Software:Pro Evolution Soccer 6

From HandWiki
Short description: 2006 video game
Pro Evolution Soccer 6
European PlayStation 2 cover art featuring Inter Milan's Adriano and Chelsea's John Terry
Developer(s)Konami
Publisher(s)Konami
SeriesPro Evolution Soccer
EngineRenderWare
Platform(s)Microsoft Windows
PlayStation 2
PlayStation Portable
Nintendo DS
Xbox 360
ReleasePlayStation 2
  • JP: 27 April 2006
  • EU: 27 October 2006
  • AU: 3 November 2006
  • NA: 6 February 2007
Xbox 360
  • EU: 27 October 2006
  • AU: 3 November 2006
  • JP: 14 December 2006
  • NA: 6 February 2007
Windows
  • EU: 27 October 2006
  • AU: 10 November 2006
  • NA: June 2007
Nintendo DS
  • JP: 2 November 2006
  • AU: 8 December 2006
  • NA: 6 February 2007
  • EU: 9 February 2007
  • KOR: 12 April 2007[1]
PlayStation Portable
  • EU: 1 December 2006
  • AU: 8 December 2006
  • JP: 14 December 2006
  • KOR: 14 December 2006[2]
  • NA: 6 February 2007
Genre(s)Sports
Mode(s)Single-player, Multiplayer

Pro Evolution Soccer 6, known as Winning Eleven: Pro Evolution Soccer 2007 in the United States,[lower-alpha 1] is a video game developed and published by Konami. Released in 2006 for the PlayStation 2, Xbox 360, and Microsoft Windows platforms and following on the Nintendo DS and PlayStation Portable afterward, Pro Evolution Soccer 6 is the 6th edition of the Pro Evolution Soccer series for the PlayStation 2, 2nd for the PlayStation Portable and 4th for Microsoft Windows. It is the first game to debut on the Nintendo DS and the Xbox 360. The Xbox 360 version features improved graphics, but retains gameplay similar to the other console versions. The edit mode has been stripped down for the Xbox 360 release, due to time restrictions. The graphics engine on the PC does not utilise the next-gen 360 engine but is once more a direct conversion of the PlayStation 2 engine.

As with previous versions, the game features an edit mode allowing the player to edit certain elements of the game. A Bundesliga license was supposed to be a feature of the game for Pro Evolution Soccer Installment, but Konami were forced to remove the teams, which means the Bundesliga is not present in PES6, not even as a series of unlicensed teams, with the exception of FC Bayern Munich who were fully licensed with the omission of their shirt sponsor T-Home. From then on, no further games featured the Bundesliga, with the participation of German teams restricted to a few of its teams appearing in separate blocks (like the UEFA Champions League teams without their own league). It is also the last Pro Evolution Soccer game to use a sequel number moniker, being replaced with the year featuring in the title from then on. Also it was the first installment released with "Pro Evolution Soccer" name on North America.[3]

PES 6 was succeeded by Pro Evolution Soccer 2008. The Japanese release of PS2 and PSP features both Zico and Shunsuke Nakamura,[4] with the DS release features chibi version of Nakamura,[5] and the Xbox release (known as Winning Eleven X) features Adriano.[6]

New features

International Challenge Mode

PES6 marks the first time the International Challenge Mode has been included on the PES Series. Usually this is seen on the Japanese version — Winning Eleven — where you play as Japan and take them through the qualifiers of the International Cup and then attempt to win it, under the name "Nippon Challenge". In PES6, however, you have the ability to choose most playable nations on the game, while each zone also has teams that are unavailable for play in any mode. The user can only play the qualifiers from Europe, North/Central America or South America (with the Asian qualifiers available in Winning Eleven 10), and can perform national call-ups between rounds. Although the tournament is not licensed, the qualifiers have a lot of similarities to the FIFA World Cup qualification process, albeit following abridged formats:[citation needed]

