Software:Player Manager

From HandWiki
Short description: 1990 football management video game
Player Manager
Developer(s)Dino Dini, Anco Software
Publisher(s)Anco Software
Platform(s)Amiga, Atari ST
Release1990
Genre(s)Sports game
Mode(s)Single Player

Player Manager is a football management game, released for the Amiga and Atari ST in 1990.[1] It was notable for being the first game to combine both managing the team and playing as a single player. The match engine borrowed heavily from the Kick Off match engine, which was developed by Dino Dini and Anco Software, who also created Player Manager. It was the first game in the Player Manager series.

Gameplay

Players would take control of a third division side as player-manager, acting in both managing and playing aspects. The latter option was optional, since players could choose whether to control the player only or the entire team from the outset. They can opt to do neither, if they choose not to play the matches personally.

The Player Manager universe is structured somewhat differently from real-life football of the same period. Many notable clubs are not featured in the game, as the programmers chose to have 10 teams in the top two divisions, and 12 in the third and fourth divisions, presumably due to memory constraints. There is also only one domestic cup competition. And, as with the majority of the football games of the time, the game is notable now for featuring no European football, due to English clubs exclusion from European competition owing to the Heysel Stadium disaster.

Further reference to recent problems in real-life football come courtesy of news items that make reference to the Bradford City stadium fire, and the general problems experienced in relation to football hooliganism at the time, particularly the aforementioned Heysel. This is the first of several eccentricities in the game; if the team operated by the player attempts to hoard money, they will experience consistent fires and fines due to hooliganism, as a mechanism to keep their bank balance down.

Magazine reviews

  • ST Action - A stroke of pure genius.
  • The One - An exceptional football management sim. Astounding depth, most involved, rewarding and playable.
  • ACE - Successfully blends challenging soccer management with frantic end to end arcade action. 920
  • New Comp Express - The sheer depth is incredible. A definitive management game.
  • Commodore User - At last a management game that requires true management skills - a winner 94%
  • ST Format - Brilliant. 93%
  • Amiga Format - Enthralling and addictive. 93%
  • Zzap!64 - Best football management game ever written. 92%[2]

Remake

A remake of the game was in development for iPhone, but was shelved and never released.[3][4]

References

  1. "Player Manager (1990) release dates". https://www.mobygames.com/game/player-manager/release-info. 
  2. "Review: Player Manager". Zzap!64 (Newsfield Publications Ltd) (61): 78–79. May 1990. 
  3. "The Return of Player Manager". 16 August 2010. http://dinodini.wordpress.com/2010/08/16/the-return-of-player-manager/. Retrieved 2010-08-17. "The Return of Player Manager" 
  4. "Music Music Music". 12 April 2012. https://dinodini.wordpress.com/2012/04/12/music-music-music-2/. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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