Software:Power Athlete
| Power Athlete | |
|---|---|
![]() Packaging of the Japanese Mega Drive version, titled Power Athlete | |
| Developer(s) | System Vision |
| Publisher(s) | Kaneko |
| Composer(s) | Hideki Suzuki |
| Platform(s) | Super NES, Genesis/Mega Drive |
| Release | Super NES Genesis/Mega Drive |
| Genre(s) | Fighting |
| Mode(s) | Single-player, multiplayer |
Power Athlete (パワーアスリート), known outside Japan for the Sega Genesis as Deadly Moves and for the Super Nintendo Entertainment System as Power Moves, is a 1992 fighting video game developed by System Vision and published by Kaneko.
Gameplay
The gameplay is that of a traditional head-to-head fighting game. But unlike most games of its type, the single-player mode is limited to one character, Joe, who is the protagonist of the game. One of the game's most distinctive aspects is an RPG-like system which enables the player to boost Joe's various attributes, such as strength, speed and endurance. Another gimmick is the use of a two-plane fighting area (similar to that of SNK's Software:Fatal Fury: King of Fighters).
Characters
Joe - An American kenpo fighter. The single-player mode follows Joe's journey to become the champion of champions.
Warren - A Hawaiian fighter. Warren uses his large size and powerful strikes to compensate for his cowardice.
Reayon - A Thai martial artist born in China and the only female fighter. Reayon has mastered the flexible-fist method of the northern Chinese fighting style.
Vagnad - A huge Russian wrestler with onyx skin. Vagnad learned to fight while held in a concentration camp.
Nick - A Spanish matador. Nick prefers to use knives when fighting, and is a member of the secret organization "Junk".
Buoh - A Japanese kabuki performer. Buoh is a master of ninjutsu, kung fu, karate, aikido, and kobudō.
Gaoluon - A Chinese martial artist. Gaoluon has mastered the hard-fist method of the northern Chinese fighting style.
Baraki - The head of Kenya's Opa Opa Tribe. He is also a member of the secret organization "Junk".
Ranker - The American Champion of Champions. Ranker serves as the game's final boss and is only playable via hidden passwords.
Version differences
- Despite the difference in name for the Genesis and Super NES versions, there was no actual difference in gameplay, content or characters. However, it is widely believed that the game's box cover and title were renamed only to keep up with Nintendo's stringent no-violence policy, as the Genesis version features a closeup of a character being punched in the face, with a torrent of blood erupting from the impact. The Super NES version's packaging featured the same image, with the blood re-colored to look like sweat.
- Although the Genesis/Mega Drive version known as Deadly Moves featured a blood-spattered cover, there was no blood nor death moves of any kind in the game.
- The US magazine ad for the game, while detailing its features, did not feature any actual screenshots from the game, but crudely drawn ones that did not resemble the game at all.[3]
References
- ↑ "What's in Store for the First Half of 1993?". Game Informer (9 (March/April 1993)): 34-35. https://archive.org/details/game-informer-issue-9-march-april-1993_202408/page/n35/mode/2up.
- ↑ "Software List (Software Licensee Release)" (in ja). Sega Corporation. https://www.sega.jp/history/hard/megadrive/software_l.html.
- ↑ "Deadly Moves Advertisement". Slightly Warped. February 1, 2014. http://www.slightlywarped.com/crapfactory/curiosities/2014/february/images/vintage_video_game_ads_22.jpg. Retrieved 2015-02-10.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.