  • The European qualifiers are played by 32 teams divided in eight groups of four, with matches played in a round-robin format within each group. The group winners advance to the final tournament, while the second places advance to a playoff round to define the remaining places.[citation needed]
  • The North and Central American qualifiers are played by six teams in a round-robin league. The top three advance to the final tournament, while the fourth place moves on to an intercontinental playoff round.[citation needed]
  • The South American qualifiers are played by 10 teams in a round-robin league. The top four advance to the final tournament, while the fourth place moves on to an intercontinental playoff round.[citation needed]
  • The Asian qualifiers are played by 8 teams divided in two groups of four, with matches played in a round-robin format within each group. The top two teams of each group advance to the final tournament, while the third places play off against each other, then move on to an intercontinental playoff. Due to Nippon Challenge still being a separate mode, Japan cannot be selected in International Challenge.[citation needed]

The International Challenge mode is only available in the PlayStation 2 and PC versions of PES6. The Xbox 360 and PSP versions do not include this mode.[citation needed]

Game Modes

Random Selection Match

Also new to PES6 is the Random Selection Match. In this mode, the user can pick up to either four clubs/nations or one region/league. Once selected, the computer picks a random selection of players from the teams or region for the player's squad. The lineup is selected automatically, although players can choose to let the computer to pick another random selection. This was not included in the PSP and Xbox 360 version, presumably because of time restrictions.[citation needed]

PES Shop

  • Players are available as always, but there have been many more added (all unlicensed, but based on real players). It's not only retired "legendary players" that can be bought, Juan Sebastián Verón (playing for Estudiantes de la Plata by then), Fernando Cavenaghi (then at Spartak Moscow) and Freddy Adu (at D.C. United then) being the most notable cases.[citation needed]
  • Costumes can be bought. The Ostrich and Raptor costumes have the players riding them. The Penguin costume has the player in a penguin suit. When riding the raptors, they shoot, header, control, pass and do all the hard work, but their shooting ability is much less than a normal player.[citation needed]
  • Gameplay frames, new hairstyles, new goal celebrations, and new stadiums are other new features available in the PES Shop.[citation needed]
  • The PES Shop is present on all versions of the game, with the exception of the Xbox 360 version.[citation needed]

Network

Groups have been introduced on the PES Network. A player can join/create a group that can gain points by playing together. Groups can play each other in rival matches. If a player creates a group, they manage who's in and who's out, the team name, and who else can allow others to join and matches. A player can join a group by applying to join or accepting an invitation from another player. If the leader accepts, they are in the group. Only ten are allowed in one group at first, but there can potentially be 30 in a group at one time. Groups can reach levels with the highest level to progress to is Level 14. When you achieve higher levels, you will unlock different costumes (penguin, dinosaur, and ostrich) and classic national teams. Also, you can achieve extra member spaces in your group when you go up in level.[citation needed]

The Network capabilities have since been relinquished.[citation needed]

Licenses

Ligue 1 was licensed for the first time in the series. The game also included several fully-licensed national teams that participated at the 2006 FIFA World Cup. [citation needed]

Platform differences

Though the Xbox 360 version lacks dressing, it is the only version with a fully analogue Manual Pass feature, as well as much more sophisticated ball physics compared to the PS2 version and can therefore be argued to be the ultimate version in terms of gameplay as well as an online community that continues to have matches available all of the time. Even to this very day several years after the release of Pro Evolution Soccer 2008 and onward, Pro Evolution Soccer 6 marks the point where the series underwent significant changes to the gameplay that remain in the series to this day.

