Software:Pursuit Force: Extreme Justice
| Pursuit Force: Extreme Justice | |
|---|---|
![]() PAL game cover | |
| Developer(s) | Bigbig Studios |
| Publisher(s) | Sony Computer Entertainment |
| Composer(s) | Richard Jacques Jeff Tymoschuk |
| Platform(s) | PlayStation Portable |
| Release | |
| Genre(s) | Vehicular combat, third-person shooter |
| Mode(s) | Single-player, multiplayer |
Pursuit Force: Extreme Justice is a 2007 vehicular combat and third-person shooter video game developed by Bigbig Studios and published by Sony Computer Entertainment for the PlayStation Portable. The sequel to Pursuit Force, it was released in PAL regions in December 2007 and in North America in January 2008. A PlayStation 2 version was announced but never released. The game received mixed reviews from critics. In August 2023, Pursuit Force: Extreme Justice was released for PlayStation 4 and PlayStation 5 as part of the Classics Catalogue.[1]
Gameplay
The player controls the Commander of a special section of the police known as the Pursuit Force, to combat the city's gangs. Gameplay is action-packed, fast-paced and "arcadey", played from a third-person perspective. The player pursues adversaries in cars, motorbikes, helicopters and boats, usually engaging in gun combat with them. The intensity of the fast sections are broken up with on-foot and rail-shooting sequences. As in the original Pursuit Force game, in many driving sections, the player can jump from onto enemy vehicles, have a firefight with the occupants, and take over the vehicle. Missions typically last around ten minutes and are split into distinctly different gameplay segments; e.g. a mission could involve a driving protect section, followed by a helicopter turret sequence, and end with an on-foot combat area.
Enemies are from five distinctive gangs across a vast fictional state (Capital State, featuring Capital City) in North America. Other members of the Pursuit Force often join the player as allies (controlled by the computer AI). A number of boss fights appear throughout the game, typically in control of vast signature vehicles (for example a huge hovercraft for the Raiders). The game features a "Justice" meter which fills as the player damages enemies and performs other feats. The Justice meter can be used for several things depending on whether it is partially filled or completely filled. When partially full, the player can partially regain vehicle and character health. When the Justice meter is full, the player can increase the damage and use a special attack, depending on the context. The player character's statistics can also be upgraded in a limited fashion as the player progresses through the game. Other features include Ad hoc multiplayer (with driving and on-foot modes), a challenge mode, and a Pursuit Force shop, where the player can buy items such as game art, videos and cheats.
The unlockable cheats are split in two categories: Cheats and Super Cheats. They can be bought from the in-game shop using stars won from the Bounty mode, and modify the difficulty of the game when active. However, if more than one cheat is active, the player can't progress in the game until all extra cheats are disabled. There are a total of 9 Cheats and 8 Super Cheats.
Extreme Justice was also meant to support cross-platform save games, allowing players to transfer progress between the PSP and PS2 versions. However, as the PS2 version was never released, this option remains non-functional.
Plot
The player assumes the role of the Pursuit Force Commander, assigned with the task of taking down the biggest gangs at large in Capital State: the Raiders, professional pirates from the Deep South; the Syndicate, British bank robbers; and returning from the original Pursuit Force game, the Warlords and the Convicts.[2] The objective is to eliminate the 'boss' of each gang, using any means necessary.
The game takes place two years after the events of the original game. The wedding of the Commander and his teammate Sarah Hunter is crashed by the Convicts, who have escaped from prison once again to seek revenge on the Pursuit Force. Shortly afterwards, a police chase commences, leading to a fight between the Commander and Billy Wilde atop a stolen fire truck.
Once Billy Wilde is defeated, the Pursuit Force is about to apprehend him. Suddenly, a new police task force called the Viper Squad shows up to handle the situation themselves. Realizing they are unable to do much with the Viper Squad, the Pursuit Force now returns to handling cases that came with the arrival of two new gangs: the Raiders and the Syndicate. During a fight against the Raiders and the Warlords, Yuri "The Fury" Andreov, the Warlords' lieutenant, kills Sarah, leaving the Commander in much grief.
The Pursuit Force goes back to piecing together pieces of the puzzle as they rescue nuclear physicist Dr. Pertwee to find out why all the gangs are cooperating. During their ambush on the Syndicate, the Pursuit Force finds out the Syndicate lieutenant is in fact an MI5 spy named Lucy, adding more to the complication of affairs as she is attempting to find who is carrying the majority of the nuclear weapons. It seems that the Raiders, the Convicts, and the Syndicate are merely delivering the nuclear cargo, as it is the Warlords who intend to launch nukes at Capital City. The leaders of the weaker gangs are summarily defeated, and just as it looks like most of the cases are closed, a mole plants a bomb in the Pursuit Force headquarters, and the resulting explosion injures the Chief.
