration, resource gathering and combat. As of June 2019, multiplayer is no longer available due to code being deleted from their servers. The game is now free to play on Steam. The source code to the game will be released in the near future.

Gameplay

Planet Explorers is a third- or first-person (F5-key toggles the view), sandbox adventure game. Players can build custom vehicles, weapons, VTOL and pretty much anything else and use it in game. There are two major gameplay areas in Planet Explorers, one being the Story mode, the other being Adventure mode. Story mode features a set map and multiple quests that progress throughout the game. Adventure mode is a random procedural map that contains random quests and events, which lets players select the type of planet and climate they want to visit, so that they can quickly buy goods in such established colony.[1] Further, the game play is a mixture of 3rd person action and adventure, with the player able to use multiple weapons and objects. There are around 70 kinds of creatures and more than 15 kinds of minerals that can be utilized by humans on planet Maria. Although some creatures are as tall as buildings and are fierce enough to kill humans, herbivores tend to be docile.

This sandbox game makes use of a new OpenCL system on the Unity engine, which enables players to alter the terrain and create objects.[2]

Story mode

This game mode involves following the main story quest arc, in addition to numerous side quests, to progress through the game. It features a 17x8 km world map with many unique characters, landscapes, locations and over 100 types of potential enemies. Players are free to choose how to play the story, they can fight or be peaceful, build a farm, make food, keep the colonists alive, negotiate with the sentient aliens or defend the perimeter from the local life forms. Story mode also features co-op with other players.

Adventure mode

Adventure mode was added to Planet Explorers in Alpha version 0.61.[3] In this mode, the game creates a random procedural map that contains random quests and events. However, the players can select the type of planet and climate. It allows the players to wander freely in an open world, buy templates, resources and equipment.

Builder mode

In builder mode, players have access to infinite resources, items and equipment in the game through the inventory menu, and can place or remove them instantly. This mode has no enemies and helps the players focus on building and creating large projects.

Plot

Planet Explorers takes place in the year 2287. One of the first colony ships sent out by Earth arrives at the planet Maria, an unknown planet in the Epsilon Indi Star System. During its landing sequence, as something goes wrong, the massive ship loses control and crashes into the planet. What originally was a first colony mission has now turned into a mission for mere survival on an unforgiving planet filled with creatures ready to outlast the visitors from Earth. In order to survive in this new world the survivors will have to explore, gather, build, create, fight or befriend the planet inhabitants, and ultimately, establish a lasting new home.

Development

Voice cast

The primary quest giver, Ataro Baatar is voiced by actor Vincent van Ommen.[4] Other voice talents include Ben Britton, Katabelle, Anthony Sardinha, and Omri Rose.

Soundtrack

The Planet Explorers - Official Soundtrack is composed by Aakaash Rao and features woodwind players Sandro Friedrich and Lucian Nagy, cellist Deryn Cullen, and singers Zefora Alderman and Graham Foote.[4] The soundtrack contains 14 tracks and has been be made available on Valve's digital distribution platform, Steam, as downloadable content for the main game.[5]

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Reception

Planet Explorers
Review scores
PublicationScore
GamesFinder9.0/10[6]
SirusGaming7.0/10[7]
GamerGrin6.5/10[8]
GameInformerStarStarStarStarStar[9]

The public alpha release was generally well received. Many publications and individual people have referred fondly to Planet Explorers and praised the game's creative aspects and unlimited options of customization, including PC Gamer,[10] Rock, Paper, Shotgun[1] and RatSplatGaming.[11] However, most reviewers refrained from giving an actual score based on the game's early access status.

PC Gamer's Emanuel Maiberg described an early iteration of the in-development game as "There are hundreds of hours of entertainment to be had with Planet Explorers if you want put in the time to extract them but it's too unattractive to bear for that long." and criticized user-interface elements and the technical issues with the game, though mentioning that Pathea Games updates the game regularly.[10]

Armed Gamer placed Planet Explorers in the top 5 of Steam Early Access Games to Keep on Your Radar saying "This is certainly the game to keep an eye on once it develops into beta and onward."[12] Planet Minecraft praised the unlimited possibilities the game has to offer, ultimately saying "Is it worth the money? I really believe it is. The vision of where the game will go in the future is really exciting."[13]

References

  1. 1.0 1.1 "Planet Explorers". Rock Paper Shotgun (Christopher Livingston - rockpapershotgun.com). 24 March 2014. http://www.rockpapershotgun.com/2014/03/24/planet-explorers-preview-lighthouse-customer/. Retrieved October 20, 2014. 
  2. "Planet Explorers - paragraph 1". Pathea Games. http://planetexplorers.pathea.net/about/. Retrieved October 16, 2014. 
  3. "Planet Explorers version Alpha 0.61 released". Gamepedia. http://planetexplorers.gamepedia.com/Version_A0.61. Retrieved January 13, 2016. 
  4. 4.0 4.1 "Planet Explorers - Voice Cast". 21 October 2016. https://www.imdb.com/title/tt5840894/fullcredits. Retrieved 21 October 2016. 
  5. "Planet Explorers Final 1.0 Released on Steam". gamasutra.com. 8 November 2016. http://www.gamasutra.com/view/pressreleases/285114/Planet_Explorers_Final_10_Released_on_Steam.php. Retrieved 8 November 2016. 
  6. "Planet Explorers Alpha Review". Games Finder. Gameslikefinder.com. 16 April 2016. http://gameslikefinder.com/planet-explorers/. 
  7. "Planet Explorers Alpha Review". SirusGaming. 5 April 2016. http://sirusgaming.info/planet-explorers-review/. 
  8. "Planet Explorers Review". GameGrin.com. 9 November 2016. http://www.gamegrin.com/reviews/planet-explorers-review/. 
  9. "Planet Explorers Alpha Review". Game Informer. 25 March 2013. http://www.gameinformer.com/themes/blogs/generic/post.aspx?WeblogApp=news&y=2013&m=03&d=25&WeblogPostName=planet-explorers-offers-gamers-a-great-big-sandbox-to-play-in&GroupKeys=. 
  10. 10.0 10.1 "Planet Explorers Early Access Review". PCGamer.com. 3 July 2014. http://www.pcgamer.com/planet-explorers-review-early-access/. 
  11. "Planet Explorers: Alpha Preview - Ratsplat Gaming". http://www.ratsplat.com/planet-explorers/. 
  12. "Planet Explorers Top 5 Early Access Games on Steam". ArmedGamer.com. 21 June 2014. https://armedgamer.com/2014/06/5-steam-early-access-games-keep-radar/. 
  13. "Planet Explorers Early Access Review". Planet Minecraft. PlanetMinecraft. 15 April 2014. http://www.planetminecraft.com/blog/planet-explorers-a-game-review/. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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