Software:PlayerUnknown's Battlegrounds Mobile

From HandWiki
Short description: 2018 Battle royale mobile video game
PUBG Mobile
Developer(s)
Publisher(s)
Designer(s)Brendan Greene
SeriesPUBG Universe[1][2]
EngineUnreal Engine 4[3]
Platform(s)
Release
  • Standard Version
  • 19 March 2018
  • Lite version
  • 24 January 2019
Genre(s)Battle royale
Mode(s)Multiplayer

PlayerUnknown's Battlegrounds Mobile (abbreviated as PUBG Mobile) is a free-to-play shooter battle royale video game developed by LightSpeed & Quantum Studio, a division of Tencent Games and licensed by Krafton.[4] It is the mobile version port of the original PlayerUnknown's Battlegrounds game developed by PUBG Corporation (current PUBG Studios).


The game was officially launched on 19 March 2018 for iOS and Android.[5][6]

Published by multiple publishers in different regions including Krafton, Tencent (Proxima Beta), VNG Game Publishing and HotCool Games.[7][8] The PUBG Mobile has accumulated 1 billion downloads on Google Play and Apple App Store combined (As of March 2021) and grossing over $2.6 billion in 2020, making it the highest-grossing game of the year and bringing its total revenue to $6.2 billion (As of August 2021).[9][10]

Gameplay

PUBG Mobile features gameplay similar to that of the original PlayerUnknown's Battlegrounds, the players are parachuted in a remote island in which a maximum of one hundred participants fight each other to remain the last survivors. Before each match, the way of playing is chosen, which can be solo or team (maximum four), the perspective of the first (FPP) or third (TPP) person is chosen, and the map on which the fight will take place is also chosen.

The game begins with the participants parachuting to the selected map with the given area. The route of the plane is determined by the very beginning of the match, and the place where each player jumps is a personal choice. When the plane finishes the flight and all the players jump out on the map, a safe zone is formed, which decreases every few minutes, and everyone who is outside it slowly begins to lose HP. If they don't get to the safe zone on time, they will die. That space around the safe zone is called the blue zone. Any reduction in the zone means a faster loss of HP. At the beginning, they do not have any equipment. During the further game, they search the facilities and surroundings where they can find weapons, armor, vehicles and additional equipment for weapons. All these components are located on the surface of the whole map, the more risky the places, the better equipment can be found. Equipment can be taken from already injured players.[11][12]

Any reduction of the zone or the formation of a red zone, as well as its bombing, is always announced in advance and the players have a few minutes to take shelter before that. From time to time, the plane flies over the battlefield and throws out a package with equipment that can contain rifles and other equipment that players cannot find during the normal game. Each match lasts about 30 minutes.[13][14]

Additional features included in the mobile version other than that of the original PlayerUnknown's Battlegrounds includes Log-in Bonuses, Missions and micro-goals, Crews recruiting, Map and Compass Improvements with larger and clear markers near the teammates, auto loot system priorities the required item, relatively more number of bots, The Verge stated "major difference from the other versions is the presence of bots, apparently designed to help new players get to grips with the game. As you level up, the ratio of real players to bots increases".[15][16]

Maps

Classic mode map

The battle is fought on different islands (maps). There are six maps in the game and they are:

  • Erangel - 8 km×8 km, Soviet-style Black Sea islands
  • Miramar - 8 km×8 km, Mexican style desert
  • Sanhok - 4 km×4 km, Southeast Asian style southern island
  • Vikendi - 6 km×6 km, Eastern European style northern island
  • Livik - 2 km×2 km, Nordic style island
  • Karakin - 2 km×2 km, North African style desert island

Arena map

  • Warehouse
  • Library

Development

According to Tencent the PUBG Mobile was made in four months.[17]

Controversy

On 2 September 2020 the Ministry of Electronics and Information Technology, Government of India has banned the PUBG Mobile in India . Following that the Tencent Games terminate all service and access for users in India to PUBG MOBILE and PUBG MOBILE Lite on October 30, 2020. The rights to publish PUBG MOBILE in India had been returned to the owner of the PUBG intellectual property, Krafton.[18]

On May 6, 2021, Krafton announced the relaunch of the game in India , following the ban imposed by the Government of India. Krafton directly publish the game instead of Tencent as a newly named title which could be only be accessed by users in India as Battlegrounds Mobile India.[19][20]

PUBG Mobile Lite

It is the lightweight android only version of the PUBG Mobile made for low end devices having lower processing power and RAM capacity, first launched on 24 January 2019 in Thailand. This version will run on device's having at least 1GB of RAM. The lite version was released in certain regions only including Latin American, Asian and African countries for player's having low spec smartphones to experience the game. It is not available for United States , United Kingdom and Australia .[21] The Lite version features a smaller scaled down 2×2 map with up to 60 players in a match instead of 100 players in the standard version.[22]

Esports

PUBG Mobile booth at Taipei International Video Game Show in 2021

PUBG Mobile eSports, like numerous other eSports, have either official tournaments and unofficial tournaments.

