Software:Power Stone 2
| Power Stone 2 | |
|---|---|
![]() Japanese Dreamcast cover art | |
| Developer(s) | Capcom Klein Computer Entertainment (PSP) |
| Publisher(s) |
|
| Director(s) | Hideaki Itsuno |
| Producer(s) | Yoshihiro Sudo |
| Artist(s) | Akira Yasuda Hideki Ishikawa |
| Composer(s) | Tetsuya Shibata |
| Platform(s) | Arcade, Dreamcast, PlayStation Portable (Power Stone Collection) |
| Release | Arcade
PlayStation Portable |
| Genre(s) | Fighting |
| Mode(s) | Single-player, multiplayer |
| Arcade system | Sega NAOMI |
Power Stone 2 (パワーストーン 2 Pawā Sutōn 2) is a multiplayer fighting game developed and published by Capcom. It was released for the Sega NAOMI arcade system in April 2000, with a home port for the Dreamcast releasing later that year. It is the sequel to Power Stone (1999), and built on the innovative[3][4] gameplay introduced by its predecessor. Power Stone 2 allows up to four players to choose from multiple characters and utilize items such as tables, chairs, and rocks in battle. The game introduced changes from the original, including new character voices, the removal of the existing combo system and a new, horizontal status bar.
The game was ported to the PlayStation Portable as part of the Power Stone Collection in 2006. The arcade version was re-released in 2025 as part of Capcom Fighting Collection 2.[5]
Gameplay
There are four different modes available for the game:
- 1-on-1: Much like the original Power Stone, a two-character storyline game.
- Arcade: A four-character storyline game, with two characters advancing each round.
- Original: Multiplayer mode, with free choice of characters and stages.
- Adventure: An unpredictable storyline game, where players can collect items, cards and money.
Power Stone 2 offers five interactive 3-D stages to begin with, plus the two boss stages which players can also access in Original mode. All but the Original mode is played out like a storyline, where two battles are fought on the regular stages, followed by the Pharaoh Walker boss, then another battle, and ending with the Dr. Erode boss stage. Three extra stages may be unlocked for Original mode by meeting certain requirements in Arcade mode, as well as a desert area stage, which is essentially the Pharaoh Walker boss stage, but without the boss. Though each player has their own set of default ground and air attacks, the character can execute more powerful fusion attacks after collecting three Power Stones and transforming. Players cannot directly block incoming attacks, but can dodge by tapping on the control pad just before an enemy attacks.
Most of the stages are dynamic and will change as the battle progresses. For example, the airplane stage starts out on a warplane. After a set amount of time, the plane will fall apart, forcing all the players to battle while skydiving toward the ground. Shortly after, the players will fall onto a floating platform, where the remainder of the battle will be held. This, in essence, creates three sub-stages within a single one.
Each stage is also littered with item boxes, which hold a random item that a player has acquired and unlocked in Adventure mode or created in the Item Shop. They may also contain Power Stones. Items are extremely diverse. Damaging items range from guns, flamethrowers, gigantic hammers, a wide assortment of swords, to bear traps, roller blades, and even a magazine that can be thrown. Non-damaging items include food that will replenish health, shields for defense, elixirs for invisibility, adhesive sprays to slow your opponents, and wings for extra jumps. Cards that can be used to mix items can also be found in Adventure mode. Furthermore, most stages also have their own collection of unique items and fixtures that the player can use. For example, the submarine level comes with turrets, small airplanes to drop bombs, and icebergs to throw at opponents. Each level is also highly interactive, as players can use many of the stage elements themselves. All players can also gain extra height by jumping off a wall.
Item Shop
New to Power Stone 2 is the "Adventure" mode. This mode is functionally identical to the "1-on-1" and "Arcade" modes; however, there is an additional inventory filled with items and money that the player has collected. These may then be taken to the game's "Item Shop", run by secret character Mel. The overall goal of the Item Shop is to allow players to gain access to new items; either by purchasing them, or by combining existing items in a 'mixing' process. This gives the game considerable additional longevity, as many of the best or most entertaining items are available only from the Item Shop. Power Stone 2 includes a VMU application called the Mini-Book. This can be used to inspect the player's item inventory, or trade items with another player. Additionally, a player may register up to five items in their inventory as "Handy Items". These may then appear to the player in Original mode, offering a tactical advantage.
Characters
All main playables characters from the first game returns, in additions to introducing Edward Falcon's father, Pride as a hidden playable character alongside Mel.
In exchange Valgas and Kraken's inclusions in the Power Stone Collections version of the second game, the new characters within the second game's base roster, Accel, Julia, Pete and Gourmand are added to the Collections version of the first game, but lacks of actual respective endings.
