Software:Project Firestart

From HandWiki
Short description: 1989 video game
Project Firestart
Developer(s)Dynamix
Publisher(s)Electronic Arts
Designer(s)Jeff Tunnell
Damon Slye
Programmer(s)Dariusz Lukaszuk
Paul Bowman
Richard Rayl
Artist(s)John Burton
Dariusz Lukaszuk
Composer(s)Alan McKean
Platform(s)Commodore 64
Release1989
Genre(s)Survival horror
Mode(s)Single-player

Project Firestart is a cinematic survival horror game for the Commodore 64 computer system. It was designed by Jeff Tunnell and Damon Slye and published by Electronic Arts in 1989. Taking place in the 21st century, the game follows a government agent dispatched to a research station in orbit around Saturn's moon, Titan, to learn why the scientists there abruptly cut off communication with Earth. The game has been cited by various gaming journalists and writers as one of the earliest, if not the first, survival horror games, pioneering many conventions of the genre including limited ammunition, an emphasis on escaping enemies and puzzle solving over combat, solving a central mystery, and multiple endings.

Plot

In 2061, agent Jon Hawking of the United System States is sent to the research ship Prometheus, in orbit around Titan. Hawking's mission is to make contact with the members of Project Firestart, an initiative of the System Science Foundation, who have recently dropped out of communication with their superiors on Earth. Hawking is further instructed to retrieve all of the scientific data on board the Prometheus and then to destroy the ship, based on the USS' belief that Project Firestart has been compromised and could potentially pose a threat to Earth. Should Hawking fail in his mission, the USS will remotely activate the Prometheus' self destruct sequence on the assumption that Hawking himself has been killed.

On board the Prometheus, Hawking discovers the entire crew brutally murdered and the ship infested with large, hostile creatures. Retrieving the ship's science logs, Hawking discovers that Project Firestart was a genetic engineering program that sought to create a mining species resistant to extreme cold and low oxygen levels by combining the DNA of oxen with a new species of fungi discovered in asteroids around Titan. Hawking further learns that one of the scientists on the project, Dr. Arno, secretly altered the DNA of the mining creatures in an attempt to create a race of super soldiers. The plan backfired, as Arno's creations proved to be mindlessly hostile and capable of asexual reproduction. Unable to contain the monsters, the crew of the Prometheus was slaughtered. SIA Agent Annar Kensan, who was working in secret with Dr. Arno, survived by placing himself in cryosleep; upon Hawking's arrival on the Prometheus, he awakens. Also in cryosleep is Mary, another Firestart scientist who survived the massacre because she was placed in suspended animation after suffering a minor injury.

The creatures spawn a giant, white version of themselves, which begins attacking them. The supercreature then seeks out Hawking, who discovers that it is completely invulnerable to all of his weaponry. Using the Firestart scientists' notes on the genetic flaws in their original organisms, he must improvise a way to kill the creature using the resources available to him on board the ship.

Endings

The ending of the game varies depending on different actions taken by the player:

If the player rescues Mary and escapes the ship with the science logs, Hawking is attacked on board the escape shuttle by Annar, who does not want knowledge of the experiments to leak out. By firing their weapon at the right time, the player can shoot and kill Annar; on board the rescue craft, Hawking is reunited with Mary.

If the player does not rescue Mary but escapes with the science logs, Hawking is still attacked by Annar. The player can still kill him, and be brought on board the rescue craft.

Failing to fire at the right time will result in Annar overpowering Hawking and killing him. The Prometheus is destroyed, but Annar escapes with Dr. Arno's research notes to continue the project.

Leaving without the science logs results in Hawking's superiors chastising him as a coward and a failure.

Escaping on the shuttle without sending an SOS distress call or informing HQ of the Exis's destruction results in the craft drifting through space. The shuttle is never picked up and the player dies when the oxygen runs out.

Dying on board the Prometheus results in the creatures overrunning the ship, multiplying uncontrollably. The USS remote detonates the station, destroying it and the creatures.

Gameplay

The game is a side-scrolling, pseudo-3D action-adventure game. The player's character can run left or right through environments, shooting enemies with his laser gun and entering doors. The game adopted a cabinet projection for giving the action greater depth, and some areas allowed for movement into and out of the background. The HUD and on-screen information is very limited, just showing the health of the main character and the amount of ammo available.

Some of the terminals throughout the space station contain logs and journals of the personnel, which provide a history of the genetic project and thus the backstory - a revolutionary feature in 1989, which has become very common in modern videogames. Occasionally, due to a player action or at fixed points in the game, the game would pause for a cutscene featuring either the hero or the monsters.

Reception

Project Firestart was generally well received by the press in 1989. The famous videogame magazine Zzap!64 rated the game 91%, with the following comment: "Project Firestart is jam-packed with the sort of fast-paced, polished presentation and chilling atmosphere which make software epics.".[1] Another magazine, PowerPlay, rated the game 78/100, describing it as "characterized by an unbelievably thick atmosphere" and at the same time criticizing its use of a disk-exchange system, which requires the player to swap the disks many times mid-game.[2] Computer Gaming World noted the game succeeds outside the traditional mold of action or adventure games and said, "While the game may fail to satisfy devout action gamers because the pacing of the action is slow or doctrinaire role-players because of the lack of true interaction and character development, it is a suspenseful blend of music, graphics, decision-making, action, clues, plot, and even, romance."[3]

Although never commercially successful, the game has an enduring cult following, and is ranked on Lemon64 as the 59th best Commodore 64 game by user votes (minimum 120) as of 2023.[4]

Legacy

IGN has called it the first "fully formed vision of survival horror as we know it today," citing its balance of action and adventure, limited ammunition, weak weaponry, vulnerable main character, feeling of isolation, storytelling through journals, graphic violence, open exploration, cut-scenes, multiple endings and use of dynamically triggered music—all of which were characteristic elements of later games in the survival horror genre.[5] Penny Arcade has similarly described it as "the Survival Horror template in its entirety".[6]

In an interesting turn of events, the ship the player is on in the game is called the "Prometheus", while the game itself is very reminiscent of Ridley Scott's Alien, who would then go on to direct a prequel film in 2012 titled Prometheus.

References

  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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