Official tournaments include PMCO, PMPL & PMGC.[23]

In order for players to qualify to play in official tournaments, they have to play in an event called PMCO (PUBG Mobile Club Open).

Each major region has a PMCO and players will compete in their respective regions until later tournaments.[24]

Players will first start in PMCO qualifiers where they will play to rack up as many points as possible. Any team that signed up can play, meaning that they do not have to have experience in any level of play.

After that, the players will download an app called the GAC tool. This tool is used to inspect the game to make sure that the player is not violating any of PMCO's rules. This app will take the user's image for verification purposes and inspect the game for any exploits. After all that is done, the app will check if the device being played on is actually a phone. PMCO does not allow tablets of any kind.[25]

Only 32 teams can qualify out of the many teams that signed up. This phase is known as PMCO group stages where the 32 teams are divided into groups 4 groups of 8. (8 teams per group)[26]

These groups will be labeled A to D and will be pitted against each other to compete to reach the finals. Only 16 teams can make it to the finals. (All teams get a prize for making it to group stages)


Once the group stages have elapsed, the finals are hosted where the top 16 teams play. From here, the teams compete to make it to a higher competition known as PPMPL (PUBG MOBILE PRO LEAGUE).[27]Most regions allow the top 3 to advance but there are exceptions to this such as the African region. Only the team that has reached 1st place in finals will be allowed to advance to PMPL EMEA. This PMPL is a little special as it does not have group stages or finals. This means that it gives easy access to PPMGC to African players. If they can get 1st place that is.

The PMPL system is similar to PMCO. There is usually 32 tteams that get ddivide in groups A through and these teams fight to get to top 16 to reach finals. The goal for teams in finals is to reach top 3 to attain PMGC (PUBG Mobile Global Championship) points. PMGC points aare ppoints awarded to teams with great performances through out the numerous seasons of PMPL. Teams with the highest PMGC points qualify for PMGC.


PMGC is an global league that every PMPL team strives tto get to. This league has the best teams from each region and they are flown in to a selected region to host a LAN event.[28]

Release

The beta test of the game began on 15th and 16 March 2018 for Android and iOS respectively. Following the positive feedback, the Tencent Games and PUBG Corporation (current PUBG Studios) announced the release of game through Google Play and Apple App Store on 19 March 2018.[29]

Reception

Reception
Aggregate score
AggregatorScore
MetacriticiOS: 82/100[30]
Review scores
PublicationScore
GameSpot8/10[31]
IGN8.7/10[32]
Jeuxvideo.com16/20[35]
Metro Game Central9/10[33]
Pocket Gamer4/5 stars[34]

PUBG Mobile received "generally favorable reviews", the IGN described the mobile version as "There’s no replacing the accuracy of a mouse and keyboard or appeal of a console in a battle royale shooter, but PUBG Mobile is a technical marvel".[36][37] Polygon says "An unexpectedly good port for iOS and Android".[38]

PUBG Mobile booth at 23rd Anniversary Bahamut Gamer Party

Downloads

PUBG Mobile was the second most-downloaded mobile game of 2018, with nearly 300 million downloads worldwide. The game's largest market was China, which accounted for 29% of the game's downloads, followed by India and the United States each with about 10% (30 million) of its downloads. It was the most-installed battle royale game of 2018, with about 200 million more installs than Fortnite, which received 82 million installs on mobile devices.[39] (As of 2019), PUBG Mobile has reached 555 million downloads worldwide, with India accounting 116 million (21%) of the downloads, China with 108 million (19%) downloads, and the United States with 42 million (8%) downloads.[40](As of December 2019), it have crossed 600 million downloads.[41] By July 2020 it have accumulated 734 million downloads.[42] In March 2021, it was reported that PUBG Mobile has accumulated 1 billions downloads outside of China since launch.[43]

Revenue

PUBG Mobile grossed ¥3.58 billion ($32.42 million) in Japan during 2018.[44] PUBG Mobile grossed over $3.5 billion in revenue by August 2020.[45] PUBG Mobile grossed over $2.6 billion in 2020, making it the highest-grossing game of the year and bringing its total revenue to over $4.3 billion (As of December 2020).[46] It have grossed $5.1 billion (As of March 2021).[47][48] As of August 2021, PUBG Mobile has lifetime earning of $6.2 billion worldwide.[49]