As the Pursuit Force tries to figure out who is the mole among them, it appears all fingers are pointed at the recruits: Ashley, Preach and Gage. Meanwhile, a mysterious new masked gang begins terrorizing the city. To further escalate the problem, it is only after battling the Warlord General that Viper Squad Commander Decker is revealed to be the one behind the entire plot. While the Warlords have gone rogue already, Decker plans to turn Capital City into a police state and, to be able to do so, he has his Viper Squad do the dirty job by starting a campaign of terror on the innocent civilians of the city. In other words, the masked gang turns out to be the members of the Viper Squad.
The President of the United States is arriving at Capital City for a visit, prompting the Viper Squad to ambush him. During the Pursuit Force's escort mission for the President, Ashley is discovered as the Viper mole of the Pursuit Force. A battle in a Viper helicopter leads to the death of the mole, but Preach is still questionably missing from the team. However, worse fears are put aside as it is revealed that Preach has been fighting the Viper Squad with the cops until the team reunites. After a fight at the hospital, a demoralized Viper Squad withdraws in their mobile headquarters in an attempt to flee the city, and a final battle against Decker along the streets puts an end to the Viper Squad once and for all.
After the battle, a ceremony in honor of the Pursuit Force for their heroic deeds in stopping the Viper Squad is held, but the Chief and the Commander are nowhere to be found. They are shown paying their last respects to Sarah at her grave. The Commander quits the Pursuit Force, leaving his badge and gun behind, but the Chief assures him that he will be back sometime in the future.
Characters
Pursuit Force
- The Commander – The main protagonist from the first game. His real name is never mentioned in the game, but the official website and game manual refer to him as Commander Glen James.
- The Chief – The Commander's boss who also returns from the first game. He's a gruff moustachioed stereotype who shouts a lot and gives the Commander orders throughout missions.
- Sarah Hunter – Returning from the first game, she reprises her role as the helicopter pilot for the early portion of the story, flying the Pursuit Force helicopter during missions.
- Gage – One of the new recruits, a supporting driver with many wise cracks.
- Preach – Another new recruit, a stocky gunner who usually takes part in on-foot missions.
- Ashley – The last new recruit, an agile jumper and explosives expert.
- Lucy – An undercover MI5 agent who was tasked with infiltrating the Syndicate, posing as their lieutenant. She later takes Sarah's place as the helicopter pilot.
- Dr. Pertwee – A nuclear physicist kidnapped by the Convicts. After the Pursuit Force rescues him, he becomes the Science Specialist for the team, designing new weapons, cars, and more.
Gang personnel
- Commander Decker – The leader of the Viper Squad. He likes to talk about how his Viper Squad is superior to the Pursuit Force.
- Billy Wilde – The lieutenant of the Convicts, returning from the first game. In the intro, he leads the Convicts out of prison and crashes the Commander and Sarah's wedding. He commands a weaponized fire truck armed with a flamethrower.
- The Striker Twins – Travis and Jessie, the co-lieutenants of the Raiders. Travis is fought on top of a Warlords bomber.
- Yuri "The Fury" Andreov – The new lieutenant of the Warlords. He drives a massive tank.
- "Lockjaw" – The leader of the Raiders. He drives a gigantic hovercraft and fights using a harpoon gun mounted onto the hovercraft.
- "Hard Balls" – Returning from the first game, he is once again the leader of the Convicts. He drives an earth borer during the chase out of the mine and a demolisher during the chase through town and into the woods.
- Ed "The Shark" Pincher – The leader of the Syndicate. He drives a weaponized train that appears to be used for the purpose of transporting all of the Syndicate's loots.
- Warlord General – Another returning character from the first game, he reprises his role as the leader of the Warlords. Having returned from Cuba, he has formed the new Warlords composed of ex-Spetsnaz troopers and using Soviet weapons from the Cold War era. He commands a Soviet bomber.
Development
Reception
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Pursuit Force: Extreme Justice received "mixed or average" reviews from critics, according to review aggregator website Metacritic.[3] GamePro said, "Extreme Justice hardly stands out from the rest of the pack but it more or less hits its intended mark. It's not going to blow you away but it is fun to keep you engaged for a few hours. If you're looking for some mindless action then check this game out."[18][lower-alpha 1]
Notes
- ↑ GamePro gave the game 3.25/5 for graphics, 3/5 for sound, and two 3.5/5 scores for control and fun factor.
References
- ↑ Michel, Adam (9 August 2023). "PlayStation Plus Game Catalog for August: Sea of Stars, Moving Out 2, Destiny 2: The Witch Queen". Sony Interactive Entertainment. Archived from the original on 9 August 2023. https://web.archive.org/web/20230809160342/https://blog.playstation.com/2023/08/09/playstation-plus-game-catalog-for-august-sea-of-stars-moving-out-2-destiny-2-the-witch-queen/. Retrieved 2 August 2024.