Reception

Reception
Review scores
PublicationScore
DSPCPS2PSPXbox 360
EGMN/AN/AN/AN/A7.83/10[7]
EurogamerN/AN/A8/10[8]8/10[9]8/10[8]
Game InformerN/AN/A8/10[10]N/A8/10[10]
GameSpot6.9/10[11]N/A8.7/10[12]8.2/10[13]8.1/10[14]
GameSpyN/AN/AStarStarStarStarHalf star[15]StarStarStarStar[16]StarStarStarHalf star[17]
GameTrailersN/AN/A8.4/10[18]N/A8.4/10[18]
GameZone6/10[19]N/A8.5/10[20]8.5/10[21]8.5/10[22]
IGN6.1/10[23]N/A8.6/10[24]8.5/10[25]8.3/10[26]
Nintendo Power6.5/10[27]N/AN/AN/AN/A
OXM (US)N/AN/AN/AN/A8.5/10[28]
PC Gamer (US)N/A77%[29]N/AN/AN/A
PSMN/AN/A9/10[30]8/10[30]N/A
Detroit Free PressN/AN/AN/AN/AStarStarStar[31]
The Sydney Morning HeraldN/AN/AN/AN/AStarStarStarStarHalf star[32]
Aggregate scores
GameRankings64%[33]85.80%[34]86.31%[35]81.36%[36]79.13%[37]
Metacritic(US) 64/100[38]
(EU) 63/100[39]
88/100[40](EU) 89/100[41]
(US) 86/100[42]
(US) 82/100[43]
(EU) 81/100[44]
(US) 80/100[45]
(EU) 79/100[46]

In Japan, the PlayStation 2 and PlayStation Portable versions sold 1,292,472 units in 2006.[47] In Europe, over 3 million units were shipped in its launch weekend.[48] The PlayStation 2 version of Pro Evolution Soccer 6 received a "Double Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[49] indicating sales of at least 600,000 copies in the United Kingdom.[50] ELSPA gave the game's Xbox 360 release a "Platinum" certification, for sales of at least 300,000 copies in the region.[51][50]

The game was met with positive to mixed reception. For the U.S. port, GameRankings and Metacritic gave it a score of 86.31% and 86 out of 100 for the PlayStation 2 version;[35][42] 85.80% for the PC version;[34] 81.36% and 82 out of 100 for the PSP version;[36][43] 79.13% and 80 out of 100 for the Xbox 360 version;[37][45] and 64% and 64 out of 100 for the DS version.[33][38] For the European port, Metacritic gave it a score of 89 out of 100 for the PS2 version;[41] 88 out of 100 for the PC version;[40] 81 out of 100 for the PSP version;[44] 79 out of 100 for the X360 version;[46] and 63 out of 100 for the DS version.[39]

The PS2 version got a perfect 10/10 score in Official UK PlayStation 2 Magazine, which beat FIFA 07 (9/10 in the same magazine). However, the PSP version of the game ranked beneath the FIFA 07 PSP version due to slow loading times and an incomplete editor. Hyper's Eliot Fish commended the game for its "tighter dribbling [and] refined Master League" but criticised it for its commentary.[52]

The Times gave the PS2, PC, and X360 versions a score of all five stars and stated that "you can make a sliding tackle and come up with the ball, and the AI has been greatly improved. The passing and shooting have been made harder to master and the players’ movement off the ball is better."[53] In The Sydney Morning Herald, Fish gave the X360 version a score of four-and-a-half stars out of five and stated, "Owners of an Xbox 360 have a right to feel a little miffed that their version isn't identical to the PS2 but Pro Evo 6 is still top of the table."[32] However, George Mathis of Detroit Free Press gave the same version a score of three stars out of four and said, "Unlike the PS2 version, team and player names cannot be changed. This is a problem because many of the world's most famous teams and players are not licensed, meaning you'll be stuck playing generic teams such as the London Soccer Club."[31]

Notes

  1. Known in Japan and South Korea as World Soccer: Winning Eleven 10 for PS2, World Soccer: Winning Eleven 10 Ubiquitous Evolution for PSP, World Soccer: Winning Eleven DS for DS, and World Soccer: Winning Eleven X for Xbox 360.

