Software:Project I.G.I.
| Project I.G.I. | |
|---|---|
North American cover art | |
| Developer(s) | Innerloop Studios |
| Publisher(s) | Eidos Interactive |
| Director(s) | Andrew Wensley |
| Producer(s) | Richard Carter Frank Hom |
| Designer(s) | Gavin Skinner |
| Programmer(s) | Ole Marius Liabo |
| Artist(s) | Olav-Rasmus Vorren |
| Composer(s) | Kim M. Jensen |
| Platform(s) | Microsoft Windows |
| Release | December 8, 2000[1] |
| Genre(s) | Tactical shooter |
| Mode(s) | Single player |
Project I.G.I. (released in North America as Project I.G.I.: I'm Going In) is a tactical first-person shooter video game. It was developed by Innerloop Studios and released in December 2000 by Eidos Interactive.[2] The game received mixed reviews due to shortcomings including a poorly programmed A.I., lack of a mid-game save option, and the lack of multiplayer features. However, it was praised for its sound design and graphics, thanks in part to its use of a proprietary game engine that was previously used in Innerloop's Joint Strike Fighter.
It was followed up in 2003 by Software:I.G.I.-2: Covert Strike.
A prequel titled I.G.I. Origins was announced by publisher Toadman Interactive in 2019 and was being developed by AntiMatter Games with no release date announced.[3] In May 2023, Antimatter Games announced the closure of the development studio.[4][5]
Plot
Former British SAS agent David Llewellyn Jones is sent by the Pentagon to Tallinn, Estonia, where he is to track down and extract a kidnapped Estonian arms dealer Josef Priboi, who has vital information regarding the recent theft of an American W-88 nuclear warhead from a storage depot in Germany. Aided by his Pentagon handler Rebecca Anya, Jones follows Josef's trail through several military bases and eventually locates him in a compound operated by Priboi's organization. A team of ex Green Berets led by Captain Harrison is sent out to extract Priboi with Jones providing sniper cover. Upon being rescued, Josef, who was kidnapped by his uncle Jach, reveals that Jach is attempting to sell the warhead to a mysterious party.
After hacking into the comms network operated by Jach with the aid of Jones, Anya discovers that Jach has proceeded to sell the warhead to the mysterious party. Anya locates Jach to one of his remote bases of operation and sends out Captain Harrison and his team to capture Jach with the aid of Jones. However, their helicopter pilot is wounded during the exchange between Jach's armed men and Harrison's team when their convoy of vehicles is intercepted by Captain Harrison and his men after which Jones agrees to pilot the helicopter to extract Jach. The helicopter is shot down by two Russian Sukhoi Su-27 fighter jets near the Russian border after Jones fails to direct the helicopter to a bearing reiterated by an unknown radio transmission. A group of Spetsnaz soldiers arrive to investigate the crash site; the group's mysterious female commander, known only by her call sign 'Ekk', orders them to capture Jach and execute Jones, but Jones manages to escape his attackers and crosses the border back to Estonia, where he is rescued by a helicopter.
Anya informs Jones that Jach is being transported by train to an unknown location; the two surmise that Ekk is likely a rogue military or ex-KGB officer. Jones intercepts and hijacks the train carrying Jach, but the train is derailed by the same fighter jets from before, sent by Ekk. Jones and Jach escape Ekk's forces and evacuate the area via another helicopter.
Soon after, Jones is ordered to retrieve the warhead and capture Ekk at her base of operations - a former KGB training camp, located in a ruined mountain castle. Jones infiltrates the complex but fails to prevent Ekk from escaping and finds the warhead dismantled. Anya deduces that Ekk has used components of the warhead to construct a suitcase nuke, and tracks Ekk's Mil Mi-24 helicopter to an old plutonium refinement plant, which houses a functional nuclear reactor. Jones infiltrates the facility and grants Anya remote access to its communication network. Anya arrives at the plant to disable the warhead after it is discovered that Ekk has made the warhead operational. During the ensuing encounter, Jones kills Ekk in a duel which results in Anya getting wounded. The final cutscene shows Jones conversing with a wounded Anya before they are extracted.
Reception
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The game received "average" reviews according to the review aggregation website Metacritic.[6] Samuel Bass of NextGen said that the game "quickly transforms itself into a frustratingly mediocre experience."[17] Air Hendrix of GamePro called it "a tough but addictive covert-ops mission that's definitely worth volunteering for."[19][lower-alpha 1]
It received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[20] indicating sales of at least 100,000 units in the U.K.[21]
Notes
- ↑ GamePro gave the game three 4.5/5 scores for graphics, control, and fun factor, and 4/5 for sound.
References
- ↑ Walker, Trey (November 27, 2000). "I'm Going In Complete". Fandom. Archived from the original on June 22, 2001. https://web.archive.org/web/20010622001011/http://gamespot.com/gamespot/stories/news/0,10870,2657982,00.html. Retrieved March 13, 2024.
- ↑ 2.0 2.1 Osborne, Scott (December 22, 2000). "Project IGI: I'm Going In Review". Fandom. Archived from the original on June 22, 2001. https://web.archive.org/web/20010622012057/http://gamespot.com/gamespot/stories/reviews/0,10867,2668524,00.html. Retrieved March 13, 2024.