- Accel (アクセル Akuseru): A vagrant calm and cool collected masked outlaw. His Power Change, Vagabond Gunman is based on a Transformers character with a motorcycle motif, and Kamen Riders.
- Julia Whitepearl (ジュリア•ホワイトパール Juria Howaitopāru): An elegant girl with a split radical personality. Her Power Change, Serene Grace is based on Circus Carnival performer with a bird and a dominatrix motifs.
- Pete (ピート Pīto): A sentient wooden doll boy and a genius inventor who is a homage of Pinocchio. He becomes sentient by a Power Stone inside his body. His Power Change, Inventor Boy is based on a robot toy.
- Gourmand (グルマン Guruman): A chef who works for a luxurious airship Royal Heaven who happens to be secretly evil and ravenous to get his dirty hands on rare delicacies. His Power Change, Evil Chef is a fire breathing Tyrannosaurus Rex.
- Pride Falcon (プライド•フォッカー Puraido Fokkā, Pride Fokker): Edward Falcon's father who previously debuted as a non-playable character in the first game. His Power Change is Black Whirlwind, which in turn resembles Edward's Red Whirlwind.
- Mel (メル Meru): The Item Shop keeper for the second game. She shares a same moveset as Julia. Unlike other Power Changes, Mel only gains pairs of Angel Wings.
- Pharaoh Walker (ファラオウォーカー Farao Wōkā): A giant sphinx-like robot, controlled by numerous masked men which serves a non-playable mini-boss.
- Dr. Erode (Dr. エロ土 Dokutā Erodo): The main antagonist and the non-playable final boss of the second game. He is a monstrous giant owner of the flying castle and wields a Power Stone resembles Valgas' Dark Power Stone. He aims to steal the fighters' souls to increase his Power Stone.
Reception
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The Dreamcast version received "favorable" reviews according to video game review aggregator Metacritic.[6] Matt Sammons of NextGen said of the game's Japanese import, "An innovative and beautiful fighting game, Power Stone 2 will keep you entertained for hours. Just make sure to bring along a few friends."[19] In Japan, Famitsu gave it a score of 31 out of 40.[12]
Also in Japan, Game Machine listed the arcade version in their June 15, 2000 issue as the seventeenth most-successful arcade game of the month.[20]
Mike "Major Mike" Weigand of GamePro said of the Dreamcast version in one review, "Fans of the first Power Stone game should definitely check out this sequel. While it's basically the "more-of-the-same" Power Stone engine of the first game, the extra characters, weapons, and play modes make Power Stone 2 a top offering in the Dreamcast action/fighting genre."[21][lower-alpha 2] In another review, The Freshman said, "Power Stone 2 is everything you've hoped for since the original, with madcap action and four-player mayhem, but a little more depth and less confusion would have rounded this title out nicely. As it is, PS2 is a great multiplayer title that should bring smiles to the faces of Power Stone junkies across the country."[22][lower-alpha 3]
Notes
- ↑ In Electronic Gaming Monthly's review of the Dreamcast version, one critic gave it 9/10, and the rest gave it each a score of 8.5/10.
- ↑ GamePro gave the Dreamcast version three 4.5/5 scores for graphics, sound, and control, and a perfect 5 for fun factor in one review.
- ↑ GamePro gave the Dreamcast version two 4.5/5 scores for graphics and fun factor, and two 4/5 scores for sound and control in another review.
References
- ↑ "Power Stone 2 sur Dreamcast" (in fr). Webedia. Archived from the original on April 22, 2023. https://web.archive.org/web/20230422182454/https://www.jeuxvideo.com/jeux/dreamcast-dcast/00003681-power-stone-2.htm. Retrieved July 11, 2023.
- ↑ Bramwell, Tom (September 15, 2000). "UK releases". Gamer Network. Archived from the original on January 21, 2022. https://web.archive.org/web/20220121143031/https://www.eurogamer.net/articles/article_29200. Retrieved July 11, 2023.
- ↑ Perry, Douglass C. (September 8, 1999). "Power Stone (DC)". Ziff Davis. Archived from the original on September 23, 2022. https://web.archive.org/web/20220923160408/https://www.ign.com/articles/1999/09/09/power-stone. Retrieved July 11, 2023.
- ↑ A Severed Head (December 2006). "Review: Power Stone Collection". GamePro (IDG) (219): 122. http://www.gamepro.com/sony/psp/games/reviews/85327.shtml. Retrieved November 27, 2015.