Awards

year Awards category result references
2018 Google Play Award Best mobile game Won [50][51]
36th Golden Joystick Awards Mobile Game of the Year Won [52]
The Game Awards 2018 Best Mobile Game Nominated [53]
Gamers' Choice Awards Fan Favorite Mobile Game Nominated [54]
2019 The 37th Golden Joystick Award E-Sports Game of the Year Nominated [55]
Italian Video Game Awards 2019 Best Mobile Game Nominated [56]

References

  1. Prescott, Shaun (19 January 2021). "A new game in the PUBG universe will release on PC and consoles 'by next year'". PC Gamer. https://www.pcgamer.com/a-new-game-in-the-pubg-universe-will-release-on-pc-and-consoles-by-next-year/. 
  2. Fenlon, Wes (4 August 2021). "PUBG Universe, PUBG is called PUBG: Battlegrounds now?". PC Gamer. https://www.pcgamer.com/hold-up-pubg-is-called-pubg-battlegrounds-now/. 
  3. Krafton (March 19, 2018). "PUBG MOBILE". https://www.pubgmobile.com/en-US/home.shtml. 
  4. "PUBG Mobile". https://www.pubgmobile.com/. 
  5. "PlayerUnknown's Battlegrounds Mobile is officially available as a global release" (in en-US). 2018-03-19. https://www.androidpolice.com/2018/03/19/playerunknowns-battlegrounds-mobile-officially-available-global-release/. 
  6. "PlayerUnknown’s Battlegrounds goes live on mobile in regions worldwide (update)" (in en-US). 2018-03-19. https://venturebeat.com/2018/03/19/playerunknowns-battlegrounds-goes-live-on-mobile-in-regions-worldwide/. 
  7. "VNG Game Publishing | Latest News & Updates at DNAIndia.com" (in en). https://www.dnaindia.com/technology/photo-gallery-pubg-mobile-list-of-companies-that-publish-different-versions-of-the-game-2859238/vng-game-publishing-2859243. 
  8. Liao, Shannon (2018-03-19). "PlayerUnknown’s Battlegrounds is now on mobile in the US" (in en). https://www.theverge.com/2018/3/19/17140316/playerunknowns-battlegrounds-pubg-mobile-us-release. 
  9. Chapple, Craig. "PUBG Mobile Grosses $5 Billion After Generating an Average of $7.4 Million Per Day in 2020". https://sensortower.com/blog/pubg-mobile-five-billion-revenue. 
  10. Farokhmanesh, Megan (2021-03-25). "PUBG Mobile has been downloaded more than 1 billion times" (in en). https://www.theverge.com/2021/3/25/22350782/pubg-mobile-one-billion-downloads-tencent. 
  11. "PlayerUnknown's Battleground (PUBG) Mobile - App Review" (in en). 2018-03-31. https://www.commonsensemedia.org/app-reviews/playerunknowns-battleground-pubg-mobile. 
  12. "PUBG Mobile Review — does it live up to the original's legacy?" (in en-US). 2019-02-01. https://www.androidauthority.com/pubg-mobile-review-853582/. 
  13. Pocket-lint (2021-04-12). "What is PUBG Mobile and why is everyone talking about PlayerUnk" (in en-gb). https://www.pocket-lint.com/games/news/144028-what-is-pubg-mobile-and-why-is-everyone-talking-about-playerunknown-s-battlegrounds. 
  14. Carter, Chris (2017-06-09). "Understanding Playerunknown's Battlegrounds" (in en-US). https://www.polygon.com/playerunknowns-battlegrounds-guide/2017/6/9/15721366/pubg-how-to-play-blue-wall-white-red-circle-map-weapon-vehicle-inventory-air-drop. 
  15. "Six Things PUBG Mobile Does Better Than The Original" (in en-us). https://kotaku.com/six-things-pubg-mobile-does-better-than-the-original-1824033503. 
  16. Byford, Sam (2018-03-16). "PUBG on your phone is better than you'd expect" (in en). https://www.theverge.com/2018/3/16/17128526/pubg-mobile-hands-on-review-vs-xbox-fortnite. 
  17. Kane, Alex (20 March 2020). "How PUBG Mobile was made in four months". https://www.polygon.com/features/2020/3/20/21187705/pubg-mobile-tencent-four-months. 