References

  1. "Winning Eleven: Pro Evolution Soccer 2007 Release Information for DS". GameFAQs. http://www.gamefaqs.com/ds/933085-winning-eleven-pro-evolution-soccer-2007/data. 
  2. "Winning Eleven: Pro Evolution Soccer 2007 Release Information for PSP". GameFAQs. http://www.gamefaqs.com/psp/933084-winning-eleven-pro-evolution-soccer-2007/data. 
  3. "Winning Eleven: Pro Evolution Soccer 2007 (2006)". https://www.mobygames.com/game/winning-eleven-pro-evolution-soccer-2007. 
  4. "コナミ、PS2「ウイニングイレブン10」4月27日発売決定。ジーコ氏や上戸彩さんが発表会に登場". https://game.watch.impress.co.jp/docs/20060323/we.htm. 
  5. "『ウイイレDS』のレアアイテムを「DSステーション」にて配信開始 - 電撃オンライン". https://dengekionline.com/data/news/2007/1/11/85de5f27d65f3c7cb679415edc18199c.html. 
  6. "『ウイニングイレブンX』イメージキャラクターにアドリアーノ選手起用!" (in ja). https://www.gamespark.jp/article/2006/11/29/10391.html. 
  7. EGM staff (March 2007). "Winning Eleven: Pro Evolution Soccer 2007 (X360)". Electronic Gaming Monthly: 89. 
  8. 8.0 8.1 Bramwell, Tom; Reed, Kristan (26 October 2006). "Pro Evolution Soccer 6 (X360, PS2)". Eurogamer. http://www.eurogamer.net/articles/r_pes6_x360ps2. 
  9. Bramwell, Tom (6 December 2006). "Pro Evolution Soccer 6 (PSP)". Eurogamer. http://www.eurogamer.net/articles/r_pes6_psp. 
  10. 10.0 10.1 Kato, Matthew (March 2007). "Winning Eleven: Pro Evolution Soccer 2007 (PS2, X360)". Game Informer (167): 99. http://www.gameinformer.com/Games/Review/200703/R07.0206.1142.11070.htm. Retrieved 7 April 2015. 
  11. Elliott, Phil (23 February 2007). "Winning Eleven: Pro Evolution Soccer 2007 Review (DS)". GameSpot. http://www.gamespot.com/reviews/winning-eleven-pro-evolution-soccer-2007-review/1900-6166269/. 
  12. Cocker, Guy (9 February 2007). "Pro Evolution Soccer 6 Review (PS2)". GameSpot. http://www.gamespot.com/reviews/pro-evolution-soccer-6-review/1900-6160863/. 
  13. Cocker, Guy (23 February 2007). "Winning Eleven: Pro Evolution Soccer 2007 Review (PSP)". GameSpot. http://www.gamespot.com/reviews/winning-eleven-pro-evolution-soccer-2007-review-re/1900-6166268/. 
  14. Elliott, Phil (9 February 2007). "Pro Evolution Soccer 6 Review (X360)". GameSpot. http://www.gamespot.com/reviews/pro-evolution-soccer-6-review/1900-6160696/. 
  15. McGarvey, Sterling (12 February 2007). "GameSpy: Winning Eleven: Pro Evolution Soccer 2007 (PS2)". GameSpy. http://ps2.gamespy.com/playstation-2/world-soccer-winning-eleven-10/763922p1.html. 
  16. McGarvey, Sterling (13 February 2007). "GameSpy: Winning Eleven: Pro Evolution Soccer 2007 (PSP)". GameSpy. http://psp.gamespy.com/playstation-portable/winning-eleven-pro-evolution-soccer-2007/763953p1.html. 
  17. McGarvey, Sterling (12 February 2007). "GameSpy: Winning Eleven: Pro Evolution Soccer 2007 (X360)". GameSpy. http://xbox360.gamespy.com/xbox-360/winning-eleven/763876p1.html. 
  18. 18.0 18.1 "Winning Eleven: Pro Evolution Soccer 2007 Review (PS2, X360)". GameTrailers. 16 February 2007. http://www.gametrailers.com/reviews/ys1zd9/winning-eleven--pro-evolution-soccer-2007-review. 
