Software:Pocket Kingdom: Own the World
| Pocket Kingdom: Own the World | |
|---|---|
| Developer(s) | io-Spiral[lower-alpha 1] |
| Publisher(s) | Nokia |
| Producer(s) | Hiroshi Okamoto Kunihiro Shimizu |
| Designer(s) | Hyeonil Song |
| Programmer(s) | Hyeonil Song |
| Artist(s) | Chikanobu Itō |
| Writer(s) | Chikanobu Itō |
| Platform(s) | N-Gage |
| Release | |
| Genre(s) | Massively multiplayer online role-playing game |
| Mode(s) | Single player, multiplayer |
Pocket Kingdom: Own the World is a mobile Massively Multiplayer Online Game for the Nokia N-Gage, by Sega. The game is a spiritual sequel to an earlier SEGA game, Dragon Force, which was for the Sega Saturn.
Gameplay
The theme is somewhat atypical for a video game, since it makes fun of the usual conventions of MMORPGs: here, every character knows they are in a video game, talks in leet-speak, and even the plot itself is about replacing three griefers who were banned from a high score table.
The game features both online (using the N-Gage Arena) and offline modes; both are similar, but in the online mode you can find other players and talk to or attack them – or be attacked by them. The crafting system is extensive – according to the authors, there are more than 50,000 possible object combinations.
Most of the game consists of buying units, equipping them, setting battle tactics, and sending them into battles. With experience, and using crafted "emblems", characters can be upgraded into more powerful and varied classes.
Development and release
Reception
| Reception | ||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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The game received "average" reviews according to the review aggregation website Metacritic.[1]
Notes
References
- ↑ 1.0 1.1 "Pocket Kingdom: Own the World (ngage: 2004): Reviews". Metacritic. Archived from the original on September 13, 2008. https://web.archive.org/web/20080913065359/http://www.metacritic.com/games/platforms/ngage/pocketkingdomowntheworld. Retrieved March 8, 2017.
- ↑ Edge staff (February 2005). "Pocket Kingdom: Own the World". Edge (146): 80.
- ↑ EGM staff (March 2005). "Pocket Kingdom: Own the World". Electronic Gaming Monthly (189): 134.
- ↑ McNamara, Andy (February 2005). "Pocket Kingdom: Own the World". Game Informer (142): 125. http://www.gameinformer.com/Games/Review/200502/R05.0225.0951.33228.htm. Retrieved March 8, 2017.
- ↑ Davis, Ryan (December 8, 2004). "Pocket Kingdom: Own the World Review". GameSpot. http://www.gamespot.com/reviews/pocket-kingdom-own-the-world/1900-6114693/. Retrieved March 8, 2017.
- ↑ Leeper, Justin (December 1, 2004). "GameSpy: Pocket Kingdom [Own the World"]. GameSpy. http://wireless.gamespy.com/n-gage/pocket-kingdom-own-the-world/569896p1.html. Retrieved March 8, 2017.
- ↑ Bedigian, Louis (January 11, 2005). "Pocket Kingdom: Own The World - NG - Review". GameZone. Archived from the original on February 11, 2008. https://web.archive.org/web/20080211195427/http://ngage.gamezone.com/gzreviews/r23718.htm. Retrieved March 8, 2017.
External links
- Website on the Webarchive
- Pocket Kingdom FAQs and item lists at Warcry
- Unofficial FAQ
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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