Software:Punch Quest
| Punch Quest | |
|---|---|
| Developer(s) | Madgarden |
| Publisher(s) | Rocketcat Games (iOS) Noodlecake Studios (Android) |
| Platform(s) | iOS, Android |
| Release | iOS October 25, 2012 Android May 2, 2013[1] |
| Genre(s) | Beat-em-up, endless runner |
Punch Quest is an endless runner/beat-em-up game for iOS and Android developed by Canadian studio Madgarden and published by Rocketcat Games (iOS) and Noodlecake Studios (Android).
Gameplay
The game is an endless runner, with the goal of punching through as many monsters as possible, collecting punchos (the game's currency) along the way. The character is controlled by tapping either side of the screen. Hitting the left side of the screen uppercuts and slams opponents downward, while hitting the right performs a forward-dashing jab. As the game progresses, the player builds a meter of three special attacks, purchasable with the punchos you earn each level. Each special attack is unique, and can be swapped out for others in the customization menu along with other outfit customization options, which are also purchasable.[2]
Critical reception
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The game received "universal acclaim" according to the review aggregation website Metacritic.[3]
TouchArcade writer Eli Hodapp praised the gameplay, feeling that everyone should own it.[10] Gamezebo writer Eli Cymet stated, "Punch Quest is what an endless runner would look like if you threw it into a time machine, spat it out in the early 1990s, and put it on an SNES cartridge. This goes well beyond the (masterful) 16-bit graphics to the ethos of the game itself."[6] AppSpy said, "Punch Quest isn't the 'hardcore' game people have been itching for on the iOS platform, but it's the perfect blend of action-brawling and casual 'endless' gameplay all mixed up with a larger-than-life style that's hard not to enjoy."[12] Slide To Play wrote, "Whether you prefer old-school platformers or the new genre of auto-running games, Punch Quest is a magical, endlessly fun combination of the two."[13] 148Apps said, "Everything about it has come together in a way that is absolutely flawless. This is an absolute must-have. There is no reason not to download it whatsoever."[14]
IGN wrote, "There might not be a better deal on iOS this year. Punch Quest delivers a wallop, all for free. It delivers a 1-2 combination of exceptional endless-running action and the sheer quantity of depth and additional content. It's a knockout."[2] Hyper described it as "Certainly the best kind of F2P game."[7] Modojo wrote, "It's rare to see something this good for free, and with that being said, dismissing this game would be ill advised."[15] Pocket Gamer said, "Punch Quest is funny, addictive, and just plain fun. Turns out that the auto-runner and beat-'em-up genres were a match made in heaven."[9] Digital Spy said, "Punch Quest is a wonderful fast action romp for iOS that will keep drawing players in for a long time to come."[11] Edge wrote, "Punch Quest isn't just good for a free-to-play game. It's good, full stop, infused with humour, depth and the most charming violence imaginable. Unless you're a skeleton knight, in which case the violence is offensive, troubling and needlessly graphic."[5] Destructoid said, "At the end of the day, I wasn't enamored by Punch Quest, but I enjoyed my time with it, and it has enough content to keep you going for a while. If you like endless runners and punching things, odds are you'll enjoy RocketCat's latest effort. If not, I doubt it'll make any convincing arguments to convert you."[4]
References
- ↑ Ruddock, David (May 2, 2013). "[New Game RocketCat Games Releases Punch Quest For Android — Yes, There's Punching"]. Illogical Robot LLC. https://www.androidpolice.com/2013/05/02/new-game-rocketcat-games-releases-punch-quest-for-android-yes-theres-punching/. Retrieved May 5, 2017.
- ↑ 2.0 2.1 2.2 Musser, Cody (October 25, 2012). "Punch Quest Review". Ziff Davis. https://www.ign.com/articles/2012/10/25/punch-quest-review. Retrieved May 5, 2017.
- ↑ 3.0 3.1 "Punch Quest for iPhone/iPad Reviews". Fandom. https://www.metacritic.com/game/punch-quest/critic-reviews/?platform=ios-iphoneipad. Retrieved May 5, 2017.
- ↑ 4.0 4.1 Carter, Chris (October 24, 2012). "Review: Punch Quest". Gamurs. https://www.destructoid.com/reviews/review-punch-quest/. Retrieved October 19, 2022.
- ↑ 5.0 5.1 Bradford, Matt (October 30, 2012). "Punch Quest review". Edge (Future plc). Archived from the original on November 2, 2012. https://web.archive.org/web/20121102003600/http://www.edge-online.com/review/punch-quest-review/. Retrieved October 19, 2022.
- ↑ 6.0 6.1 Cymet, Eli (October 26, 2012). "Punch Quest Review". https://www.gamezebo.com/reviews/punch-quest-review/. Retrieved October 19, 2022.
- ↑ 7.0 7.1 "Punch Quest". Hyper (Next Media Pty Ltd): 31. January 2013.
- ↑ Clark, Matt (November 6, 2012). "Punch Quest Review". Future US. Archived from the original on November 8, 2012. https://web.archive.org/web/20121108133516/http://www.maclife.com/article/reviews/punch_quest_review. Retrieved October 19, 2022.
- ↑ 9.0 9.1 Brown, Mark (October 25, 2012). "Punch Quest". Steel Media Ltd. https://www.pocketgamer.com/punch-quest/punch-quest-review/. Retrieved October 19, 2022.
- ↑ 10.0 10.1 Hodapp, Eli (October 26, 2012). "'Punch Quest' Review – A Flawless Free-to-Play Victory". TouchArcade.com, LLC. https://toucharcade.com/2012/10/26/punch-quest-review/. Retrieved May 5, 2017.
- ↑ 11.0 11.1 Nichols, Scott (November 6, 2012). "Mobile review round-up: 'Borderlands Legends', 'Arc Squadron', more". Hearst Communications. https://www.digitalspy.com/videogames/a435941/mobile-review-round-up-borderlands-legends-arc-squadron-more/. Retrieved October 19, 2022.
- ↑ Nasvadba, Andrew (October 25, 2012). "Punch Quest Review". Steel Media Ltd. https://www.appspy.com/review/3782/punch-quest-review. Retrieved May 5, 2017.
- ↑ Podolsky, Andrew (October 25, 2012). "Punch Quest Review". Archived from the original on January 28, 2013. https://web.archive.org/web/20130128001542/http://www.slidetoplay.com/review/punch-quest-review/. Retrieved October 19, 2022.
- ↑ Dotson, Carter (October 25, 2012). "Punch Quest Review". Steel Media Ltd.. https://www.148apps.com/reviews/punch-quest-review/. Retrieved May 5, 2017.
- ↑ Buffa, Chris (November 20, 2012). "Punch Quest iPad Review". Archived from the original on October 15, 2013. https://web.archive.org/web/20131015134926/http://www.modojo.com/reviews/punch_quest. Retrieved October 19, 2022.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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