  19. Zacarias, Eduardo (25 February 2007). "Winning Eleven: Pro Evolution Soccer 2007 - NDS - Review". GameZone. http://www.gamezone.com/reviews/winning_eleven_pro_evolution_soccer_2007_nds_review. 
  20. Grabowski, Dakota (21 February 2007). "Winning Eleven: Pro Evolution Soccer 2007 - PS2 - Review". GameZone. http://www.gamezone.com/reviews/winning_eleven_pro_evolution_soccer_2007_ps2_review. 
  21. Valentino, Nick (20 February 2007). "Winning Eleven: Pro Evolution Soccer 2007 - PSP - Review". GameZone. http://www.gamezone.com/reviews/winning_eleven_pro_evolution_soccer_2007_psp_review. 
  22. Bedigian, Louis (25 February 2007). "Winning Eleven: Pro Evolution Soccer 2007 - 360 - Review". GameZone. http://www.gamezone.com/reviews/winning_eleven_pro_evolution_soccer_2007_360_review. 
  23. Harris, Craig (8 February 2007). "Winning Eleven: Pro Evolution Soccer 2007 Review (NDS)". IGN. http://www.ign.com/articles/2007/02/09/winning-eleven-pro-evolution-soccer-2007-review. 
  24. Miller, Jonathan (5 February 2007). "Winning Eleven: Pro Evolution Soccer 2007 Review (PS2)". IGN. http://www.ign.com/articles/2007/02/06/winning-eleven-pro-evolution-soccer-2007-review-3. 
  25. Miller, Jonathan (5 February 2007). "Winning Eleven: Pro Evolution Soccer 2007 Review (PSP)". IGN. http://www.ign.com/articles/2007/02/06/winning-eleven-pro-evolution-soccer-2007-review-2. 
  26. Miller, Jonathan (5 February 2007). "Winning Eleven: Pro Evolution Soccer 2007 Review (X360)". IGN. http://www.ign.com/articles/2007/02/06/winning-eleven-pro-evolution-soccer-2007-review-4. 
  27. "Winning Eleven: Pro Evolution Soccer 2007". Nintendo Power: 86. March 2007. 
  28. "Winning Eleven: Pro Evolution Soccer 2007". Official Xbox Magazine: 78. March 2007. 
  29. "Winning Eleven: Pro Evolution Soccer 2007". PC Gamer. August 2007. 
  30. 30.0 30.1 "Review: Winning Eleven: Pro Evolution Soccer 2007". PSM: 82. April 2007. 
  31. 31.0 31.1 Mathis, George (24 March 2007). "'Winning Eleven: Pro Evolution Soccer 2007' (X360)". Detroit Free Press. http://www.freep.com/apps/pbcs.dll/article?AID=/20070325/ENT06/703250543/1044. 
  32. 32.0 32.1 Fish, Eliot (4 December 2006). "Pro Evolutuion Soccer 6 (X360)". The Sydney Morning Herald. http://www.smh.com.au/news/game-reviews/pro-evolution-soccer-6/2006/12/03/1165080802743.html. 
  33. 33.0 33.1 "Winning Eleven: Pro Evolution Soccer 2007 for DS". GameRankings. http://www.gamerankings.com/ds/933085-winning-eleven-pro-evolution-soccer-2007/index.html. 
  34. 34.0 34.1 "Winning Eleven: Pro Evolution Soccer 2007 for PC". GameRankings. http://www.gamerankings.com/pc/933083-winning-eleven-pro-evolution-soccer-2007/index.html. 
  35. 35.0 35.1 "Winning Eleven: Pro Evolution Soccer 2007 for PlayStation 2". GameRankings. http://www.gamerankings.com/ps2/932319-winning-eleven-pro-evolution-soccer-2007/index.html. 
  36. 36.0 36.1 "Winning Eleven: Pro Evolution Soccer 2007 for PSP". GameRankings. http://www.gamerankings.com/psp/933084-winning-eleven-pro-evolution-soccer-2007/index.html. 