  18. "PUBG Mobile Will No Longer Be Accessible in India from Friday" (in en). https://gadgets.ndtv.com/apps/news/pubg-mobile-lite-terminate-access-users-india-september-ban-tencent-games-2317926. 
  19. "BATTLEGROUNDS MOBILE INDIA" (in ko). https://www.battlegroundsmobileindia.com/news_view/146. 
  20. "PUBG Mobile India is Now Battlegrounds Mobile India: New Logo, Underage Usage Terms Updated" (in en). May 6, 2021. https://www.news18.com/news/tech/pubg-mobile-india-is-now-battlegrounds-mobile-india-new-logo-underage-usage-terms-updated-3711863.html. 
  21. Bedford, Tom (2021-01-26). "PUBG Mobile Lite: what it is and how you can play the battle royale spin-off" (in en). https://www.techradar.com/news/pubg-mobile-lite. 
  22. May 27, byRishabh Ullal Posted; 2019; P.m, 1 (2019-05-27). "PUBG Mobile LITE. Here's What You Need To Know." (in en-in). https://in.ign.com/india/135394/news/pubg-mobile-lite-heres-what-you-need-to-know. 
  23. Ahmed, Wasif (2021-01-01). "Everything we know about the 2021 PMCO Spring Split" (in en-US). https://dotesports.com/news/everything-we-know-about-the-2021-pmco-spring-split. 
  24. Ahmed, Wasif (2020-11-20). "PUBG Mobile esports will feature more PMCOs, PMPLs, and 2 new studios in 2021" (in en-US). https://dotesports.com/news/pubg-mobile-esports-will-feature-more-pmcos-pmpls-and-2-new-studios-in-2021. 
  25. Ahmed, Wasif (2021-06-17). "PUBG Mobile Club Open (PMCO) Fall Split registrations to begin on June 23" (in en-US). https://dotesports.com/news/pubg-mobile-club-open-pmco-fall-split-registrations-to-begin-on-june-21. 
  26. Ahmed, Wasif (2020-07-19). "Everything you need to know about the PUBG Mobile Club Open fall split 2020" (in en-US). https://dotesports.com/news/everything-you-need-to-know-about-the-pubg-mobile-club-open-fall-split-2020. 
  27. Ahmed, Wasif (2021-09-03). "Here is the schedule for the PMPL Fall Split 2021" (in en-US). https://dotesports.com/news/here-is-the-schedule-for-the-pmpl-fall-split-2021. 
  28. Ahmed, Wasif (2021-10-06). "PUBG Mobile Global Championship (PMGC) 2021 will kick off on Nov. 30" (in en-US). https://dotesports.com/news/pubg-mobile-global-championship-pmgc-2021-will-kick-off-on-nov-30. 
  29. pm, Alex GilyadovUpdated: 13 Nov 2018 11:54 pmPosted: 19 Mar 2018 8:32 (in en), PUBG Mobile Launches Internationally - IGN, https://www.ign.com/articles/2018/03/19/pubg-mobile-launches-internationally, retrieved 2021-10-13 
  30. "PlayerUnknown's Battlegrounds (IOS)". Metacritic. Red Ventures. Archived from the original on June 27, 2018. Retrieved February 14, 2021.
  31. "PlayerUnknown's Battlegrounds" (in en). https://www.gamespot.com/games/playerunknowns-battlegrounds/. 
  32. am, David JagneauxUpdated: 26 Mar 2018 2:18 pmPosted: 24 Mar 2018 12:27. "PUBG Mobile Review - IGN" (in en). https://www.ign.com/articles/2018/03/24/pubg-mobile-review. 
  33. "Mobile game March 2018 round-up – the best new gaming apps on iOS and Android" (in en). 29 March 2018. https://metro.co.uk/2018/03/29/mobile-game-march-2018-round-up-the-best-new-gaming-apps-on-ios-and-android-7425666/. 
  34. Slater, Harry. "PlayerUnknown's Battlegrounds Mobile review - Winner winner, chicken dinner?" (in en). https://www.pocketgamer.com/articles/077018/playerunknowns-battlegrounds-mobile-review-winner-winner-chicken-dinner/. 
  35. "PUBG Mobile review" (in fr). https://www.jeuxvideo.com/test/836519/pubg-mobile-l-exemple-parfait-du-portage-reussi.htm. 
  36. "PlayerUnknown's Battlegrounds Mobile" (in en). https://www.metacritic.com/game/ios/playerunknowns-battlegrounds-mobile. 
  37. am, David JagneauxUpdated: 26 Mar 2018 2:18 pmPosted: 24 Mar 2018 12:27. "PUBG Mobile Review - IGN" (in en). https://www.ign.com/articles/2018/03/24/pubg-mobile-review. 
