Software:Prince of Persia Classic
| Prince of Persia Classic | |
|---|---|
| Developer(s) | Gameloft |
| Publisher(s) | Ubisoft |
| Producer(s) | Manuel Figeac Ken Schachter |
| Designer(s) | Dominic Mercure Samuel Bernier |
| Artist(s) | Arthur Hugot |
| Composer(s) | Mathieu Vachon |
| Series | Prince of Persia |
| Platform(s) | Xbox 360 PlayStation 3 iOS Android |
| Release | Xbox Live Arcade June 13, 2007 PlayStation Network October 23, 2008 iOS December 20, 2011 Android September 13, 2012 |
| Genre(s) | Action, platform |
Prince of Persia Classic is a 2007 action-platform game developed by Gameloft and published by Ubisoft. It is a remake of the original 1989 Prince of Persia game that utilizes the style of graphics introduced in 2003's Software:Prince of Persia: The Sands of Time. Similarly to the original, players control an unnamed protagonist, the Prince referenced in the title, who must save the imprisoned Princess from the evil Grand Vizier Jaffar, who attempts to conquer the land while her father, the Sultan, is away. The game is generally considered to be non-canon to the Prince of Persia series.
Prince of Persia Classic was initially released in June 2007 for the Xbox 360 via Xbox Live Arcade, followed by versions for the PlayStation 3 via PlayStation Network, iOS and Android. It received generally positive reviews, with praise for its updated graphics, animations, and controls, and criticism for its short length and lack of replay value.
Gameplay
The game plays similarly to the original 1989 version — the player has 60 minutes to make their way through a series of dungeons and defeat Jaffar before the Princess succumbs to a death spell put on her. The dungeons feature various death traps and enemies, and the player can make use of the Prince's parkour and swordfighting skills to overcome these threats. The remake features several new elements, such as the ability to roll, backflip, wall jump and stop time briefly during combat, as well as extra game modes.
Reception
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On its release, Prince of Persia Classic was met with "generally favorable" reviews from critics for Xbox 360 and iOS, with the aggregate scores of 82/100 and 75/100,[1][2] and "mixed or average reviews" with an aggregate score of 73/100 for PlayStation 3 on Metacritic.[3] Reviews praised the updated graphics, smooth animation, classic platform gameplay, improved controls, and extra game modes,[6][4] but criticized the short gameplay and a lack of replay value.[7][5]
References
- ↑ 1.0 1.1 "Prince of Persia Classic for Xbox 360 Reviews". Metacritic. https://www.metacritic.com/game/prince-of-persia-classic/critic-reviews/?platform=xbox-360.
- ↑ 2.0 2.1 "Prince of Persia Classic for iOS Reviews". https://www.metacritic.com/game/prince-of-persia-classic/critic-reviews/?platform=ios-iphoneipad.
- ↑ 3.0 3.1 "Prince of Persia Classic for PS3 Reviews". https://www.metacritic.com/game/prince-of-persia-classic/critic-reviews/?platform=playstation-3.
- ↑ 4.0 4.1 Richard, Leadbetter (June 13, 2007). "Prince of Persia Classic: Fit for a king". Eurogamer. https://www.eurogamer.net/articles/prince-of-persia-classic-review.
- ↑ 5.0 5.1 Aaron, Thomas (June 14, 2007). "Prince of Persia Classic Review". GameSpot. https://www.gamespot.com/reviews/prince-of-persia-classic-review/1900-6172519/.
- ↑ 6.0 6.1 Hilary, Goldstein (June 11, 2007). "Prince of Persia Classic Review". IGN. https://www.ign.com/articles/2007/06/11/prince-of-persia-classic-review-3.
- ↑ 7.0 7.1 Colette, Bennett (March 15, 2012). "'Prince of Persia Classic' Review – Not Quite the Perfect Remake". Touch Arcade. https://toucharcade.com/2012/03/15/prince-of-persia-classic-review/.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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