  37. 37.0 37.1 "Winning Eleven: Pro Evolution Soccer 2007 for Xbox 360". GameRankings. http://www.gamerankings.com/xbox360/930760-winning-eleven-pro-evolution-soccer-2007/index.html. 
  38. 38.0 38.1 "Winning Eleven: Pro Evolution Soccer 2007 (ds: 2007): Reviews". Metacritic. http://www.metacritic.com/games/platforms/ds/winningelevenproevolutionsoccer2007. 
  39. 39.0 39.1 "Pro Evolution Soccer 6 for DS Reviews [mislabeled as "Winning Eleven: Pro Evolution Soccer 2007"]". Metacritic. https://www.metacritic.com/game/winning-eleven-pro-evolution-soccer-2007/critic-reviews/?platform=ds. 
  40. 40.0 40.1 "Pro Evolution Soccer 6 for PC Reviews [mislabeled as "Winning Eleven: Pro Evolution Soccer 2007"]". Metacritic]. https://www.metacritic.com/game/winning-eleven-pro-evolution-soccer-2007/critic-reviews/?platform=pc. 
  41. 41.0 41.1 "Pro Evolution Soccer 6 (ps2: 2007): Reviews". Metacritic. http://www.metacritic.com/games/platforms/ps2/proevolutionsoccer6. 
  42. 42.0 42.1 "Winning Eleven: Pro Evolution Soccer 2007 for PlayStation 2 Reviews". Metacritic. https://www.metacritic.com/game/winning-eleven-pro-evolution-soccer-2007/critic-reviews/?platform=playstation-2. 
  43. 43.0 43.1 "Winning Eleven: Pro Evolution Soccer 2007 (psp: 2007): Reviews". Metacritic. http://www.metacritic.com/games/platforms/psp/winningelevenproevolutionsoccer2007. 
  44. 44.0 44.1 "Pro Evolution Soccer 2006 for PSP Reviews [mislabeled as "Winning Eleven: Pro Evolution Soccer 2007"]". Metacritic. https://www.metacritic.com/game/winning-eleven-pro-evolution-soccer-2007/critic-reviews/?platform=psp. 
  45. 45.0 45.1 "Winning Eleven: Pro Evolution Soccer 2007 (xbox360: 2007): Reviews". Metacritic. http://www.metacritic.com/games/platforms/xbox360/winningelevenproevolutionsoccer2007. 
  46. 46.0 46.1 "Pro Evolution Soccer 6 for PSP Reviews [mislabeled as "Winning Eleven: Pro Evolution Soccer 2007"]". Metacritic. https://www.metacritic.com/game/winning-eleven-pro-evolution-soccer-2007/critic-reviews/?platform=xbox-360. 
  47. "Gamasutra - News - Japanese Software Market Up 125% In 2006". http://www.gamasutra.com/php-bin/news_index.php?story=12379. 
  48. "Konami scores with PES6". 3 November 2006. https://www.gamesindustry.biz/articles/konami-scores-with-pes6. 
  49. "ELSPA Sales Awards: Double Platinum". Entertainment and Leisure Software Publishers Association. http://www.elspa.com:80/?i=3945. 
  50. 50.0 50.1 Caoili, Eric (26 November 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php. 
  51. "ELSPA Sales Awards: Platinum". Entertainment and Leisure Software Publishers Association. http://www.elspa.com:80/?i=3944. 
  52. Fish, Eliot (December 2006). "Pro Evolution Soccer 6". Hyper (Next Media) (158): 74. ISSN 1320-7458. 
  53. "Pro Evolution Soccer 6". The Times. 4 November 2006. https://www.thetimes.com/business-money/technology/article/pro-evolution-soccer-6-rsq565gccx9. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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