- ↑ "Pursuit Force: Extreme Justice". Sony Interactive Entertainment. Archived from the original on 21 March 2008. https://web.archive.org/web/20080321135102/http://au.playstation.com/games_media/games/psp/p/pfextremejustice.jhtml. Retrieved 21 February 2017.
- ↑ 3.0 3.1 3.2 "Pursuit Force: Extreme Justice". Fandom. Archived from the original on 2 August 2024. https://archive.today/20240802191332/https://www.metacritic.com/game/pursuit-force-extreme-justice/. Retrieved 2 August 2024.
- ↑ Edge staff (December 2007). "Pursuit Force: Extreme Justice". Edge (Future plc) (182): 95.
- ↑ EGM staff (February 2008). "Pursuit Force: Extreme Justice". Electronic Gaming Monthly (225): 84.
- ↑ Whitehead, Dan (20 October 2007). "Pursuit Force: Extreme Justice". Gamer Network. Archived from the original on 22 August 2023. https://web.archive.org/web/20230822133834/https://www.eurogamer.net/pursuit-force-extreme-justice-review. Retrieved 2 August 2024.
- ↑ "Pursuit Force: Extreme Justice". Game Informer (GameStop) (178): 102. February 2008.
- ↑ Workman, Robert (24 January 2008). "Pursuit Force: Extreme Justice Review". AOL. Archived from the original on 27 January 2008. https://web.archive.org/web/20080127080505/http://www.gamedaily.com/games/pursuit-force-extreme-justice/psp/game-reviews/review/6284/1936/. Retrieved 2 August 2024.
- ↑ Costantino, Jesse (31 January 2008). "Pursuit Force: Extreme Justice Review". CraveOnline. Archived from the original on 24 December 2015. https://web.archive.org/web/20151224030935/http://www.gamerevolution.com/review/pursuit-force-extreme. Retrieved 2 August 2024.
- ↑ Calvert, Justin (4 February 2008). "Pursuit Force: Extreme Justice Review". Fandom. Archived from the original on 17 October 2023. https://web.archive.org/web/20231017092234/https://www.gamespot.com/reviews/pursuit-force-extreme-justice-review/1900-6185545/. Retrieved 2 August 2024.
- ↑ McGarvey, Sterling (30 January 2008). "GameSpy: Pursuit Force: Extreme Justice". IGN Entertainment. Archived from the original on 3 February 2008. https://web.archive.org/web/20080203182050/http://psp.gamespy.com/playstation-portable/pursuit-force-extreme-justice/848742p1.html. Retrieved 2 August 2024.
- ↑ "Pursuit Force: Extreme Justice Review". Viacom. 5 February 2008. Archived from the original on 26 October 2008. https://web.archive.org/web/20081026183753/http://www.gametrailers.com/gamereview.php?id=4858. Retrieved 21 February 2017.
- ↑ Romano, Natalie (23 January 2008). "Pursuit Force: Extreme Justice – PSP – Review". Archived from the original on 7 October 2008. https://web.archive.org/web/20081007003818/http://psp.gamezone.com/gzreviews/r31563.htm. Retrieved 21 February 2017.
- ↑ Haynes, Jeff (24 January 2008). "Pursuit Force: Extreme Justice Review". Ziff Davis. Archived from the original on 17 October 2023. https://web.archive.org/web/20231017081926/https://www.ign.com/articles/2008/01/24/pursuit-force-extreme-justice-review. Retrieved 2 August 2024.
- ↑ Brice, Kath (23 November 2007). "Pursuit Force: Extreme Justice UK Review". Ziff Davis. Archived from the original on 17 October 2023. https://web.archive.org/web/20231017081847/https://www.ign.com/articles/2007/11/23/pursuit-force-extreme-justice-uk-review. Retrieved 2 August 2024.
- ↑ Hearn, Rob (16 November 2007). "Pursuit Force: Extreme Justice". Steel Media Ltd. Archived from the original on 22 May 2022. https://web.archive.org/web/20220522181932/https://www.pocketgamer.com/pursuit-force-extreme-justice/pursuit-force-extreme-justice/. Retrieved 2 August 2024.
- ↑ "Review: Pursuit Force: Extreme Justice". PlayStation: The Official Magazine (Future plc) (3): 75. February 2008.
- ↑ Karl, Ben (March 2008). "Review: Pursuit Force: Extreme Justice". GamePro (IDG) (234): 88. Archived from the original on 1 February 2008. https://web.archive.org/web/20080201033919/http://www.gamepro.com/sony/psp/games/reviews/158788.shtml. Retrieved 2 August 2024.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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