- ↑ Sheehan, Gavin (November 9, 2019). "Toadman Interactive Announces "I.G.I. Origins" Coming In 2021". Avatar Press. Archived from the original on July 16, 2023. https://web.archive.org/web/20230716150235/https://bleedingcool.com/games/toadman-interactive-announces-i-g-i-origins-coming-in-2021/. Retrieved March 13, 2024.
- ↑ Chalk, Andy (May 25, 2023). "Rising Storm studio Antimatter Games is being closed". PC Gamer (Future plc). Archived from the original on December 12, 2023. https://web.archive.org/web/20231212203507/https://www.pcgamer.com/rising-storm-studio-antimatter-games-is-being-closed/. Retrieved March 13, 2024.
- ↑ Blake, Vikki (May 28, 2023). "UK studio Antimatter Games set to close this summer". Gamer Network. Archived from the original on July 16, 2023. https://web.archive.org/web/20230716151039/https://www.eurogamer.net/uk-studio-antimatter-games-is-set-to-close-this-summer. Retrieved March 13, 2024.
- ↑ 6.0 6.1 "Project IGI: I'm Going In". Fandom. Archived from the original on March 13, 2024. https://web.archive.org/web/20240313181224/https://www.metacritic.com/game/project-igi-im-going-in/. Retrieved March 13, 2024.
- ↑ White, Jason. "Project IGI: I'm Going In - Review". All Media Network. Archived from the original on November 15, 2014. https://web.archive.org/web/20141115083941/http://www.allgame.com/game.php?id=25032&tab=review. Retrieved August 29, 2019.
- ↑ Harms, William (January 5, 2001). "Project IGI: I'm Going In". CNET. Archived from the original on January 24, 2001. https://web.archive.org/web/20010124062700/http://www.gamecenter.com/Reviews/Item/0,6,0-5132,00.html. Retrieved March 13, 2024.
- ↑ D'Aprile, Jason (January 24, 2001). "Project IGI: I'm Going In". Strategy Plus, Inc.. Archived from the original on March 4, 2003. https://web.archive.org/web/20030304151946/http://www.cdmag.com/articles/031/129/projectigi-01.html. Retrieved August 29, 2019.
- ↑ Liberatore, Raphael (April 2001). "Wooden Soldier (Project IGI: I'm Going In Review)". Computer Gaming World (Ziff Davis) (201): 94. Archived from the original on April 5, 2023. https://web.archive.org/web/20230405103335/https://www.cgwmuseum.org/galleries/issues/cgw_201.pdf. Retrieved March 13, 2024.
- ↑ Edge staff (January 2001). "Project IGI". Edge (Future Publishing) (93): 108. Archived from the original on October 19, 2022. https://web.archive.org/web/20221019160059/https://retrocdn.net/images/e/e0/Edge_UK_093.pdf. Retrieved March 13, 2024.
- ↑ Taylor, Martin (January 5, 2001). "Project IGI". Gamer Network. Archived from the original on March 29, 2001. https://web.archive.org/web/20010329234755/http://www.eurogamer.net/content/r_igi. Retrieved March 13, 2024.
- ↑ Brogger, Kristian (March 2001). "Project I.G.I. [I'm Going In"]. Game Informer (FuncoLand) (95). http://www.gameinformer.com/Games/Review/200103/R03.0805.1426.56651.htm. Retrieved August 29, 2019.
- ↑ Sanders, Shawn (January 2001). "Project IGI [I'm Going In Review"]. CraveOnline. Archived from the original on February 13, 2014. https://web.archive.org/web/20140213012854/http://www.gamerevolution.com/review/project-igi-im-going-in. Retrieved August 29, 2019.
- ↑ Gorham, Greg (January 29, 2001). "Project IGI [I'm Going In"]. IGN Entertainment. Archived from the original on February 24, 2005. https://web.archive.org/web/20050224021218/http://archive.gamespy.com/reviews/january01/projectigi/. Retrieved August 29, 2019.
- ↑ Adams, Dan (January 2, 2001). "Project IGI: I'm Going In". Ziff Davis. Archived from the original on April 5, 2023. https://web.archive.org/web/20230405021231/https://www.ign.com/articles/2001/01/03/project-igi-im-going-in-2. Retrieved March 13, 2024.
- ↑ 17.0 17.1 Bass, Samuel (April 2001). "Project IGI: I'm Going In". NextGen (Imagine Media) (76): 90. https://archive.org/details/NextGen76Apr2001/page/n91/mode/2up. Retrieved March 13, 2024.
- ↑ Erickson, Daniel (March 2001). "Project IGI [I'm Going In"]. PC Gamer (Imagine Media) 8 (3): 49. Archived from the original on March 15, 2006. https://web.archive.org/web/20060315133705/http://www.pcgamer.com/archives/2005/07/project_igi.html. Retrieved August 29, 2019.
- ↑ Air Hendrix (March 2001). "Project IGI: I'm Going In". GamePro (IDG) (150): 58. Archived from the original on February 11, 2005. https://web.archive.org/web/20050211212939/http://www.gamepro.com/computer/pc/games/reviews/10041.shtml. Retrieved March 13, 2024.
- ↑ "ELSPA Sales Awards: Silver". Archived from the original on February 21, 2009. https://web.archive.org/web/20090221154943/http://www.elspa.com/?i=3942.
- ↑ Caoili, Eric (November 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Informa. Archived from the original on September 18, 2017. https://web.archive.org/web/20170918063107/https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php. Retrieved March 13, 2024.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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