  38. Hall, Charlie (2018-03-19). "PUBG on mobile is excellent, full-featured and just as tense as the original" (in en-US). https://www.polygon.com/2018/3/19/17140740/pubg-mobile-iphone-hands-on-impressions. 
  39. "Q4 and Full Year 2018: Store Intelligence Data Digest". January 16, 2019. https://s3.amazonaws.com/sensortower-itunes/Quarterly+Reports/Sensor-Tower-Q4-2018-Data-Digest.pdf. 
  40. Partleton, Kayleigh (December 12, 2019). "PUBG Mobile shoots through $1.5 billion in lifetime revenue". Pocket Gamer. https://www.pocketgamer.biz/asia/news/72145/pubg-mobile-1500000000-lifetime-revenue/. 
  41. Bailey, Dustin (December 16, 2019). "PUBG has sold ten million units in the past 18 months". PCGamesN. https://www.pcgamesn.com/playerunknowns-battlegrounds/pubg-sales. 
  42. Chapple, Craig (July 2, 2020). "PUBG Mobile Doubles Lifetime Revenue to $3 Billion in Just Seven Months". https://sensortower.com/blog/pubg-mobile-revenue-three-billion. 
  43. Pei Li (March 25, 2021). "PUBG Mobile reports 1 billion accumulated downloads since 2018 launch". https://www.reuters.com/article/us-tencent-videogames/pubg-mobile-reports-1-billion-accumulated-downloads-since-2018-launch-idUSKBN2BH0D1. 
  44. "2018年アプリ収益予測@Game-i" (in ja). http://game-i.daa.jp/?2018%E5%B9%B4%E3%82%A2%E3%83%97%E3%83%AA%E5%8F%8E%E7%9B%8A%E4%BA%88%E6%B8%AC. 
  45. Chapple, Craig (September 9, 2020). "PUBG Mobile Generates $500 Million in Just Over Two Months as it Races Past $3.5 Billion Lifetime Revenue". https://sensortower.com/blog/pubg-mobile-three-point-five-billion-revenue. 
  46. Chan, Stephanie (December 22, 2020). "2020 Year In Review: 10 Mobile Milestones". Sensor Tower. https://sensortower.com/blog/mobile-app-milestones-2020. 
  47. Chapple, Craig. "PUBG Mobile Grosses $5 Billion After Generating an Average of $7.4 Million Per Day in 2020". https://sensortower.com/blog/pubg-mobile-five-billion-revenue. 
  48. Farokhmanesh, Megan (2021-03-25). "PUBG Mobile has been downloaded more than 1 billion times" (in en). https://www.theverge.com/2021/3/25/22350782/pubg-mobile-one-billion-downloads-tencent. 
  49. Orr, Aaron; Writer, Staff. "Top 10 highest-grossing mobile games of all time". https://www.pocketgamer.biz/feature/77017/top-10-highest-grossing-mobile-games-of-all-time/. 
  50. Regehr, Carly (2018-12-04). "Winner, winner, chicken dinner for PUBG Mobile at Google Play Awards" (in en-US). https://apptrigger.com/2018/12/04/pubg-mobile-google-play-awards-2018/. 
  51. "Best Game of 2018 - Android Apps on Google Play" (in en). https://play.google.com/store/apps/topic?id=campaign_editorial_bestof2018_best_game&hl=en_US&gl=US. 
  52. Sheridan, Connor (16 November 2018). "Golden Joystick Awards 2018 winners: God of War wins big but Fortnite gets Victory Royale" (in en). https://www.gamesradar.com/golden-joystick-awards-2018-winners/. 
  53. Grant, Christopher (6 December 2018). "The Game Awards 2018: Here are all of the winners". https://www.polygon.com/game-awards-tga/2018/12/6/18130000/the-game-awards-winners-2018. 
  54. Glyer, Mike (19 November 2018). "2018 Gamers’ Choice Awards Nominees". http://file770.com/2018-gamers-choice-awards-nominees/. 
  55. Square, Push (2019-09-20). "Days Gone Rides Off with Three Nominations in This Year's Golden Joystick Awards" (in en-GB). https://www.pushsquare.com/news/2019/09/days_gone_rides_off_with_three_nominations_in_this_years_golden_joystick_awards. 
  56. "Italian Video Game Awards". 21 March 2018. https://web.archive.org/web/20180321193010/https://italianvideogameawards.com/awards. 

External links