- ↑ Romano, Sal (August 27, 2024). "Capcom Fighting Collection 2 announced for PS4, Switch, and PC". https://www.gematsu.com/2024/08/capcom-fighting-collection-2-announced-for-ps4-switch-and-pc.
- ↑ 6.0 6.1 "Power Stone 2 for Dreamcast Reviews". Fandom. Archived from the original on April 20, 2023. https://web.archive.org/web/20230420190118/https://www.metacritic.com/game/dreamcast/power-stone-2. Retrieved November 29, 2015.
- ↑ Frankle, Gavin. "Power Stone 2 - Review". All Media Network. Archived from the original on November 16, 2014. https://web.archive.org/web/20141116001906/http://www.allgame.com/game.php?id=24261&tab=review. Retrieved November 29, 2015.
- ↑ Ham, Tom (September 13, 2000). "Power Stone 2". CNET. Archived from the original on October 17, 2000. https://web.archive.org/web/20001017191106/http://www.gamecenter.com/Dreamcast/Reviews/Powerstone2/. Retrieved July 11, 2023.
- ↑ Edge staff (June 2000). "Power Stone 2 [JP Import"]. Edge (Future Publishing) (85): 76–77. Archived from the original on July 20, 2022. https://web.archive.org/web/20220720210524/https://retrocdn.net/images/0/0f/Edge_UK_085.pdf. Retrieved July 11, 2023.
- ↑ Mielke, James "Milkman"; Pfister, Andrew; Sewart, Greg (September 2000). "Power Stone 2". Electronic Gaming Monthly (Ziff Davis) (134): 155. Archived from the original on May 14, 2023. https://web.archive.org/web/20230514084816/https://retrocdn.net/images/f/fd/EGM_US_134.pdf. Retrieved July 11, 2023.
- ↑ MacDonald, Ewan (October 28, 2000). "Power Stone 2". Gamer Network. Archived from the original on December 8, 2000. https://web.archive.org/web/20001208040100/http://eurogamer.net/content/r_powerstone2_dc. Retrieved July 11, 2023.
- ↑ 12.0 12.1 "ドリームキャスト - パワーストーン2" (in ja). Famitsu (Enterbrain) 915: 51. June 30, 2006.
- ↑ "Power Stone 2 [JP Import]". Game Informer (FuncoLand) (87). July 2000.
- ↑ Weitzner, Jason "Fury" (July 1999). "Power Stone 2 [JP Import"]. GameFan (Shinno Media) 8 (7): 64–65. https://archive.org/details/Gamefan_Vol_8_Issue_07/page/n67/mode/2up. Retrieved July 11, 2023.
- ↑ G-Wok (September 2000). "Power Stone 2 Review". CraveOnline. Archived from the original on December 8, 2015. https://web.archive.org/web/20151208041426/http://www.gamerevolution.com/review/power-stone-2. Retrieved July 11, 2023.
- ↑ Gerstmann, Jeff (May 2, 2000). "Power Stone 2 Review [JP Import"]. Fandom. Archived from the original on October 31, 2015. https://web.archive.org/web/20151031123007/https://www.gamespot.com/reviews/power-stone-2-review/1900-2565316/. Retrieved July 11, 2023.
- ↑ Mad Carl (September 28, 2000). "Power Stone 2". IGN Entertainment. http://www.planetdreamcast.com/games/reviews/powerstone2/. Retrieved November 30, 2015.
- ↑ Dunham, Jeremy (August 24, 2000). "Power Stone 2". Ziff Davis. Archived from the original on March 28, 2023. https://web.archive.org/web/20230328013158/https://www.ign.com/articles/2000/08/25/power-stone-2. Retrieved July 11, 2023.
- ↑ 19.0 19.1 Sammons, Matt (July 2000). "Power Stone 2 [JP Import"]. NextGen (Imagine Media) (67): 84–85. https://archive.org/details/NextGen67Jul2000/page/n85/mode/2up. Retrieved July 11, 2023.
- ↑ "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)" (in ja). Game Machine (Amusement Press, Inc.) (612): 17. June 15, 2000.
- ↑ Weigand, Mike (September 2000). "Power Stone 2 (DC)". GamePro (IDG) (144): 102. https://retrocdn.net/images/e/e4/GamePro_US_144.pdf. Retrieved July 11, 2023.
- ↑ The Freshman (September 6, 2000). "Power Stone 2 Review for Dreamcast on GamePro.com". GamePro (IDG). Archived from the original on November 21, 2004. https://web.archive.org/web/20041121090707/http://www.gamepro.com/sega/dreamcast/games/reviews/6642.shtml. Retrieved July 11, 2023.
External links
- Power Stone 2 at the Killer List of Videogames
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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